CSCI 1100/1202 April 3, 2002. Testing A program should be executed multiple times with various input in an attempt to find errors Debugging is the process.

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Presentation transcript:

CSCI 1100/1202 April 3, 2002

Testing A program should be executed multiple times with various input in an attempt to find errors Debugging is the process of discovering the cause of a problem and fixing it Tests should focus on design details as well as overall requirements

Writing Classes We've been using predefined classes. Now we will learn to write our own classes to define new objects Chapter 4 focuses on: –class declarations –method declarations –instance variables –encapsulation –method overloading

Objects An object has: –state - descriptive characteristics –behaviors - what it can do (or be done to it) For example, consider a coin that can be flipped so that it's face shows either "heads" or "tails" The state of the coin is its current face (heads or tails) The behavior of the coin is that it can be flipped Note that the behavior of the coin might change its state

Classes A class is a blueprint of an object It is the model or pattern from which objects are created For example, the String class is used to define String objects Each String object contains specific characters (its state) Each String object can perform services (behaviors) such as toUpperCase

Classes The String class was provided for us by the Java standard class library But we can also write our own classes that define specific objects that we need For example, suppose we wanted to write a program that simulates the flipping of a coin We could write a Coin class to represent a coin object

Classes A class contains data declarations and method declarations int x, y; char ch; Data declarations Method declarations

Data Scope The scope of data is the area in a program in which that data can be used (referenced) Data declared at the class level can be used by all methods in that class Data declared within a method can only be used in that method Data declared within a method is called local data

Constructors A constructor is a special method that is used to set up a newly created object When writing a constructor, remember that: –it has the same name as the class –it does not return a value –it has no return type, not even void –it often sets the initial values of instance variables The programmer does not have to define a constructor for a class

The Coin Class In our Coin class we could define the following data: –face, an integer that represents the current face –HEADS and TAILS, integer constants that represent the two possible states We might also define the following methods: –a Coin constructor, to set up the object –a flip method, to flip the coin –a getFace method, to return the current face –a toString method, to return a string description for printing

The Coin Class See Coin.java (page 180)Coin.java Once the Coin class has been defined, we can use it again in other programs as needed See CountFlips.java (page 179)CountFlips.java Note that the CountFlips program did not use the toString method A program will not necessarily use every service provided by an object

Instance Data The face variable in the Coin class is called instance data because each instance (object) of the Coin class has its own A class declares the type of the data, but it does not reserve any memory space for it Every time a Coin object is created, a new face variable is created as well The objects of a class share the method definitions, but they have unique data space That's the only way two objects can have different states

Instance Data See FlipRace.java (page 182)FlipRace.java face 0 coin1 int face; class Coin face 1 coin2

Visibility Modifiers In Java, we accomplish encapsulation through the appropriate use of visibility modifiers A modifier is a Java reserved word that specifies particular characteristics of a method or data value We've used the modifier final to define a constant Java has three visibility modifiers: public, private, and protected We will discuss the protected modifier later

Visibility Modifiers Members of a class that are declared with public visibility can be accessed from anywhere Members of a class that are declared with private visibility can only be accessed from inside the class Members declared without a visibility modifier have default visibility and can be accessed by any class in the same package Java modifiers are discussed in detail in Appendix F

Visibility Modifiers As a general rule, no object's data should be declared with public visibility Methods that provide the object's services are usually declared with public visibility so that they can be invoked by clients Public methods are also called service methods A method created simply to assist a service method is called a support method Since a support method is not intended to be called by a client, it should not be declared with public visibility