May 14, 2015 Context-Related DRM in the Mobile Networks A Master’s thesis research project done at Small Planet Ltd Antti-Jussi Kangas
May 14, 2015 Agenda Motivation Research problem & goal Methods Theory Research & Analysis Results & Conclusions
May 14, 2015 Motivation Low margins in basic mobile services (voice, SMS) and increased importance of value adding services (e.g mobile content) Rapid handset technology advancement and richer content formats Risk of piracy familiar from fixed Internet Need of new innovative business models (both DRM- enabled and DRM-free)
May 14, 2015 Research Problem How do the contextual factors of mobile business environment affect the successful use of DRM technology? Can there be generalized some guidelines that take these contextual factors into account?
May 14, 2015 Research Goal Main goal To find guidelines for successful application of (OMA) DRM technology in different contextual situations Secondary goals To understand DRM technology (OMA DRM 2.0) and its roles, functionalities and business models To understand mobile business environment player roles and their relationships in the mobile content delivery chain To find and understand contextual (market and technology) forces that affect the mobile business environment
May 14, 2015 Methods Three case studies representing different approaches to DRM business models Cases are analyzed using a framework that is based on the theory Results are drawn using the found values in the framework
May 14, 2015 Theory Research target: Digital Rights Management Research context: Mobile business environment
May 14, 2015 Research target: DRM OMA DRM (2.0) de facto standard in mobile industry Logical roles: DRM Agents, Content Issuer, Rights Issuer (User, Off-device storage) Functionalities: Forward lock, Combined delivery, Separate delivery, Domain model (Streaming, Backup and export) Rights: Usage or time-based Business models: Trials and previews, Viral marketing, Differentiated pricing, (controlled) Subscriptions (Rewards, Streaming-based delivery)
May 14, 2015 Research context: Mobile business environment (1/3) Mobile business environment players: Operators, Handset manufacturers, Application providers, Service providers, Content aggregators, Content providers (creators), Content owners, End users Player relationships and interactions are dynamic and parallel, not static and sequantial Value creation analysis through value network tools, rather than value chain tools
May 14, 2015 Research context: Mobile business environment (2/3) Market factors: Market hierarchy (integrated vs. modular) Maturity level (S-curve model) Culture, user behavior and geographical location Regulation Technological factors: General technology Standards Content characteristics
May 14, 2015 Research context: Mobile business environment (3/3)
May 14, 2015 Research & Analysis (1/2) Mobile business environment dimensions in framework: Player role Value network complexity / value added Market hierarchy Market maturity level Regulatory influence Technology level and standards Content type / value / durability Content consumption process / consumption context DRM dimensions in framework: Logical role configuration System architecture Functionality Business model DRM standard
May 14, 2015 Research & Analysis (2/2) Case 1: Marketing with DRM (Elisa) Free previews through WAP interface Ring tone contents OMA DRM (1.0) conforming Case 2: Mobile Gaming with Licences (Nokia N-Gage) Free trialing and previewing of content and differentiated pricing of separate licences (usage rights) Mobile (Java) games Proprietary OMA DRM (2.0) technology Case 3: Subscription-Based Music Community (Rockerz) All-you-can-eat music service through controlled subscriptions Full track music (both professional and user-generated) OMA DRM (2.0) conforming
May 14, 2015 Results Dependencies found between research context and research target dimensions:
May 14, 2015 Conclusions (1/2) Complexity in value network leads towards complexity in DRM role configurations Markets in decline phase call for simple DRM models, while markets in growth and maturity are more attractive for advanced DRM models Proprietary OMA DRM technology guarantees functionality but limits the target market (attractive for large integrated service providers) OMA DRM standard guarantees target market but invites competition and does not guarantee functionality (attractive for small service provider) Some DRM functionalities are optional (e.g. domain) which may lead to smaller target markets
May 14, 2015 Conclusions (2/2) Durable contents (e.g. music) are better suitable for subscription models Active contents (e.g. music, ring tones) are better suitable for previewing models Content with multiple use contexts (e.g. music) are under more pressure to ”DRM-freeness” because of compatibility issues Integrated service through handset manufacturer or operator can radically improve the usability of DRM service
May 14, 2015