Introducing While loops (and random numbers too) Alice.

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Presentation transcript:

Introducing While loops (and random numbers too) Alice

Interesting tidbit from lab Tracing code The problem: We were getting an array out of bounds error, but didn’t know on which iteration of the loop it was failing! The code looked something like: for (x=0; x<this.getWidth();x++) { for (y=0;y<this.getHeight();y++) { Pixel somepixel = this.getPixel(x,y); …

Interesting tidbit from lab Tracing code The solution: Print out the values of x and y each time through the loops, to see where the problem is! The debug code looked something like: for (x=0; x<this.getWidth();x++) { for (y=0;y<this.getHeight();y++) { System.out.println(x + “ “ + y); Pixel somepixel = this.getPixel(x,y); …

Lecture objectives To examine the while loop in Alice In Java, the while loop has been presented as an alternative to the for loop for going through the pixels in an array It is used in another kind of application, when we do not know a priori how many iterations will be needed For example, when random motion is involved

Random Numbers Random numbers are used in certain kinds of computer programs Examples: security for web applications encryption for satellite transmissions gaming programs scientific simulations In this session, we will look at examples of how to use random numbers in animations

Built-in functions Alice provides World-level built-in functions for generating random numbers.

Demo 20Penguin Concepts illustrated in this example The random number function returns a floating point value between 0 and 1. A different range of values can be obtained by using the minimum and maximum parameters. The integer only option allows selection of either floating point or whole numbers.

Random 3D Motion In the previous example, the penguin moves in only one direction. In some animations, we want an object to move to a random location in 3D. We call this random 3D motion. For example, the goldfish in this world is to swim in a random motion, where the fish can move in any direction.

Six possible directions Of course, six move directions are possible forward, backward, left, right, up, down In this example, we can eliminate backward because goldfish do not swim backward. To simplify the code, we can take advantage of negative numbers. For example, this instruction actually moves the goldfish right:

Storyboard Only three move instructions are needed: up (will move down if the random number is negative) left (will move right if random number is negative) forward (no backward motion) Two parameters (min, max) will be used to restrict the motion of the fish to a nearby location-- to look like swimming. randomMotion Parameters: min, max Do together fish moves up a random number distance fish moves left a random number distance fish moves forward a random number distance

Demo 20Goldfish Concepts illustrated in this example A random movement in 3D space is accomplished by three simultaneous move instructions. In this example, the minimum distance of the move forward instruction is 0 (the goldfish always moves forward). To call the randomMotion method, min and max values are sent as arguments to the parameters

Indefinite repetition In some situations, we don’t know exactly how many times a block of instructions should be repeated. All we know is that repetition is needed For example, in a board game like chess or checkers, we don’t know exactly how many moves it will take for a player to win or lose the game – all we know is that several moves will be needed.

Indefinite Repetition In programs where a count of repetitions is not known (indefinite), we can use one of two repetition control mechanisms: While statement Recursion This session focuses on the While statement.

How the While statement works The general idea is: While some condition is true execute instruction(s) To write a While statement, we need to know the condition that determines whether the loop will be repeated.

Example A common feature in popular "action films" is an exciting chase scene. As an illustration of an animated chase scene, consider the hungry shark in this world. The shark is going to chase after and catch a fleeing fish.

Problem The problem is how do we get the shark to chase the goldfish in a chase-like action? The shark should not immediately catch the goldfish (otherwise, there would be no chase). The goldfish (assuming self-preservation instincts) should appear to be fleeing.

Solution To create a chase scene, At the same time, the shark will swim a short distance toward the fish and the fish will swim a short distance away from the shark. The fish will flee to a random (but nearby) location. As long as the goldfish is still 0.5 meters away from the shark, repeat the actions.

Storyboard chase While the goldfish is more than 0.5 meters away from the shark Do in order shark point at the goldfish Do together shark swim (toward the goldfish) goldfish flee (away from the shark) shark eat (the goldfish) The shark swim, goldfish flee, and shark eat actions are complex. Use stepwise refinement to break them down into simple steps.

chase While the goldfish is more than 0.5 meters from the shark Do in order Point the shark at the goldfish Do together shark swim goldfish flee shark eat (goldfish) swim Do in order urn torso left and move forward turn torso right and move forward turn torso left and move forward flee Do together wiggle tail move to random location Eat Parameter: what Do in order shark points at what shark opens jaw and what disappears shark closes jaw

Demo 20Chase Concepts illustrated in this example A While statement uses a Boolean condition to determine when the repetition ends. Code written in a previous program can be reused in a new program. In this example, the flee method calls the previously written randomMotion method.

Shark will catch goldfish How do we know the shark will eventually catch the goldfish? The shark always moves 0.4 meters toward the goldfish The goldfish's random motion is restricted by the min and max values used in the random number function.

The loop will end Geometrically, the fish can never move more than 0.35 meters away The shark has a distance advantage and will eventually catch up. The loop will end

General “Rule of Thumb” As a general rule, a While loop should be written so the loop will eventually end. Requires that statements within the loop change the conditions of the world such that the condition for the While statement will eventually become false. If the While loop never ends, it is an infinite while loop.

Reading Alice Chapter 6, Tips & Techniques 6, Random Numbers and Random Motion Alice Chapter 7-2, Indefinite While loops