Computers and Movies Wooseok Kim
History
1890s 40s & 50s st film produc- Tion companies 1 st film produc- Tion companies A series of Experimental Fims using Analog computer A series of Experimental Fims using Analog computer 1 st digital image By scanning A photograph 1 st digital image By scanning A photograph 30 sec vector animation 30 sec vector animation 1 st computer Generated films At Bell Labs 1 st computer Generated films At Bell Labs
Old anti-aircraft analog computer
History 1890s 40s & 50s st film produc- Tion companies 1 st film produc- Tion companies A series of Experimental Fims using Analog computer A series of Experimental Fims using Analog computer 1 st digital image By Drum scanner 1 st digital image By Drum scanner 30 sec vector animation 30 sec vector animation 1 st computer Generated films At Bell Labs 1 st computer Generated films At Bell Labs
Drum Scanner(1957)
History 1890s 40s & 50s st film produc- Tion companies 1 st film produc- Tion companies A series of Experimental Fims using Analog computer A series of Experimental Fims using Analog computer 1 st digital image By Drum scanner 1 st digital image By Drum scanner 30 sec vector Animation By BESK computer 30 sec vector Animation By BESK computer 1 st computer Generated films At Bell Labs 1 st computer Generated films At Bell Labs
BESK computer
History 1890s 40s & 50s st film produc- Tion companies 1 st film produc- Tion companies A series of Experimental Fims using Analog computer A series of Experimental Fims using Analog computer 1 st digital image By Drum scanner 1 st digital image By Drum scanner 30 sec vector Animation By BESK computer 30 sec vector Animation By BESK computer 1 st computer Generated films At Bell Labs 1 st computer Generated films At Bell Labs
History s & 80s 90s 2000s Computer- Generated Stereographic 3D movie Computer- Generated Stereographic 3D movie 1 st feature film To use digital image 1 st feature film To use digital image Motion capture Technique Motion capture Technique CGI technology Virtual cinematography Virtual cinematography
Westworld(1973)
History s & 80s 90s 2000s Computer- Generated Stereographic 3D movie Computer- Generated Stereographic 3D movie 1 st feature film To use digital image 1 st feature film To use digital image Motion capture Technique Motion capture Technique CGI technology Virtual cinematography Virtual cinematography
CGI(1990s)
History s & 80s 90s 2000s Computer- Generated Stereographic 3D movie Computer- Generated Stereographic 3D movie 1 st feature film To use digital image 1 st feature film To use digital image Motion capture Technique Motion capture Technique CGI technology Virtual cinematography Virtual cinematography
Virtual Cinematography
Problems for society & Solution
Problem Even though he or she is an actor or actress, the public does not know his or her face due to motion capture acting He or she feels frustrated after the film is successful in the world
Solution Oscar award nomination Director Author Consultant
Andy Serkis Godfather of motion capture English film actor, director Gollum King Kong
Andy Serkis In his 3 rd year at college, he joined the backstage team On graduation, he joined Dukes as an actor He couldn’t play a role in the movie due to his height and face
Andy Serkis Audition for the Gollum from Hollywood The film was successful, but he was not widely known to the public He felt frustrated
2005 version of King Kong He studied gorillas to play a role in Africa for 2 month After the film was successful as well, he wanted to become a best motion capture actor
Andy Serkis After King Kong, he was getting to know to the public Caesar in Rise of the Planet of the Apes Acclaimed for his performance as Caesar
Andy Serkis Virtuoso award Invited to join the Academy of Motion Picture Arts and Science Motion capture consultant Unit director for Hobbit
Change of problem in the future
Change of problem Professional motion capture director Oscar Award as motion capture acting Become more motion capture actor or actress
Reference Micheal Noll, “Computer-Generated Three-Dimensional Movies”, computers and automation, Vol. 14, No. 11, November 1965, p. 20 ~ p.23 Micheal Noll, “Computer animation and the fourth dimension”, AFIPS conference proceedings, Vol. 33, 1968, p ~ p American Cinematographer, p.1394 ~ p