Copyright 2006 Tiffany Barnes Game Design & Development Overview of process.

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Presentation transcript:

Copyright 2006 Tiffany Barnes Game Design & Development Overview of process

Copyright 2006 Tiffany Barnes Cycle Steps Concept and Research Documentation and Prototyping First-Playable Alpha Beta and Quality Assurance Gold

Copyright 2006 Tiffany Barnes Concept and Research Original idea Areas: –Overall goal –Individual goals for each level –Character progression –Storyline –# of players, networked?

Copyright 2006 Tiffany Barnes Concept continued Where will the game be played? –Arcade, home consoles, PCs, mobile phones, Internet Market –Who will play? What motivates your audience?

Copyright 2006 Tiffany Barnes Research Core gameplay mechanics Limitations (hardware, etc) Intellectual Property (like using Disney characters or Marvel comics) Create team: –Need lead Art, Level Design, and Programming people

Copyright 2006 Tiffany Barnes Documentation Game Design Document –Level Design Document –Technical Design Document –Art Bible Prototyping –Small versions of parts are made and tested

Copyright 2006 Tiffany Barnes First-Playable A small playable version of the game Not much custom work done yet Just making sure the game ideas and mechanics will work And will be fun!

Copyright 2006 Tiffany Barnes Alpha Gameplay is finished Most “game assets” like art, models, etc have one of each type Test!!!

Copyright 2006 Tiffany Barnes Beta and Quality Assurance 95% finished Refinement Testing: Quality Assurance Different methods: –in-house –external

Copyright 2006 Tiffany Barnes Gold Final stage Game delivered to publisher Publisher distributes and markets game

Copyright 2006 Tiffany Barnes Questions?