1 Input/Output Chapter 5 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented.

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Presentation transcript:

1 Input/Output Chapter Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented terminals 5.7 Graphical user interfaces 5.8 Network terminals 5.9 Power management

2 Agenda 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented terminals 5.7 Graphical user interfaces 5.8 Network terminals 5.9 Power management

3 Principles of I/O Hardware Electrical Engineers –Chips, wires, power supplies, motors, and other physical components that make up the hardware of I/O devices. Programmers –The interface presented to the software. –The commands that the hardware accepts, the functions it carries out, and the errors that can be reported back.

4 I/O Devices Some typical device, network, and data base rates I/O Devices –Block devices Stores information in fixed-size block, each one with its own address. –Character devices Delivers or accepts a stream of characters, without regard to any block structure.

5 Device Controllers I/O devices have components: –mechanical component –electronic component The electronic component is the device controller –may be able to handle multiple devices Controller's tasks –convert serial bit stream to block of bytes –perform error correction as necessary –make available to main memory

6 Memory-Mapped I/O (1) Separate I/O and memory space Memory-mapped I/O Hybrid

7 Memory-Mapped I/O (2) Caching with Memory-Mapped I/O –With (a), hardware should selectively disable caching for I/O pages –With (b), First check memory, then I/O: requires additional hardware complexity Snooping device on the memory bus: I/O devices are much slower Filtering addresses in PCI Bridge (e.g., Pentium): preload registers at boot time (a)A single-bus architecture (b)(b) A dual-bus memory architecture

8 Direct Memory Access (DMA) Operation of a DMA transfer

9 Interrupts Revisited How interrupts happens. Connections between devices and interrupt controller actually use interrupt lines on the bus rather than dedicated wires

10 Agenda 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented terminals 5.7 Graphical user interfaces 5.8 Network terminals 5.9 Power management

11 Goals of I/O Software (1) Device independence –programs can access any I/O device without specifying device in advance (e.g., floppy, hard drive, or CD-ROM) Uniform naming –name of a file or device should simply be a string or an integer and not depend on the device in any way. Error handling –handle as close to the hardware as possible

12 Goals of I/O Software (2) Synchronous vs. asynchronous transfers –blocked transfers vs. interrupt-driven Buffering –data coming off a device cannot be stored in final destination (e.g., network packets) Sharable vs. dedicated devices –disks are sharable to many users at the same time –tape drives would not be

13 Programmed I/O (1) Steps in printing a string

14 Programmed I/O (2) Writing a string to the printer using programmed I/O

15 Interrupt-Driven I/O Writing a string to the printer using interrupt-driven I/O –Code executed when print system call is made –Interrupt service procedure

16 I/O Using DMA Printing a string using DMA –code executed when the print system call is made –interrupt service procedure

17 Agenda 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented terminals 5.7 Graphical user interfaces 5.8 Network terminals 5.9 Power management

18 I/O Software Layers Layers of the I/O Software System

19 Interrupt Handlers (1) Interrupt handlers are best hidden –have driver starting an I/O operation block until interrupt notifies of completion Interrupt procedure does its task –then unblocks driver that started it Steps must be performed in software after interrupt completed 1.Save regs not already saved by interrupt hardware 2.Set up context for interrupt service procedure

20 Interrupt Handlers (2) 3. Set up stack for interrupt service procedure 4. Ack interrupt controller, reenable interrupts 5. Copy registers from where saved 6. Run service procedure 7. Set up MMU context for process to run next 8. Choose which process to run next. 9. Load new process' registers 10. Start running the new process

21 Device Drivers Logical position of device drivers is shown here Communications between drivers and device controllers goes over the bus

22 Device-Independent I/O Software (1) Functions of the device-independent I/O software Uniform interfacing for device drivers Buffering Error reporting Allocating and releasing dedicate devices Providing a deice-independent block size

23 Device-Independent I/O Software (2) Uniform interfacing for device drivers (a) Without a standard driver interface (b) With a standard driver interface

24 Device-Independent I/O Software (3) Buffering (a) Unbuffered input (b) Buffering in user space (c) Buffering in the kernel followed by copying to user space (d) Double buffering in the kernel

25 Device-Independent I/O Software (4) Buffering Networking may involve many copies

26 User-Space I/O Software Layers of the I/O system and the main functions of each layer

27 Agenda 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented terminals 5.7 Graphical user interfaces 5.8 Network terminals 5.9 Power management

28 Disks Disk Hardware (1) Disk parameters for the original IBM PC floppy disk and a Western Digital WD hard disk

29 Disk Hardware (2) Physical geometry of a disk with two zones A possible virtual geometry for this disk

30 Disk Hardware (3) Raid levels 0 through 2 Backup and parity drives are shaded

31 Disk Hardware (4) Raid levels 3 through 5 Backup and parity drives are shaded

32 Disk Hardware (5) Recording structure of a CD or CD-ROM

33 Disk Hardware (6) Logical data layout on a CD-ROM

34 Disk Hardware (7) Cross section of a CD-R disk and laser –not to scale Silver CD-ROM has similar structure –without dye layer –with pitted aluminum layer instead of gold

35 Disk Hardware (8) A double sided, dual layer DVD disk

36 Disk Formatting (1) A disk sector

37 Disk Formatting (2) An illustration of cylinder skew

38 Disk Formatting (3) No interleaving Single interleaving Double interleaving

39 Disk Arm Scheduling Algorithms (1) Time required to read or write a disk block determined by 3 factors 1. Seek time 2. Rotational delay 3. Actual transfer time Seek time dominates Error checking is done by controllers

40 Disk Arm Scheduling Algorithms (2) Shortest Seek First (SSF) disk scheduling algorithm Initial position Pending requests

41 Disk Arm Scheduling Algorithms (3) The elevator algorithm for scheduling disk requests

42 Error Handling A disk track with a bad sector Substituting a spare for the bad sector Shifting all the sectors to bypass the bad one

43 Stable Storage Analysis of the influence of crashes on stable writes

44 Agenda 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented terminals 5.7 Graphical user interfaces 5.8 Network terminals 5.9 Power management

45 Clocks Clock Hardware A programmable clock

46 Clock Software (1) Three ways to maintain the time of day

47 Clock Software (2) Simulating multiple timers with a single clock

48 Soft Timers A second clock available for timer interrupts –specified by applications –no problems if interrupt frequency is low Soft timers avoid interrupts –kernel checks for soft timer expiration before it exits to user mode –how well this works depends on rate of kernel entries

49 Agenda 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented terminals 5.7 Graphical user interfaces 5.8 Network terminals 5.9 Power management

50 Character Oriented Terminals RS-232 Terminal Hardware An RS-232 terminal communicates with computer 1 bit at a time Called a serial line – bits go out in series, 1 bit at a time Windows uses COM1 and COM2 ports, first to serial lines Computer and terminal are completely independent

51 Central buffer pool Dedicated buffer for each terminal Input Software (1)

52 Input Software (2) Characters handled specially in canonical mode

53 Output Software The ANSI escape sequences accepted by terminal driver on output ESC is ASCII character (0x1B) n,m, and s are optional numeric parameters

54 Agenda 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented terminals 5.7 Graphical user interfaces 5.8 Network terminals 5.9 Power management

55 Display Hardware (1) Memory-mapped displays driver writes directly into display's video RAM Parallel port

56 Display Hardware (2) A video RAM image –simple monochrome display –character mode Corresponding screen –the x s are attribute bytes

57 Input Software Keyboard driver delivers a number –driver converts to characters –uses a ASCII table Exceptions, adaptations needed for other languages –many OS provide for loadable keymaps or code pages

58 Output Software for Windows (1) Sample window located at (200,100) on XGA display

59 Output Software for Windows (2) Skeleton of a Windows main program (part 1)

60 Output Software for Windows (3) Skeleton of a Windows main program (part 2)

61 Output Software for Windows (4) An example rectangle drawn using Rectangle

62 Output Software for Windows (5) Copying bitmaps using BitBlt. –before –after

63 Output Software for Windows (6) Examples of character outlines at different point sizes

64 Agenda 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented terminals 5.7 Graphical user interfaces 5.8 Network terminals 5.9 Power management

65 Network Terminals X Windows (1) Clients and servers in the M.I.T. X Window System

66 X Windows (2) Skeleton of an X Windows application program

67 The SLIM Network Terminal (1) The architecture of the SLIM terminal system

68 The SLIM Network Terminal (2) Messages used in the SLIM protocol from the server to the terminals

69 Agenda 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented terminals 5.7 Graphical user interfaces 5.8 Network terminals 5.9 Power management

70 Power Management (1) Power consumption of various parts of a laptop computer

71 Power management (2) The use of zones for backlighting the display

72 Power Management (3) Running at full clock speed Cutting voltage by two –cuts clock speed by two, –cuts power by four

73 Power Management (4) Telling the programs to use less energy –may mean poorer user experience Examples –change from color output to black and white –speech recognition reduces vocabulary –less resolution or detail in an image