Janet Davis Dept. of Computer Science Grinnell College Generating Design Directions for Persuasive Technology with the Inspiration Card Workshop.

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Presentation transcript:

Janet Davis Dept. of Computer Science Grinnell College Generating Design Directions for Persuasive Technology with the Inspiration Card Workshop

Why participatory design? Research agenda (Davis, PERSUASIVE 2009) Ethics Pragmatics

Research questions 1.How can participatory design methods lead to effective persuasive technologies? 2.What are the ethical outcomes?

Goal: Co-design persuasive technology with Grinnell College EcoHouse

Participatory Methods Exploratory activities Inspiration Card Workshop (Halskov & Dalsgård, PDC 2006)

Exploratory Activities Interviews Document review Participant- observation Generative tools

Domain Cards

Technology Cards

Inspiration Cards

Workshop Agenda

Combination & Co-Creation

Results: Use of Inspiration Cards

Results: Persuasive Strategies

Results: Technology Channels

Non-computational Tech Card

Non-Computational Design

The Design in Action

Ongoing work: Connecting EcoHouses

Ongoing work: GreenRes.Net

Results: Summary Inspiration Cards used in a variety of ways Persuasive strategies and technology channels mostly reflective of input Technology Cards Audiences include selves, others Concepts are feasible At least one concept worth pursuing Some discussion of ethical issues, though this was not an explicit goal of the method

Ethics: Means (1)

Ethics: Means (2)

Ethics: Ends

Questions for Future Work

When is PD (not) appropriate?

Other participatory approaches to exploring behavior, desires, and barriers to change?

Participatory approaches tailored to a specific technology channel?

How to engage both potential users and experts?

How to intentionally engage potential users in ethical discussions?

Thanks! Contact me:

Findings: Technology  

Findings: Feedback

Findings: Barriers

Evaluation Workshop planningWorkshop outcomes + Workshop is short straightforward to plan & facilitate flexible Design concepts are plentiful (26) feasible exciting to participants within the intended design space - Little guidance for designing/selecting Inspiration Cards No specific ethics prompts Design concepts are limited in detail in technical innovation