Troubleshooting, Research, Development and Experimentation Unit #6 Tom Weber Course 665 This material is based upon work supported by the national science.

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Troubleshooting, Research, Development and Experimentation Unit #6 Tom Weber Course 665 This material is based upon work supported by the national science foundation under Grant No Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation (NSF).

What is Troubleshooting?  The act of pinpointing and correcting problems related to technological products or system.

Why do we need to learn about Troubleshooting?  Complex technology is used in every profession and nearly every job description.  We cannot always count on technicians to come to the rescue.  Technology will get even more complex and you need to have strategies to address problem.

Universal Troubleshooting Process  1. Get the Attitude- The individual with an attitude of panic, anger or overconfidence will fail, regardless of his other abilities.  2. Get a complete and accurate symptom  3. Make damage control plan  4. Reproduce the symptom  5. Do the appropriate general maintenance  6. Narrow it down to the root cause  7. Repair or replace the defective component  8. Test  9. Take pride in your solution  10. Prevent future occurrences of this problem

Use these four troubleshooting tools Use these four troubleshooting tools Mental Model Know the system as components and relationships between components. Mental Model Know the system as components and relationships between components.  Divide and Conquer Each test should nearly as possible divide the remaining search area in half. This is tempered by factors of ease and likelihood.  The Attitude Maintain super-rationality. Don't try to fix it, just try to narrow it down.  Fix the Right Problem The quality control component of troubleshooting. Make sure you eliminated the right symptom, fixed the right cause, and fixed the problem right.  Copyright (C)1995, 1996 by Steve Litt.

Troubleshooting in the Design Lab  When designing a product or system you need to think about repairing and troubleshooting before the product is completed.  As you are troubleshooting a product or system you may need to use a team to think through the problem.  Reverse engineer the product for serviceability, repair, and diagnostic considerations.

Troubleshooting as a design priority  Safety  Reliability  Economic considerations (Cost-Profit)  Service Life  Quality Control  Environmental Concerns  Ease of Manufacturing

Troubleshooting as a design priority - continued  Human Factor engineering (Ergonomics)  Serviceability  Ease of Troubleshooting Apple computer Honda

Research, development & experimentation  Research and Development (R&D) comprise creative work undertaken to increase the stock of knowledge. :knowledge of man :Culture:society *using this new knowledge to devise new applications

3 types of R and D  Basic research- used to gain new knowledge without any particular application or use in view.  Applied research- Also acquires new knowledge but for a single or limited number of products or operations.  Experimental development- knowledge gained to produce new materials devices, services, systems or to improve life.

Experimentation in the design lab  You would work on real problems  You work to solve technological products or systems.

R & D in the science lab  A Scientist begins with the process of discovery with a hypothesis or theory and proceeds to design experiments to prove it true or untrue. Berkeley Lab

Standards and Benchmarks  Standard 2: Students will develop an understanding of the core concepts of technology. o [2.M] Technological systems include input, processes, output, and, at times, feedback. o [2.P] New products and systems can be developed to solve problems or to help do things that could not be done without the help of technology. o [2.Q] The development of technology is a human activity and is the result of individual or collective needs and the ability to be creative. o [2.S] Trade-off is a decision process recognizing the need for careful compromises among competing factors. Standard 10: Students will develop an understanding of the role of troubleshooting, research and development, invention and innovation, and experimentation in problem solving. o [10.F] Troubleshooting is a problem-solving method used to identify the cause of a malfunction in a technological system. o [10.H] Some technological problems are best solved through experimentation. Standard 12: Students will develop abilities to use and maintain technological products and systems. o [12.H] Use information provided in manuals, protocols, or by experienced people to see and understand how things work. o [12.I] Use tools, materials, and machine safely to diagnose, adjust, and repairs systems.