Commonly Used Challenges Physical Coordination Challenges Logic and Mathematical Challenges Races and Time Pressure Factual Knowledge Challenges Memory Challenges Pattern Recognition Challenges Exploration Challenges Conflict Economic Challenges
Physical Coordination Challenges SPEED AND REACTION TIME
Physical Coordination Challenges ACCURACY AND PRECISION
Physical Coordination Challenges INTUITIVE UNDERSTANDING OF PHYSICS
Physical Coordination Challenges TIMING AND RHYTHM
Logic and Mathematical Challenges FORMAL LOGIC PUZZLES TRIAL AND ERROR MATHEMATICAL CHALLENGES
Races and Time Pressure Finish First Time constraint used to increase stress
Factual Knowledge Challenges Trivia and quiz games It would be unfair for the player to come up with real world facts for other genre
Memory Challenges Test the player’s ability to recall things that she has seen or heard in the game.
Pattern Recognition Challenges Test the player’s ability to spot visible or audible patterns or change in pattern and behavior
Exploration Challenges SPATIAL AWARENESS CHALLENGES requires the player to navigate around an unfamiliar and complicated space.
Exploration Challenges LOCKED DOORS
Exploration Challenges TRAPS
Exploration Challenges MAZES every place looks alike ILLOGICAL SPACES do not relate to each other in a way that the player might reasonably expect
Exploration Challenges TELEPORTERS So40 So40
Exploration Challenges FINDING HIDDEN OBJECTS Easter eggs
Conflict Strategy Tactics Logistics Stealth
Economic Challenges ACCUMULATING RESOURCES ACHIEVING BALANCE CARING FOR LIVING THINGS
Actions Unstructured play Actions for creation and self-expression Actions for socialization Actions to participate in the story Actions to control the game software
Unstructured play Fun actions that don’t address challenges
Actions for creation and self-expression Customization There are some constraints
Actions for socialization Communication with other players
Actions to participate in the story Interactive Dialog Interactive NPC
Actions to control the game software Pause Resume Save Level of difficulty Volume control
Reasons for Saving a Game Allowing the player to leave the game and return to it later. Letting the player recover from disastrous mistakes. Encouraging the player to explore alternate strategies.
Consequences for Immersion and Storytelling outside the game world which harms the player’s immersion the act of saving destroys the illusion the moment you allow a player to repeat the past, you acknowledge the unreality of the game world the arguments for saving outweigh these disadvantages
Ways of Saving a Game PASSWORDS SAVE TO A FILE OR SAVE SLOT QUICK-SAVE AUTOMATIC SAVE AND CHECKPOINTS Least harmful to immersion