Repetition: Definite Loops Alice. Repetition In many kinds of animations, especially simulations and games, some actions happen again and again. Example:

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Presentation transcript:

Repetition: Definite Loops Alice

Repetition In many kinds of animations, especially simulations and games, some actions happen again and again. Example: Gallery games where targets appear randomly on screen and then disappear only to appear elsewhere in the scene. Of course, actions are made to happen again and again by running an animation instruction (or a method) more than once

Example A bunny sneaks into a garden and wants to eat the broccoli. The bunny will need to hop several times to get to the broccoli.

bunny.hop

One solution Creating the same instruction again and again is somewhat tedious and the code gets longer and longer.

Counted Loop A counted loop is an alternate way to write repetitive code Repeats instructions a counted number of times

Demo BunnyHop Concepts illustrated in this example The loop instruction executes a definite number of times, specified by a count Using a loop instruction saves time is convenient

Demo Carouselinfinity Concept illustrated in this example If “Infinity times” is selected for a loop, this means the loop will run until the program is shut down

More complicated loops It is also possible to place a loop statement within another loop statement This is called nested loops

An example of nested loops The whole Ferris wheel will rotate clockwise, while the two inner wheels will rotate counterclockwise. The inner wheels should perform 2 revolutions for each outer loop revolution.

Demo FerrisWheel Concept illustrated in this example The inner loop runs completely each time the outer loop runs once. An outer loop that executes 2 times and an inner loop that executes 5 times will actually execute the inner loop 10 times.

Using a function A loop count can be computed by calling a function that returns a number value. The loop instruction automatically rounds the returned value to the nearest whole number. Demo: LoopWithFunctionCall

While: Indefinite Loops Alice

Repetition In some situations, we don’t know exactly how many times a block of instructions should be repeated. All we know is that repetition is needed For example, in a board game like chess or checkers, we don’t know exactly how many moves it will take for a player to win or lose the game – all we know is that several moves will be needed.

Indefinite Repetition In programs where a count of repetitions is not known (indefinite), we can use one of two repetition control mechanisms: While statement Recursion This session focuses on the While statement.

How the While statement works The general idea is: While some condition is true execute instruction(s) To write a While statement, we need to know the condition that determines whether the loop will be repeated.

Example A common feature in popular "action films" is an exciting chase scene. As an illustration of an animated chase scene, consider the hungry shark in this world. The shark is going to chase after and catch a fleeing fish.

Problem The problem is how do we get the shark to chase the goldfish in a chase-like action? The shark should not immediately catch the goldfish (otherwise, there would be no chase). The goldfish (assuming self-preservation instincts) should appear to be fleeing.

Solution To create a chase scene, At the same time, the shark will swim a short distance toward the fish and the fish will swim a short distance away from the shark. The fish will flee to a random (but nearby) location. As long as the goldfish is still 0.5 meters away from the shark, repeat the actions.

Storyboard chase While the goldfish is more than 0.5 meters away from the shark Do in order shark point at the goldfish Do together shark swim (toward the goldfish) goldfish flee (away from the shark) shark eat (the goldfish) The shark swim, goldfish flee, and shark eat actions are complex. Use stepwise refinement to break them down into simple steps.

chase While the goldfish is more than 0.5 meters from the shark Do in order Point the shark at the goldfish Do together shark swim goldfish flee shark eat (goldfish) swim tDo in order urn torso left and move forward turn torso right and move forward turn torso left and move forward flee Do together wiggle tail move to random location Eat Parameter: what Do in order shark points at what shark opens jaw and what disappears shark closes jaw

Demo Chase Concepts illustrated in this example A While statement uses a Boolean condition to determine when the repetition ends. Code written in a previous program can be reused in a new program. In this example, the flee method calls the previously written randomMotion method.

Shark will catch goldfish How do we know the shark will eventually catch the goldfish? The shark always moves 0.4 meters toward the goldfish The goldfish's random motion is restricted by the min and max values used in the random number function.

The loop will end Geometrically, the fish can never move more than 0.35 meters away The shark has a distance advantage and will eventually catch up. The loop will end

General “Rule of Thumb” As a general rule, a While loop should be written so the loop will eventually end. Requires that statements within the loop change the conditions of the world such that the condition for the While statement will eventually become false. If the While loop never ends, it is an infinite while loop.