Commonly Used Challenges Physical Coordination Challenges Logic and Mathematical Challenges Races and Time Pressure Factual Knowledge Challenges Memory.

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Presentation transcript:

Commonly Used Challenges Physical Coordination Challenges Logic and Mathematical Challenges Races and Time Pressure Factual Knowledge Challenges Memory Challenges Pattern Recognition Challenges Exploration Challenges Conflict Economic Challenges

Physical Coordination Challenges SPEED AND REACTION TIME

Physical Coordination Challenges ACCURACY AND PRECISION

Physical Coordination Challenges INTUITIVE UNDERSTANDING OF PHYSICS

Physical Coordination Challenges TIMING AND RHYTHM

Logic and Mathematical Challenges FORMAL LOGIC PUZZLES TRIAL AND ERROR MATHEMATICAL CHALLENGES

Races and Time Pressure Finish First Time constraint used to increase stress

Factual Knowledge Challenges Trivia and quiz games It would be unfair for the player to come up with real world facts for other genre

Memory Challenges Test the player’s ability to recall things that she has seen or heard in the game.

Pattern Recognition Challenges Test the player’s ability to spot visible or audible patterns or change in pattern and behavior

Exploration Challenges SPATIAL AWARENESS CHALLENGES requires the player to navigate around an unfamiliar and complicated space.

Exploration Challenges LOCKED DOORS

Exploration Challenges TRAPS

Exploration Challenges MAZES every place looks alike ILLOGICAL SPACES do not relate to each other in a way that the player might reasonably expect

Exploration Challenges TELEPORTERS So40 So40

Exploration Challenges FINDING HIDDEN OBJECTS Easter eggs

Conflict Strategy Tactics Logistics Stealth

Economic Challenges ACCUMULATING RESOURCES ACHIEVING BALANCE CARING FOR LIVING THINGS

Actions Unstructured play Actions for creation and self-expression Actions for socialization Actions to participate in the story Actions to control the game software

Unstructured play Fun actions that don’t address challenges

Actions for creation and self-expression Customization There are some constraints

Actions for socialization Communication with other players

Actions to participate in the story Interactive Dialog Interactive NPC

Actions to control the game software Pause Resume Save Level of difficulty Volume control

Reasons for Saving a Game Allowing the player to leave the game and return to it later. Letting the player recover from disastrous mistakes. Encouraging the player to explore alternate strategies.

Consequences for Immersion and Storytelling outside the game world which harms the player’s immersion the act of saving destroys the illusion the moment you allow a player to repeat the past, you acknowledge the unreality of the game world the arguments for saving outweigh these disadvantages

Ways of Saving a Game PASSWORDS SAVE TO A FILE OR SAVE SLOT QUICK-SAVE AUTOMATIC SAVE AND CHECKPOINTS Least harmful to immersion