Swoops, Whoops, and Loop-de- Loops. A six week engineering unit developed at:

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Presentation transcript:

Swoops, Whoops, and Loop-de- Loops

A six week engineering unit developed at:

Martha and Josh Morriss Mathematics & Engineering School

Texarkana ISD, Texas

Share  Communicate your achievements! Modify and improve your design. Test it out. Imagine Plan Improve Design  Follow your plan to create the design.  Test it out. Morriss Elementary Engineering Process Identify the problem. Brainstorm solutions.. Draw a diagram. List materials.

HOW DO WE SHARE? Tell what you planned to happen. Tell what actually happened. Explain what you did right. Explain what went wrong and how to improve. Discuss the lesson you learned.

Engineering Job Roles Team Leader - Reads instructions aloud. Makes sure the group’s plan is followed in the correct order. Materials Manager - Gathers needed materials. Puts project and unused materials away at the end of the lesson. Scribe - Records the group’s plan and records all the group findings. Share Organizer - Delegates presenters for the 5 step sharing process.

TEAMWORK Needs improvement 1 point Emerging 2 points Good 3 points Excellent 4 points Roles and Responsibilities Clearly defined roles. Workload is distributed evenly and team members understand each role. None of the time Some of the time Most of the time All of the time Problem Solving and Team Dynamics A problem was identified and the team worked together to find a solution None of the time Some of the time Most of the time All of the time Gracious Professionalism Team members give help and show respect for teammates and others None of the time Some of the time Most of the time All of the time Time Management Team members use their time wisely. None of the time Some of the time Most of the time All of the time Team Collaboration Team members fill each other’s roles (happily!), if needed. None of the time Some of the time Most of the time All of the time Sharing The teacher observed the students offering ideas and reporting their findings to each other. None of the time Some of the time Most of the time All of the time

Engage: Newton’s Laws 1 st Law – Penny Card Flick Investigation Place the index card on top of the small glass. Place the penny on top of the index card. From the side flick the index card off of the glass. Make sure that the card is flicked parallel to the desk. Observe the results: the card moves in the direction of the “push” and the penny falls into the glass.

1 st Law – part 2 An object in motion in a straight line tends to remain in motion in a straight line unless acted on by an unbalanced force. Demonstrations: Swing a washer on a string Swirl a marble in a cup Others??

Grandpa Pencil’s 2 nd Law of Motion Take a sheet of copy paper and fold it down the center along the longest side. Fold the paper, in the same direction, as the cross section A, above. Run some adhesive tape across the two loose 'legs' to stop the ramp flattening out with the load. In a container cut a doorway near the bottom capable of allowing a marble to come off the end of the ramp and enter the container. Run the ramp from the top of a book/s about 2” high down to the little door on your container. Roll one marble down the ramp into the container and note the distance it moves. Now roll two marbles down the ramp and note the distance the container moves. Since it takes twice the force to move the two marbles at the same acceleration as one marble it takes twice as much force to decelerate them until they have stopped. The cup was pushing on the two marbles with exactly the same force as the one marble so with the two the cup had to push longer. The ultimate stopping force here, by the way, was the friction of the bottom of the container on the surface it stood upon.

3 rd Law - Coin Flick Arrange 2 rulers on the table top with the line of 5 pennies between them, all touching & 1 inch from one end. Secure the rulers to the table with tape. Place a 6th penny on the other end between the rulers & flick it at the 5 coins. The whole group of coins will move a little, but the end coin will fly off. Students will repeat the activity several times. This phenomenon is explained by Newton's Third Law of motion which states that to every action there must be a reaction. When you flick the coin, it hits the first one (the action) and that coin then tries to move away from the first one (the reaction). But it can't move because it is prevented from doing so by the next coin in the line. So, the force of the impact is passed on to the next coin until it gets to the end of the line. At this point there is nothing preventing the last coin from moving, so it flies off.

Explore: Potential and Kinetic Energy Ball Drop

Explain: Create and test a virtual roller coaster igital_library/4851.aspx

Elaborate: Create a Rube Goldberg machine Goldberg machine Do you need to review simple machines first? One more example

Tennis Ball Roller Coasters The Heart Attack Turn 2

Card Stock Roller Coasters The CrawfishThe Skyscraper

Evaluate: Activities scored by rubric CATEGORY5421 Creativity Many creative details and/or ideas that contribute to the design. The group has really used its imagination. Few creative details and/or ideas that contribute to the design. The group has used some imagination. Few creative details and/or ideas, but they distract from the design. The group has tried to use its imagination. Little evidence of creativity in the design. The group does not seem to have used much imagination. General Appearance Project is neat and attractive. Project is neat or attractive. Project is acceptably attractive and neat. Project is not neat or attractive. Qualifications Project meets qualifications with four or more components. Project lacks qualifications with only three components. Project nearly meets qualifications with only two components. Project does not meet qualifications with less than two components. Results It completes the job it was designed to do. It almost completes the job it was designed to do. It somewhat completes the job it was designed to do. It does not complete the job it was designed to do. Team work Team worked well together. Team had differences but worked them out without help. Team had differences, and needed help to work them out. Team fell apart. Portfolio Portfolio is complete, neat, and all drawings are accurate. Portfolio is complete, neat, and some drawings are accurate. Portfolio is partially complete, neat, and some drawings are accurate. No portfolio. Group Grade/30 Teacher comments:

Here’s your Challenge! Build a roller coaster using a marble, oak tag, tape, books, and a cup. Cut the oak tag into strips that are 2 inches wide and 11 inches long. Tape these strips together to make your roller coaster track. The marble will be the cart that travels along the track. You can use books to build hills and ramps (or you can use a table). You earn ½ point for each foot of track traveled, 3 points for each U- turn, 5 points for each loop, and 1 point each time you make the marble go up a hill. If you can get the marble to fly through the air and land in a cup, you earn an extra 10 points.