RATAVA’S LINE A collaborative cyber-fashion event and online mystery game Fashion Institute of Technology Simon Fraser University April 23, 2003
RATAVA’S LINE Site
Overview A first in the fashion design/education field FIT, SFU, Adobe Interdisciplinary, cross-institutional, international Collaborative, distance learning environment New online creative and marketing tools New skills New markets and careers New ways of marketing
Aspects of Collaboration Creating and translating fashion designs to explore how they relate to virtual environments Exploring how virtual worlds can support artists (artwork is included from NYC and Vancouver) Interactive narrative performance (characters are played by actors simultaneously from both coasts/countries) How collaborative projects can bring people and countries together Exploring as a group that never met the issues of the "real" and the virtual
Adobe Atmosphere Defining a new creative medium Setting the standard for 3D on the web Open, distributed cyberspace on the net Industrial, commercial, educational applications Users create and share own content Player and Builder Viewpoint for hi-res objects
Online collaborative tools Adobe Atmosphere shared virtual 3D spaces Real time chat Webcam Discussion forums 3D modeling tools
New design and learning skills Range of environments: 2D, 3D, physical, virtual, live Range of media: Fashion show, art show, interactive narrative, game, live performance Distributed international team Interdisciplinary communicating, thinking, working, negotiating, results
New ways of marketing Virtual portfolio: beyond physical and powerpoint Virtual changing room Design and manufacture on demand Global access, 24/7
New markets/careers: Media go virtual Serving the needs of Silicon Alley and the global media marketplace Gaming (design and wear your character) Interactive storytelling Virtual set and character design Movie special effects
RATAVA’S LINE Site Pose Ah
Future Tech Directions Poser 5 Cloth Model, with a revolution in 3D Chipset performance The tie-in with apparel: Whole Garment Knitting, CAD/CAM comes to fashion?
Poser 5 Cloth Modeling with a revolution in 3D Chipset performance
Whole Garment Knitting CAD/CAM comes to the apparel business (Shima Seiki)
Ongoing Partnership: Rev 2.0 and Beyond Fashion Design Education New Media New Tech and Tools Art Industry
A new dimension in a new millennium From cut-and-sew to CAD and make. From geek to glam From separation to collaboration From competition to convergence From screen to life and life to screen From real to virtual and back again
Online Resources This presentation is at: RATAVA’S LINE Project and Event Pages: Contact: The Digital Space Commons Whole Garment Knitting: Fashion Institute of Technology: Simon Fraser University: Adobe Atmosphere: