Youth Double Wing Alternate Plays for the Power Series Jack Gregory© 2011 All Rights Reserved For more information see www.gregorydoublewing.comwww.gregorydoublewing.com.

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Presentation transcript:

Youth Double Wing Alternate Plays for the Power Series Jack Gregory© 2011 All Rights Reserved For more information see Or me at

List of Alternate Plays BB Trap WB Part WB Kick Cutback Three Pass (three verticals) (previously called FADE PASS) Four Pass (four verticals)

BB Trap Trap play to the flow side of power. Run Trap when the linebackers are flowing hard to power/power sweep. ILB/OLB on flow side are over running the power/power sweep. Two out of three of these must take place in order to run trap effectively. 1)Aggressive defensive line breaching the LOS 2)Linebacker flows hard overplaying to the perimeter (+1 to perimeter post-snap) 3)4 on the perimeter (often from fast flowing ILB)

TKO Slip Method If a defender is over or inside of the PST and is athletically and biologically superior to the blocker outside of him and fast enough that he is getting across and penetrating our LOS, then let him go and let the KICK OUT BLOCKER take him out; then the pullers and ball carrier may run inside of him. The PST and PSTE will step up and over the defender instead of taking a LOAD step down using an evasive release (get skinny let the defender slip by resume LEG). They simply take their load and explode step going forward and then redirect down on their go step. They will LOAD and EXPLODE vertically as they get skinny and then turn inside and get to their landmark. We basically bypass the targeted defender and re-seal the gap as he goes by, then we get to our respective landmarks. The runner must always stay tight to the wall, along with any second puller who is pulling vertical to seal. As long as they do this it doesn’t matter who the kick out blocker blocks (FIRST DEFENDER TO CROSS HIS FACE). This trap (slip) concept can be used with SEAL, KICK, GRUNT, and TANK. Obviously the SEAL concept can be a little more difficult due to the location of the kick out blocker (BB). In SEAL scheme we will typically only attempt to “trap” a defender over or outside of the PST but in the KICK, GRUNT, and TANK schemes we can “trap” a defender that is over or outside shade of the PSG because the PULL GUARD is farther away from the targeted defender and has an easier path/distance to kick out with. The benefit of using this trapping concept is that even when you face a really tough interior defender you still have the ability to beat him by simply letting him get by the wall, then closing the wall off, and kicking him out while you run inside of him. The combination of down blocks, cut offs, wedge, and kick out blocks is often more than enough to slow down even the most aggressive defender once he realizes we will use his aggressiveness against him.

TKO Slip Method Example

Basic Components of the Trap Blocking Scheme (PART CONCEPT) Inside Wall Outside Wall Kick out first defender to breach the LOS Pull and seal vertical up the wall Backside Cut Off XX action behind the trap action to force reaction to the power/power sweep and the counter/reverse on the backside

Trap Scheme Wall Inside: C, G (C, G, T in OVER) Wall Outside: T, TE, BB, QB, BSG (add BST in OVER) WB blocks first backer inside with WHAM block BST: pull vertically and block first defender to cross your face BSTE: cut off block

Tight Rip 32 Trap Right

Tight Over Rip 32 Trap Right

WB Part Used when the defense is sitting four on the perimeter triangle and giving up the B gap (space between the interior and the edge). With four on the perimeter triangle they often collapse two defenders inside hoping to overwhelm the tunnel and deny the power play. PART allows us to split the defense by isolating the outside defenders and attack the POA with our pullers.

Part Scheme Wall Inside: C, G (C, G, T in OVER) Wall Outside: T, TE, BB, QB, BSG (add BST in OVER) WB blocks first backer inside with WHAM block BST: pull vertically and block first defender to cross your face BSTE: cut off block

Tight Rip 24 Part Right

Tight Over Rip 24 Part Right

WB Cutback WB Cutback is used when the defense is keying flow and protecting the perimeter from the reverse. The XX action holds the perimeter triangle in place to enhance the KICK scheme. The WB will motion, secure the snap, and go vertical aiming at the near hip of the center and going vertical to daylight.

Tight Rip 25 Kick “Cutback” The TB will step with near foot to counter WB and fake hand off then cut back play side. This allows the pullers to get into the hole and further entices the play side perimeter triangle to play outside on the faking reverse.

Tight Rip Three Pass Right Three verticals Seam and fade with swing route on the same side. Creates a LOW-HIGH read on the outside reading the CB in the pipe. If Cover 2 we can use a OUTSIDE-INSIDE read on the SEAM and FADE. If backside corner is ignoring the BSTE we can throw to the backside fade using a tag. You can use WALL, JOKER, or DUECE pass protection.

Tight Rip Three Pass Right (old Fade Pass) Wall/Deuce/Stay pass protection QB Drop: Quick Step; set towards swing/fade LOW-HIGH. If MOFO audible: Quick step set towards fade/seam OUTSIDE-IN If BAMBAM audible: Quick step set towards backside fade. Switch Tag: #1 and #2 switch assignments. PSTE will release outside and run FADE and PSWB will release under and inside of PSTE and run SEAM. In Red Zone situations the fades aim for the back corner pylon. Seam aims for the near side of the goal post.

Tight Rip Four Pass Right Four verticals Seam and fade to both sides QB picks the side he wants (coach can. We use a OUTSIDE-INSIDE read on the SEAM and FADE. Check for defender who is a pass first defender playing run (CB) first on both sides. You can use WALL, JOKER, or DUECE pass protection.

Tight Rip Four Pass Right Wall / Deuce pass protection QB Drop: Quick Step; set towards play side FADE/SEAM; read OUTSIDE-IN If BAMBAM audible: Quick step set towards backside fade/seam; read OUTSIDE-IN Switch Tag: #1 and #2 switch assignments. PSTE will release outside and run FADE and PSWB will release under and inside of PSTE and run SEAM. In Red Zone situations the fades aim for the back corner pylon. Seam aims for the near side of the goal post.

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