Janet Davis Dept. of Computer Science Grinnell College Generating Design Directions for Persuasive Technology with the Inspiration Card Workshop
Why participatory design? Research agenda (Davis, PERSUASIVE 2009) Ethics Pragmatics
Research questions 1.How can participatory design methods lead to effective persuasive technologies? 2.What are the ethical outcomes?
Goal: Co-design persuasive technology with Grinnell College EcoHouse
Participatory Methods Exploratory activities Inspiration Card Workshop (Halskov & Dalsgård, PDC 2006)
Exploratory Activities Interviews Document review Participant- observation Generative tools
Domain Cards
Technology Cards
Inspiration Cards
Workshop Agenda
Combination & Co-Creation
Results: Use of Inspiration Cards
Results: Persuasive Strategies
Results: Technology Channels
Non-computational Tech Card
Non-Computational Design
The Design in Action
Ongoing work: Connecting EcoHouses
Ongoing work: GreenRes.Net
Results: Summary Inspiration Cards used in a variety of ways Persuasive strategies and technology channels mostly reflective of input Technology Cards Audiences include selves, others Concepts are feasible At least one concept worth pursuing Some discussion of ethical issues, though this was not an explicit goal of the method
Ethics: Means (1)
Ethics: Means (2)
Ethics: Ends
Questions for Future Work
When is PD (not) appropriate?
Other participatory approaches to exploring behavior, desires, and barriers to change?
Participatory approaches tailored to a specific technology channel?
How to engage both potential users and experts?
How to intentionally engage potential users in ethical discussions?
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Findings: Technology
Findings: Feedback
Findings: Barriers
Evaluation Workshop planningWorkshop outcomes + Workshop is short straightforward to plan & facilitate flexible Design concepts are plentiful (26) feasible exciting to participants within the intended design space - Little guidance for designing/selecting Inspiration Cards No specific ethics prompts Design concepts are limited in detail in technical innovation