P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action.

Slides:



Advertisements
Similar presentations
CSC 202 I NTRO. T O C OMPUTER ANIMATION Techniques and mathematical algorithms By Uzoma James Chikwem.
Advertisements

Principles of Animation Computer Animation SS2008.
Dr. Midori Kitagawa University of Texas at Dallas Arts and Technology Program.
Animation The Twelve Principles of Animation 1Copyright © Texas Education Agency, All rights reserved. Images and other multimedia content used with.
CLASSICAL ANIMATION Sec 1 AEP Term 3. ANIMATION BASICS Timing is the most basic and fundamental aspect of animation - Can be stylized or naturalistic.
Animation The Twelve Principles of Animation 1Copyright © Texas Education Agency, All rights reserved. Images and other multimedia content used with.
12 Principle of Animation. Series of pictures of objects/characters in motion Displayed at some rate –film 24 fps –video 30 fps What is animation?
Computer Graphics Computer Animation& lighting Faculty of Physical and Basic Education Computer Science Dep Lecturer: 16 Azhee W. MD.
Animation. 12 Principles Of Animation (1)Squash and Stretch (2)Anticipation (3)Staging (4)Straight Ahead Action and Pose to Pose (5)Follow Through and.
12 Concepts to Animation Frank Thomas and Ollie Johnston in their book “The Illusion of Life” Principles in action - link
Graphics Sound Video created by:gaurav shrivastava
Principles of Animation
CSC 111 – Storytelling through Computer Animation Scott Heggen.
CA0932a Multimedia Development Lecture 11 Animation Techniques Principles in Flash.
1 Introduction to Multimedia SMM Introduction to Multimedia Chapter 5.
Graphics Korea University Computer Animation Computer Graphics.
Chapter 6-Animation.
Visual Narrative Week 14. Contemporary Developments Computers –Production is cheaper –More animation –Independent production The Internet - distribution.
1cs426-winter-2008 Notes  The newsgroup should be working now: ubc.courses.cpsc.426  Textbook: Not really required, but recommended - it’s a good second.
1Notes  Make sure you are working on assignment 0  Textbook reference for splines:  Section 3.1 and Appendix B4.
Prinsip Dasar Gerak Pertemuan 4 Matakuliah: U0636/DKV II Animasi Tahun: 2008.
ITBIS351 Multimedia Systems and Hypermedia
The Fundamental Principles
Nine Old Men Disney’s Nine Old Men were the main animators that created Disney’s most famous animated films from Snow White to The Rescuers. They were.
Animation process of creating images one at a time to be displayed rapidly in sequence giving the illusion of movement. Persistence of vision blending.
The 12 Principles of Animation Digital Media 1 Mr. Nicholas Goble.
Animation The Twelve Principles of Animation 1Copyright © Texas Education Agency, All rights reserved. Images and other multimedia content used with.
History, Principles & More. History: Pioneers of Animation J. Stuart Blackton ( ) Winsor McCay ( ) John Bray ( ) Max Fleischer.
Animation Vladimir Savchenko
John Lasseter 1987 PRINCIPLES OF TRADITIONAL ANIMATION APPLIED TO 3D COMPUTER ANIMATION.
Animation.
CSC418 Computer Graphics n Animation Principles n Keyframe Animation.
Jehee Lee Seoul National University
Begginers 3D Animation workshop Nadia Miltcheva. Animation huh? Pourquoi 3D? 2D VS 3D- easy integration, speed, MoCAP, Examples 2D: Disney, Pixar, Studio.
Computer Graphics 2 In the name of God. Outline Introduction Animation The most important senior groups Animation techniques Summary Walking, running,…examples.
Animation Basics. A) Animation In animation we attempt to make things that aren’t really there appear as though they could actually exist and move in.
Module Code: CU1025NI 3D Modelling and Animation Basics Week – 2 - Extra.
CA0932a Multimedia Development
Rick Parent - CIS682 Digital Animation Production Digital Video Editing Animation Production Animation Principles.
1 ANIMATION. 2 Topics to study What is ANIMATION? Usage of Animation What is Cell Animation? What is Digital Animation.
College of Computer and Information Science, Northeastern UniversityNovember 22, CS U540 Computer Graphics Prof. Harriet Fell Spring 2007 Lecture.
Animation & 3D Animation
Honors Scholars Freshman Seminar Computer Animation: Special (And Not So Special) Effects Fall 2007 TR 11:00 AM - 12:15 PM Engineering Building.
12 Principles Of Animation (1)Squash and Stretch (2)Anticipation (3)Staging (4)Straight Ahead Action and Pose to Pose (5)Follow Through and Overlapping.
Presented By:- Amit Kapoor MCA Deptt. MAIMT. Contents Introduction to Animation  Introduction to Animation  Why Do We See Images As Moving ?  Effects.
UNC Chapel Hill M. C. Lin Basics of Motion Generation let X i = position,orient. of O i at t k = t 0,  i END = false while (not END) do display O i, 
Lecture 9 Razia Nisar Noorani. 2 TWO DIFFERENT FORMS:  2-D evolved from traditional animation techniques.  3-D exploited capabilities unique to the.
Daily Design Discussion Animation notes. Resources animation-examples/
What is 12 principles of animation?. 12 Principles of animation  were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and.
Animation Animation is about bringing things to life Technically: –Generate a sequence of images that, when played one after the other, make things move.
Animation The Twelve Principles of Animation 1Copyright © Texas Education Agency, All rights reserved. Images and other multimedia content used with.
Presented By: V. Jagadeesh (59) Animation The word “animation” is a form of “animate,” which means to bring to life to object. Thus when a multimedia.
12 Principles of Animation Mr. Boudman. SQUASH AND STRETCH This action gives the illusion of weight and volume to a character as it moves. Also squash.
The 12 Principles of Animation “When we consider a new project, we really study it… not just the surface idea, but everything about it.” Walt Disney.
Typography Investigate typefaces and fonts. INTRODUCTION TO GRAPHICS.
Prelim Lecture D Digital Animation Prelim Lecture
WHAT IS YOUR PERCEPTION ABOUT ANIMATION?
Computer Graphics.
The Twelve Principles of Animation
The Twelve Principles of Animation
CD202 Interface, Representation & Sequence Analysing visual sequence
The Twelve Principles of Animation
The Twelve Principles of Animation
Basics of Motion Generation
Lecture 9 Razia Nisar Noorani
Animation LECTURE 7 Faraz Khan.
The Twelve Principles of Animation
What is Animation? 'To animate' literally means to give life to. Animating is moving something that cannot move on it's own. Animation adds to graphics.
12 Principles of Animation
12 Principles of Animation
Presentation transcript:

P RINCIPLES OF A NIMATION

1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action 6. Slow In and Slow Out 7. Arcs 8. Secondary Action 9. Timing 10. Exaggeration 11. Solid Drawing 12. Appeal

N INE O LD M EN H ISTORY During the 1920’s and 1930’s, Disney had his animators attend the Chouinard Art Instititude in Los Angeles to develop their drawing skills. The outcome of this education was a set of twelve animation principles that Disney used in his productions. Meet the Nine Old Men principles-of-animation-part-i principles-of-animation-part-i The making of Snow White and the Seven Dwarfs

Gives the illusion of weight to an object as it moves An object’s volume must not be changed when squashed or stretched. Another Example and CC-BY-SA Lapman 2008

S QUASH AND S TRETCH D EFINITION Living flesh distorts during motion. Exaggerated deformations will emphasize motion and impact.

A NTICIPATION Prepares the audience for the action and makes the action appear more realistic The formula for most animations is anticipation, action and reaction.

A NTICIPATION D EFINITION Animation can occur before an action.

S TAGING A scene should reveal the attitude, mood, reaction or idea of the character or story. Camera angles help frame this for the audience.

S TAGING D EFINITION The clear presentation of an idea.

S TRAIGHT A HEAD V. P OSE TO P OSE Begins with the first drawing and works drawing toward the end of a scene. Planned out and charted Key drawings done at intervals throughout the scene Straight Ahead AnimationPose to Pose Animation

S TRAIGHT A HEAD VERSUS P OSE TO P OSE D EFINITION Drawing the frames in sequence versus creating strong posed (keyframes) first and adding the inbetween frames later.

F OLLOW T HROUGH AND O VERLAPPING A CTION When the main body of the character stops all other parts continue to catch up to the main mass of the character, such as arms, long hair, clothing, floppy ears, a dress or a long tail. Animated Example CC-BY-SA SunCreator 2010

F OLLOW T HROUGH AND O VERLAP D EFINITION The action that follows the main action; actions do not stop at the same time.

S LOW I N AND S LOW O UT More drawings near start and end pose. Softens the action CC-BY-SA Lapman 2008

S LOW I N AND S LOW O UT D EFINITION Also known as ease in and ease out.

A RCS All actions, with few exceptions follow an arc or slightly circular path. © Road2Animate 2010

A RCS D EFINITION The basis for almost all natural motion. Created using a pivot point or spline curve.

S ECONDARY A CTION Action adds to the main action and adds dimension to the character

S ECONDARY A CTIONS D EFINITION Minor actions that occur due to a major action.

T IMING Timing refers to the number of drawings or frames for a given action On a purely physical level, correct timing makes objects appear to abide to the laws of physics Timing is critical for establishing a character's mood, emotion, and reaction.

T IMING D EFINITION Amount of frames between poses.

E XAGGERATION Exaggeration is an effect especially useful for animation, as perfect imitation of reality can look static and dull in cartoons. The exaggeration should increase understanding of the feeling of the character.

E XAGGERATION DEFINITION Used to increase readability of emotions and actions.

S OLID D RAWING The basic principles of drawing apply to animation as it does to academic drawing.

S OLID D RAWING D EFINITION To get maximum feeling from the audience, animated characters must be drawn or modeled precisely.

A PPEAL Appeal includes an easy to read design, clear drawing, and personalit y developm ent to capture the audience’s interest

A PPEAL D EFINITION Animated characters need to have a unique personality and have a wide range of emotions.

S UMMARY The 12 Principles of Animation were developed by the animators at Disney studios. They serve as guidelines to make animation (drawn or computer generated) more realistic and appealing to an audience. Let’s take a look at how these principles have been applied in an animation.

E XAMPLES OF 12 P RINCIPLES 12 Principles of Animation Examples: of-animation-part-ii of-animation-part-ii 12 Principles of Animation (7-12) Examples: of-animation-part-iii of-animation-part-iii You try to find examples of the 12 Principles of Animation by going to Principles+-+Squash+and+Stretch Principles+-+Squash+and+Stretch

R EFERENCES "12 Basic Principles of Animation." Wikipedia, the Free Encyclopedia. 23 Apr Web. 24 Apr "Frank & Ollie'sWebsite: Principles of Physical Animation." Frank & Ollie'sOfficial Site. Web. 24 Apr Lightfoot, Nataha. "Animation Toolworks' Library - 12 Principles." Animation Toolworks - Home of the LunchBox DV, LunchBox Sync and Video LunchBox. Web. 24 Apr Stefano, Ralph A. "The Principles of Animation." Evl | Electronic Visualization Laboratory. Web. 24 Apr

I MAGES Arc. Digital image. Road2Animate. 30 Apr Web. 24 Apr Dikeman, Rick. Pitcher's Motion. Digital image. Wikipedia, the Free Encyclopedia. 15 Sept Web. 24 Apr Lampman. Squash and Stretch. Digital image. Wikipedia, the Free Encyclopedia. 27 June Web. 24 Apr Nystrom, J-E. Animhorse. Digital image. Wikipedia, the Free Encyclopedia. 6 Mar Web. 24 Apr All images courtesy Microsoft Office ClipArt, unless otherwise noted.