AIR FORCE FOOTBALL
FIRE-ZONE PACKAGE
WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game.
WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence.
WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage.
WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage. Create negative yardage plays – get offense off schedule.Create negative yardage plays – get offense off schedule.
WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage. Create negative yardage plays – get offense off schedule.Create negative yardage plays – get offense off schedule. Reduce the volume of offense from opponent.Reduce the volume of offense from opponent.
WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage. Create negative yardage plays – get offense off schedule.Create negative yardage plays – get offense off schedule. Reduce the volume of offense from opponent.Reduce the volume of offense from opponent. Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength.
WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage. Create negative yardage plays – get offense off schedule.Create negative yardage plays – get offense off schedule. Reduce the volume of offense from opponent.Reduce the volume of offense from opponent. Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength. Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop.Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop.
WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage. Create negative yardage plays – get offense off schedule.Create negative yardage plays – get offense off schedule. Reduce the volume of offense from opponent.Reduce the volume of offense from opponent. Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength. Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop.Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop. Cannot run off perimeter run support.Cannot run off perimeter run support.
WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage. Create negative yardage plays – get offense off schedule.Create negative yardage plays – get offense off schedule. Reduce the volume of offense from opponent.Reduce the volume of offense from opponent. Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength. Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop.Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop. Cannot run off perimeter run support.Cannot run off perimeter run support. Offense must be “protection-orientated” over “hot- orientated” in the passing game.Offense must be “protection-orientated” over “hot- orientated” in the passing game.
_ _ _ _ _ _ OUR DEFENSIVE STRUCTURE
EEN _ _ _ _ _ _
EEN LM _ _ _ R _ _ _
EEN LM F F _ _ _ R _ _ _
E C FS C EN LM F F _ _ _ R _ _ _ OUR DEFENSIVE STRUCTURE
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO PRESSURE ELEMENT: FRONT THREE + TWO
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE
E C FS C EN LM F F _ _ _ R _ _ _ BEARBEAR PRESSURE ELEMENT
E C FS C EN LM F F _ _ _ R _ _ _ TIGERTIGER PRESSURE ELEMENT
E C FS C EN LM F F _ _ _ R _ _ _ SHOOTSHOOT PRESSURE ELEMENT
DECLARATIONSDECLARATIONS TIGHTSPLITFORMATIONFIELDBOUNDARYTILTNUMBERSTIGHTSPLITFORMATIONFIELDBOUNDARYTILTNUMBERS
E C FS C EN LM F F _ _ _ R _ _ _ BLAZEBLAZE PRESSURE ELEMENT
E C FS C EN L M F F _ _ _ R _ _ _ THUNDERTHUNDER PRESSURE ELEMENT
E C FS C EN L M F F _ _ _ R _ _ _ TORNADOTORNADO PRESSURE ELEMENT
E C FS C EN LM F F _ _ _ R _ _ _ FLOOD (RIVER/LAKE) PRESSURE ELEMENT
E C FS C EN L M F F _ _ _ R _ _ _ THUNDERTHUNDER TIGHTTIGHT
E C C EN L M F F _ _ _ R _ _ _ THUNDERTHUNDER SPLITSPLIT
E C C EN L M F F _ _ _ R _ _ _ THUNDERTHUNDER FORMATIONFORMATION
E C C EN LM F F _ _ _ R _ _ _ THUNDERTHUNDER FIELDFIELD FIELDFIELD
E C C EN L M F F _ _ _ R _ _ _ THUNDERTHUNDER BOUNDARYBOUNDARY FIELDFIELD
E C C EN LM F F _ _ _ R _ _ _ THUNDERTHUNDER TILTTILT
E C C EN L M F F _ _ _ R _ _ _ THUNDERTHUNDER NUMBERSNUMBERS
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO PRESSURE ELEMENT: FRONT THREE + TWO
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE
HOW DO YOU PLAY ZONE COVERAGE WITH ONLY SIX DEFENDERS?
TEACH PLAYERS HOW TO READ ROUTE COMBINATIONS TEACH CONCEPT OF PLAYING MAN WITHIN YOUR ZONE – MUCH LIKE A MATCH UP ZONE IN BASKETBALL
_ _ _ _ _ _ COVERAGE ELEMENT BEHIND FIVE MAN BLITZ SEAMSEAM HOLEHOLE SEAMSEAM THIRDTHIRDTHIRDTHIRD THIRDTHIRDTHIRDTHIRD THIRDTHIRDTHIRDTHIRD THIRDTHIRDTHIRDTHIRD THIRDTHIRDTHIRDTHIRD THIRDTHIRDTHIRDTHIRD
Z Z PRESS Z SPIN Z ROB Z LOU Z MIKE Z JOHN
EEN F F _ _ _ _ _ _ COVER: Z SEAM COVERAGE RESPONSIBILITIES
EEN LM F F _ _ _ R _ _ _ COVER: Z SEAM COVERAGE RESPONSIBILITIES HOLE **NON-BLITZING LINEBACKER BECOMES HOLE PLAYER **NON-BLITZING LINEBACKER BECOMES HOLE PLAYER
EEN LM F F _ _ _ R _ _ _ COVER: Z SEAM COVERAGE RESPONSIBILITIES HOLE FS MIDDLE THIRD
EEN LM F F _ _ _ R _ _ _ COVER: Z SEAM COVERAGE RESPONSIBILITIES HOLE C OUTSIDE THIRD C FS MIDDLE THIRD
E C FS C EN LM F F _ _ _ R _ _ _ COVER: Z FORCE RUN SUPPORT
E C FS C EN LM F F _ _ _ R _ _ _ COVER: Z FORCE ALLEY RUN SUPPORT
E C FS C EN LM F F _ _ _ R _ _ _ COVER: Z FORCE ALLEY SECONDARY CONTAIN RUN SUPPORT
SEAM TECHNIQUE
F VERSUS SINGLE WIDTH 5 3 **FLAT-FOOTREAD**FLAT-FOOTREAD
F SEAM TECHNIQUE PLAY AS NORMAL CURL ZONE DEFENDER 10 YARDS DEPTH
F SEAM TECHNIQUE VERSUS TWO STANDS UPS 7 2 **FLAT-FOOTREAD**FLAT-FOOTREAD
F SEAM TECHNIQUE READ ROUTE OF #2 RECEIVER
F SEAM TECHNIQUE IF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLD HOLD CURL
F SEAM TECHNIQUE IF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLD
F SEAM TECHNIQUE IF #2 RUNS SLANT -- CUT AND CARRY THROUGH QB’s EYES
F SEAM TECHNIQUE IF #2 VERTICAL -- COLLISION AS NEARS RE-ROUTING OUTSIDE
F SEAM TECHNIQUE IF #2 VERTICAL -- COLLISION -- PLAY MAN ON ALL STOP/OPTION ROUTES
F SEAM TECHNIQUE IF #2 QUICK CROSSER -- PASS OFF TO HOLE PLAYER - SETTLE AND ZONE QB’s EYES
F SEAM TECHNIQUE VERSUS ANY SCREEN -- SEAM PLAYER TRIGGERS C
HOLE TECHNIQUE
PATTERN READ OFF #3 RECEIVER -- OFTEN BACK IN BACKFIELD EEN LB
HOLE TECHNIQUE DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3 EEN LB
HOLE TECHNIQUE DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLL EEN LB F
F BANJO TECHNIQUE VERSUS THREE STANDS UPS 7 1 **FLAT-FOOTREAD**FLAT-FOOTREAD LB **WIDEN AS NEEDED NEEDED
F BANJO TECHNIQUE WORK BANJO WITH HOLE -- INSIDE/OUTSIDE CUTTERS LB
F BANJO TECHNIQUE DO NOT CUT SLANT OF #2 IN BANJO – HOLD CURL IF YOU GET FLAT -- HOLE PLAYER DRIVE NEW #3 LB
BANJO TECHNIQUE HOLE PLAYER WILL CUT SHORT CROSSER – SEAM PLAYER WILL PLAY AS TWO STAND UPS LB F
BANJO TECHNIQUE HOLE PLAYER CARRY VERTICIAL BY #3 – LOOK FOR CROSSER FROM #2 LB F
BANJO TECHNIQUE HOLE PLAYER DRIVE NEW #3 – SEAM PLAYER HEAVY OVER #3 LB F
FREE SAFETY PLAY
T C FS C TN LM F F _ _ _ R _ _ _ ALIGN IN MIDDLE OF FIELD – PERFORMANCE IS PRIORITY FREE SAFETY PLAY 12
E C FS C EN LM F F _ _ _ R _ _ _ BALL ON HASH -- SPLIT DIFFERENCE #2 AND BALL FREE SAFETY PLAY 12
E C FS C EN LM F F _ _ _ R _ _ _ ZONE MIDDLE THIRD – FAVOR TO SKILL – BE FAST ON QB’s INTENTIONS FREE SAFETY PLAY
CORNER PLAY
C 7 VERSUS NORMAL WIDE RECEIVER SPLIT _ _ _ _ _ _ 40
C 7 CORNER PLAY VERSUS WIDE SPLIT BY WIDE RECEIVER _ _ _ _ _ _ 40 1
C 7 CORNER PLAY VERSUS TIGHT SPLIT BY WIDE RECEIVER _ _ _ _ _ _ 40 2
C CORNER PLAY SINGLE WIDTH: PLAY AN INSIDE THIRD – MAN ALL THREATENING RELEASES – POST PROTECT
C CORNER PLAY PUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAP
C CORNER PLAY BREAK UP ON ALL NORMAL BREAKING ROUTES
C CORNER PLAY BREAK UP ON ALL NORMAL BREAKING ROUTES
C CORNER PLAY TURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POST
C CORNER PLAY CLOSE AND PLAY CHASE ON DIG
C CORNER PLAY TURN AND GAIN HIP POSITION ON FADE
CORNER PLAY VERSUS MULTIPLE STANDS UPS – NORMAL SPLIT C 7 _ _ _ _ _ _ 40
CORNER PLAY VERSUS MULTIPLE STANDS UPS – WIDE SPLIT C 7 3 _ _ _ _ _ _ 40
CORNER PLAY VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE C _ _ _ _ _ _
CORNER PLAY VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE C _ _ _ _ _ _
CORNER PLAY VERSUS MULTIPLE STANDS UPS – IF #2 CANCELS OUT – DRIVE ON #1 C _ _ _ _ _ _
END