Steps of a Design Brief V105.02 Obtained from workshop-July, 2014-in Guildford County.

Slides:



Advertisements
Similar presentations
Steps of a Design Brief V Design Brief  Problem, identification, and definition Establish a clear idea of what is to be accomplished. Identify.
Advertisements

Lumberton High School Sci Vis I V105.02
Level 1 Recall Recall of a fact, information, or procedure. Level 2 Skill/Concept Use information or conceptual knowledge, two or more steps, etc. Level.
Definition of problem Unintended and unsatisfactory situations (something going wrong) Some deviation from the expected standard which prevent the achievement.
Describing Process Specifications and Structured Decisions Systems Analysis and Design, 7e Kendall & Kendall 9 © 2008 Pearson Prentice Hall.
ME 142 Engineering Computation I Fundamentals of Procedural Computer Programming.
ITEC113 Algorithms and Programming Techniques
Chapter 2- Visual Basic Schneider
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Process Specifications and Structured Decisions Systems Analysis and Design, 8e Kendall.
Flowchart Diagram Risanuri Hidayat. What A Flow Chart is a sequential diagram that shows the steps involved in an operation or task and the decisions.
Chapter 9 Describing Process Specifications and Structured Decisions
Writing a Technical Manual Wentworth Institute of Technology Elec163 Electronic Design I Professor Tim Johnson.
Programming Logic and Design, Introductory, Fourth Edition1 Understanding Computer Components and Operations (continued) A program must be free of syntax.
Design process. Design briefs Investigating Designing Producing Analysing and evaluating Design process wall charts.
Algorithm & Flowchart.
Kendall & KendallCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall 9 Kendall & Kendall Systems Analysis and Design, 9e Process Specifications.
Design Portfolio. Purpose of this presentation –Define portfolio –Indicate portfolio content –Explain portfolio uses –Give examples of portfolio entries.
Academic English Skills ULAB1122
1 Computer and Programming Flow Chart Derived from
Unit 2: Engineering Design Process
Module 4: Systems Development Chapter 13: Investigation and Analysis.
Number Sense Standards Measurement and Geometry Statistics, Data Analysis and Probability CST Math 6 Released Questions Algebra and Functions 0 Questions.
Copyright © 2002 by Pearson Education, Inc., publishing as Longman Publishers. All rights reserved. Chapter 9 Illustrations Professional Communication:
Welcome to the Data Warehouse HOME HELP COGNITIVE LEVELS Assessments COGNITIVE LEVELS.
Computer Programming TCP1224 Chapter 2 Beginning the Problem-Solving Process.
Design the program Create a detailed description of program –Use charts or ordinary language (pseudocode) Identify algorithms needed –Algorithm: a step-by-step.
PROGRAMMING LANGUAGES Prof. Lani Cantonjos. PROGRAM - set of step-by-step instructions that tells or directs the computer what to do. PROGRAMMING LANGUAGE.
Management and Planning Tools
Describing Process Specifications and Structured Decisions Systems Analysis and Design, 7e Kendall & Kendall 9 © 2008 Pearson Prentice Hall.
Multimedia Design 1. 2 Objectives By completion of this session, you will be able to: Organize your multimedia project Develop Flowcharts and Storyboards.
Scientific Research in Biotechnology 5.03 – Demonstrate the use of the scientific method in the planning and development of an experimental SAE.
Student Portfolio Development. Portfolio Development Define the following: Portfolio Artifact Evidence Medium Annotation Design Analysis STUDENTS: Write.
Portfolios Introduction to Engineering Design
Steps of a Design Brief Panther Creek SciVis V
How to Write a Formal Lab Report. Title Page Middle Centre of the Page Underlined descriptive LAB TITLE! At the bottom right Your name Partner(s): name(s)
Project Title Pascack Hills High School Department of Technology Education STEM Concepts used to Design and Fabricate Inventions & Innovations Team Members:
1 Systems Analysis and Design in a Changing World, Thursday, January 18, 2007.
CORE 1: PROJECT MANAGEMENT Designing. This stage is where the actual solution is designed and built. This includes describing information processes and.
Troubleshooting Foundations of Technology Troubleshooting © 2013 International Technology and Engineering Educators Association, STEM  Center for Teaching.
Flowcharting A Quality Improvement Tool. Quality = Inspection Statistical methods assisted in prevention of defects – The need for inspection declined.
Systems Analysis and Design in a Changing World, Fourth Edition
DOK: Level 1 Recall and Reproduction Suggested Activities: Develop a concept map showing a progress or describing a topic (Brain Storming) Make a timeline.
The E ngineering Design Process Foundations of Technology The E ngineering Design Process © 2013 International Technology and Engineering Educators Association,
PROGRAM DEVELOPMENT CYCLE. Problem Statement: Problem Statement help diagnose the situation so that your focus is on the problem, helpful tools at this.
1.  Interpretation refers to the task of drawing inferences from the collected facts after an analytical and/or experimental study.  The task of interpretation.
The E ngineering Design Process Advanced Design Applications The E ngineering Design Process Teacher Resource – The First Five Days: Day 2 © 2014 International.
© 2005 South-Western/Thomson Learning Century 21 Keyboarding Cycle 1: Computer Applications 1 Using helpUsing help 2Electronic presentations: Design templates.
Steps of a Design Brief V  Is a Plan of work A written step-by- step process by which the goal is to be accomplished The plan can include expected.
Working Technologically Early Stage 1 – Stage 3. Students evaluate by: recounting the steps taken to reach a final solution discussing their likes and.
Structured Programming (4 Credits)
Level 2 Unit 2 Investigating Engineering Design Engineering Diploma Level 2 Unit 2 Investigating Engineering Design In this unit you will find out how.
Livingston High School
Environmental Systems and Society Internal Assessment.
Design Documentation in ME 2110 Jeffrey Donnell MRDC August 21, 2008.
Describe Relationship between illustrations and the text in which they appear With prompting K Explain How specific images contribute to and clarify a.
Copyright © 2011 Pearson Education Process Specifications and Structured Decisions Systems Analysis and Design, 8e Kendall & Kendall Global Edition 9.
Business Information Management I 1. “Copyright and Terms of Service Copyright © Texas Education Agency. The materials found on this website are copyrighted.
An Introduction to Programming with C++1 Beginning the Problem- Solving Process Tutorial 2.
Steps of a Design Brief V Purpose of a Design Brief  A design brief is the process used to solve problems or complete presentations.  It is very.
Game Art and Design Unit 4 Lesson 1 Game Conceptualization
Management & Planning Tools
Quality Tools - 9/18/2018 Quality Tools -
Guilford County SciVis V105.02
Writing a Technical Manual
SCIENCE AND ENGINEERING PRACTICES
Chapter 2- Visual Basic Schneider
ME 142 Engineering Computation I
Quality Tools - 2/19/2019 Quality Tools -
Command Terms
Basic Design Documentation
Presentation transcript:

Steps of a Design Brief V Obtained from workshop-July, 2014-in Guildford County

Purpose of a Design Brief A design brief is the process used to solve problems or complete presentations. It is very similar the the scientific method used by scientists.

Organizational and Diagramming Tools Brainstorming -- a process that identifies as many answers to a problem as possible by submitting ideas without criticism or discussion of feasibility. A brainstorming session will normally have a moderator and a recorder.

Teamwork When planning a project, the team needs to understand completion dates,project assignments (steps in completing the task), and the intended audience. TQM: Total Quality Management are the tools used by teams in planning projects ◦Nominal Techniques: Naming Items (Tests to perform) ◦Flow Charts: Beginning and End and all points in the middle of a project.

Design Brief: Step 1 Identify the Problem ◦Establish a clear idea of what is to be accomplished. ◦Identify the intended audience

Design Brief: Step 2 Develop a Plan of work ◦A written step-by-step process by which states the goal to be accomplished ◦The plan can include expected time for completion ◦The plan should include responsibilities of team members

Design Brief: Step 3 Obtain Information: Research and Review of the Literature ◦Includes complete topic research of available literature ◦Remember to document resources

Design Brief: Step 4 State a Hypothesis ◦Form a proposed solution to the problem ◦A storyboard or sketch should be developed if needed  Storyboard = a pictorial sequence of events. The storyboard may include text and direction, as well as audio and video techniques.  Sketch = a quick drawing to illustrate your idea

Design Brief: Step 5 Create your project, perform the lab, obtain your data ◦Collect data from experimentation or other appropriate means. ◦Organize data in appropriate charts and/or graphs Select the most appropriate visualization method to present the theory or data. (Animation, Graph, Movie, PPT, Diagram, etc.)

Design Brief: Step 6 Evaluation of the Design and Visualization ◦Students perform self-evaluation ◦Pinpoint successes and failures in the project ◦Offer suggestions on how the project could be improved

Design Brief: Step 7 Presentation ◦Present project ◦Distribute an appropriate handout if needed before or after your presentation.

I.D.E.A.L. Problem Solving Process I– Identify the problem D– Define the plan of work E– Explore the problem through research A– Act on the problem’s possible solution (assemble project) L– Look back at the process (Evaluate)

S.A.F.E. Design Process S– Simple. Keep your design simple. A– Appropriate. Make sure that it is appropriate for its purpose. F– Functional. Does the presentation work? Does it do what you want it to? E– Economical. Make sure you spend the majority of your time on things that are important.

Different Types of Design Data-driven -- design that uses data in the form of numbers or values. Examples: graphs, charts, and tables. Concept-driven -- design that explains a concept, idea or theory. Examples: how a car works, the water cycle, or a drawing of a tree.

Different Types of Design Empirically derived data – data that can be measured. Computationally derived data – data that is obtained by performing mathematical calculations.

Organizational and Diagramming Tools Flowcharting –a visualization method for displaying relationships in time or a process. Steps can be demonstrated with symbols while the flow process can be shown with arrows. Flowcharts can help determine problems with a process such as logical steps, delays, dead ends or miscommunication problems.

Organizational and Diagramming Tools Basic Flowcharting Shapes: ◦Terminal Points - indicate the starting and ending points of the process. ◦Rectangle/Square – Represents a single step or a process. It usually contains the name of the specific action. ◦Arrows and Lines – indicate the sequence of steps and the direction of flow. START/END Get out of car

Organizational and Diagramming Tools ◦Decision Point: DIAMOND –the user must choose an option like “yes/no” or “true/false”. The flowchart branches to different parts depending on the decision made. ◦Circle – indicates that the flowchart will continue on another page, where a matching symbol (containing the same letter) is placed. True/False A

Organizational and Diagramming Tools Nominal group technique -an organizational tool used to show the relative importance of issues, problems, or solutions by assigning a name. Ordinal Group- Places information in Order.. 1 st, 2 nd, 3 rd.

Organizational and Diagramming Tools Venn Diagram – an organization tool used to show similar and difference among sets of items.