Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your.

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Presentation transcript:

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project CREATING A 3D GAME – COMPLETING YOUR GAME

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project Unit R001 Syllabus Ref  Please note that this is for teacher reference only and will not be shown to students Unit R002 Syllabus Ref

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project MAKE YOUR OWN RIDDLE 6mins  Write on a piece of paper:  The answer to riddle, eg a prop in your game  What it does and what it looks like: adjective and verbs  Draft your riddle into words  Add Who/What Am I? at the end

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  I’m a shiny lump of metal  That locks and turns to close  I have teeth I cannot eat with and I’m sure I have no nose  What am I? Key Shiny, cold, locks, turns, teeth, metal Who / what am I? EXAMPLE

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  Mission of the game  Wishing the player good luck...you’re gonna need it!  Beware of the...? RIDDLE AS A START OF GAME POP UP

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project COMPLETE THE WORDSEARCH  direct.co.uk/resources/wordsearches/ws- print.aspx?puzzle= direct.co.uk/resources/wordsearches/ws- print.aspx?puzzle= http://bit.ly/172uYN9   5mins

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project WORDSEARCH ANSWERS

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project What is the point ? SUCCESS CRITERIA/EVALUATION

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project All could Add multimedia such as sounds, speech and video to help the player solve the crime. (level 5) All should Create a more complex game using spatial triggers, pop-ups and more complex clues (level 4) All will create a murder mystery game with a simple clues using object clicked triggers (level 3)

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  All will: identify any ‘unfinished’ elements in your project  All should: apply success criteria to outstanding items within your project  All could: create more variety of controls, characters, and levels to your project with success criteria in mind NEW LEARNING GOALS

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project KEYWORDS

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  Open Tasksheet:  From your ICT folders from last week (Subject Resources\ICT\Year 8\8.5- Creating a 3D game)  Continue creating your murder mystery game FINISH PLANNING YOUR GAME 10mins

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  Speech Video Tutorial MODEL

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  Use Video Tutorials  Resources  Year 8  8.5- Creating a 3D game  Video Tutorials  Extra Resources CONTINUE CREATING YOUR GAME 15mins

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  Creating a room within a room...Maze?  Scale of items and characters  Characters walking in different manners  Change what the characters are wearing to make your own  Add sound effects and speech  Game player attributes MODEL

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project RED AMBER GREEN HAPPY USING MISSIONMAKER?

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project Take one thing from your game and show how and what you did to your partner! PEER ASSESSMENT

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  All will: identify any ‘unfinished’ elements in your project  All should: apply success criteria to outstanding items within your project  All could: create more variety of controls, characters, and levels to your project with success criteria in mind REVIEW LEARNING GOALS