776 Computer Vision Jan-Michael Frahm, Enrique Dunn Fall 2014.

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776 Computer Vision Jan-Michael Frahm, Enrique Dunn Fall 2014

Last Class radial distortion depth of field field of view

Last Class Color in cameras rolling shutter light field camera

Assignment Normalized cross correlation o C = normxcorr2(template, A) (Matlab) Sum of squared differences o per patch sum(sum((A-B).^2)) for SSD of patch A and B

Capturing light Source: A. Efros

Light transport slide: R. Szeliski

What is light? Electromagnetic radiation (EMR) moving along rays in space R( ) is EMR, measured in units of power (watts) – is wavelength Light field We can describe all of the light in the scene by specifying the radiation (or “radiance” along all light rays) arriving at every point in space and from every direction slide: R. Szeliski

The visible light spectrum We “ see ” electromagnetic radiation in a range of wavelengths

Light spectrum The appearance of light depends on its power spectrum o How much power (or energy) at each wavelength daylighttungsten bulb Our visual system converts a light spectrum into “color” This is a rather complex transformation image: R. Szeliski Human Luminance Sensitivity Function

Brightness contrast and constancy The apparent brightness depends on the surrounding region o brightness contrast : a constant colored region seems lighter or darker depending on the surroundings: o brightness constancy : a surface looks the same under widely varying lighting conditions. slide modified from : R. Szeliski

Light response is nonlinear Our visual system has a large dynamic range o We can resolve both light and dark things at the same time (~20 bit) o One mechanism for achieving this is that we sense light intensity on a logarithmic scale an exponential intensity ramp will be seen as a linear ramp retina has about 6.5 bit dynamic range o Another mechanism is adaptation rods and cones adapt to be more sensitive in low light, less sensitive in bright light. o Eye’s dynamic range is adjusted with every saccade

After images Tired photoreceptors o Send out negative response after a strong stimulus

Light transport slide: R. Szeliski

Light sources Basic types o point source o directional source a point source that is infinitely far away o area source a union of point sources slide: R. Szeliski

The interaction of light and matter What happens when a light ray hits a point on an object? o Some of the light gets absorbed converted to other forms of energy (e.g., heat) o Some gets transmitted through the object possibly bent, through “ refraction ” o Some gets reflected as we saw before, it could be reflected in multiple directions at once Let ’ s consider the case of reflection in detail o In the most general case, a single incoming ray could be reflected in all directions. How can we describe the amount of light reflected in each direction? slide: R. Szeliski

The BRDF The Bidirectional Reflection Distribution Function o Given an incoming ray and outgoing ray what proportion of the incoming light is reflected along outgoing ray? Answer given by the BRDF: surface normal slide: R. Szeliski

BRDFs can be incredibly complicated… slide: S. Lazebnik