CSC 111 – Storytelling through Computer Animation Scott Heggen
Agenda Today: 12 Laws of Animation Next Class: Team formation
First, A Sneak-peak
The 12 Laws of Animation 1930s Disney animators Frank Thomas and Ollie Johnston Describes ways to make animations more realistic and believable Published in the book "Illusion Of Life"
The 12 Laws of Animation Squash and Stretch AnticipationStaging Straight Ahead and Pose-to- Pose Animation Follow Through and Overlapping Action Slow-out and Slow-in Arcs Secondary Action TimingExaggerationSolid DrawingAppeal
Squash and Stretch 50s to 1m30s 3m19s to 3m30s 3m45s to end
Anticipation Prepares the audience for an action about to be performed
Staging Clearly communicates the attitude, mood, reaction, or idea of the character Effective use of shot length (close-up, long shot) camera angles, number of concurrent actions
Straight Ahead and Pose-to-Pose Animation Start-to-finish animation vs. Creating major poses first, then animating in-between poses later
Follow Through Main body of an object stops, but all other parts continue to catch up
Ease-in and Ease-out Create acceleration (increased and decreased) by adding frames to the beginning and ending of a motion
Arcs Most motions follow a circular path
Secondary Motion Adds life to main action by supplementing it with additional actions
Spacing and Timing Amount of time for an object to travel a distance, and the amount of space between each frame
Exaggeration Motions are overexpressed to better convey an emotion
Solid Drawing Adds depth and solidity to an animation
Appeal The character evicts an emotion from the audience (whether good or bad)
All 12 Illustrated