Circles in Aztec Diamonds. Aztec Diamonds in Groves. Circles in Groves? Limiting Behavior of Combinatorial Models.

Slides:



Advertisements
Similar presentations
Chessboard problems You don’t have to know chess to solve them.
Advertisements

Building a Conceptual Understanding of Algebra with Algebra Tiles
ALGEBRA TILES Jim Rahn LL Teach, Inc.
Polynomials and Algebra Tiles
Domino Tilings of the Chessboard An Introduction to Sampling and Counting Dana Randall Schools of Computer Science and Mathematics Georgia Tech.
Let’s Do Algebra Tiles Algebra Tiles Manipulatives used to enhance student understanding of subject traditionally taught at symbolic level. Provide access.
Surface normals and principal component analysis (PCA)
Keystone Problem… Keystone Problem… next Set 18 Part 2 © 2007 Herbert I. Gross.
The Laws of Linear Combination James H. Steiger. Goals for this Module In this module, we cover What is a linear combination? Basic definitions and terminology.
Central Limit Theorem.
16 MULTIPLE INTEGRALS.
16 MULTIPLE INTEGRALS.
College Algebra Exam 2 Material.
Alternating Sign Matrices and Symmetry (or) Generalized Q*bert Games: An Introduction (or) The Problem With Lewis Carroll By Nickolas Chura.
College Algebra Fifth Edition James Stewart Lothar Redlin Saleem Watson.
Simplifying Variable Expressions (Negative Units - Day 2) We are learning to…simplify variable expressions by combining like terms. Saturday, August 08,
Essential Question: Describe two methods for solving polynomial equations that have a degree greater than two.
Chapter 3 Limits and the Derivative
Pythagorean Theorem 2 Algebraic Proofs. Pythagoras’ Proof.
Got Geoboards? They are not just for Geometry!! September 2011 Math In-service.
Chapter 13 Multiple Integrals by Zhian Liang.
Presentation by: H. Sarper
CS 450: Computer Graphics PIXEL AdDRESSING AND OBJECT GEOMETRY
Computer Science 631 Lecture 7: Colorspace, local operations
Section 1.8. Section Summary Proof by Cases Existence Proofs Constructive Nonconstructive Disproof by Counterexample Nonexistence Proofs Uniqueness Proofs.
1 7. Two Random Variables In many experiments, the observations are expressible not as a single quantity, but as a family of quantities. For example to.
Hilbert CurvesSlide 1 Introduction to the Hilbert Curves This slide sequence will show several different ways to view the recursive Hilbert curves invented.
Warm-up Simplify. 5x x – a + 2b – (a – 2b) Multiply.
§10.2 Infinite Limits and Limits at Infinity
Nonoverlap of the Star Unfolding Boris Aronov and Joseph O’Rourke, 1991 A Summary by Brendan Lucier, 2004.
Algebra Tiles To help the development of conceptual understanding of multiplying and factoring polynomials.
Creating and Designing Tessellating Figures
June 17, 2002Basic circuit analysis and design1 Example K-map simplification Let’s consider simplifying f(x,y,z) = xy + y’z + xz. First, you should convert.
Polynomials and Polynomials Operations
Graphics Lecture 4: Slide 1 Interactive Computer Graphics Lecture 4: Colour.
1 8. One Function of Two Random Variables Given two random variables X and Y and a function g(x,y), we form a new random variable Z as Given the joint.
7 th and 8 th Grade Mathematics Curriculum Supports Eric Shippee College of William and Mary Alfreda Jernigan Norfolk Public Schools.
DRILL How many sides does dodecagon have?
HW: 3-29 through 3-34 October 20,   What model should I use?
Functions of Several Variables Copyright © Cengage Learning. All rights reserved.
Geometry and Measurement. What You Will Learn  To draw a line segment parallel to another line segment  To draw a line segment perpendicular to another.
Alg-2 Lesson Factoring expressions (see section 5-4 (page 353) of the book)
Domino Tilings of the Chessboard Dana Randall Computer Science and Mathematics Depts. Georgia Institute of Technology.
Chapter 4 Some basic Probability Concepts 1-1. Learning Objectives  To learn the concept of the sample space associated with a random experiment.  To.
Lesson Concept: Square Units and Area of Rectangles
Chapter 10 Limits and the Derivative
QM Review and SHM in QM Review and Tunneling Calculation.
Creative Sketchbooking
4.1 Vectors in Physics Objective: Students will know how to resolve 2-Dimensional Vectors from the Magnitude and Direction of a Vector into their Components/Parts.
Section 7.1 Area and Initial Postulates
12-1 Properties of Polyhedra
7. Two Random Variables In many experiments, the observations are expressible not as a single quantity, but as a family of quantities. For example to record.
Fractions 1/2 1/8 1/3 6/8 3/4.
Using Algebra Tiles for Student Understanding
Factoring Polynomials
Attribute Blocks Ring.
Algebra Rules!-Part 1.
13 Functions of Several Variables
Draw the balance scales shown below on a blank page after Page 105.
Quantitative Reasoning
Factor Using Algebra Tiles
Arab Open University Faculty of Computer Studies Dr
Functions of Several Variables
7. Two Random Variables In many experiments, the observations are expressible not as a single quantity, but as a family of quantities. For example to record.
Tutorial 3 Applications of the Derivative
7. Two Random Variables In many experiments, the observations are expressible not as a single quantity, but as a family of quantities. For example to record.
Chapter 2 Limits and the Derivative
How likely it is that some events will occur?
Presentation transcript:

Circles in Aztec Diamonds. Aztec Diamonds in Groves. Circles in Groves? Limiting Behavior of Combinatorial Models

Circles in Aztec Diamonds An Aztec diamond of order n is defined as the union of those lattice squares whose interiors lie inside the region {(x,y) : |x+y|<= n+1}.

Circles in Aztec Diamonds An Aztec diamond of order n is defined as the union of those lattice squares whose interiors lie inside the region {(x,y) : |x+y|<= n+1}. A domino tiling of an Aztec diamond is a way to cover the region with 2 by 1 rectangles (dominoes) so that none of the dominoes overlap, and none of the dominoes extend outside the boundary of the region.

Circles in Aztec Diamonds An Aztec diamond of order n is defined as the union of those lattice squares whose interiors lie inside the region {(x,y) :|x+y|<= n+1}. A domino tiling of an Aztec diamond is a way to cover the region with 2 by 1 rectangles (dominoes) so that none of the dominoes overlap, and none of the dominoes extend outside the boundary of the region.

Circles in Aztec Diamonds The number of domino tilings of an Aztec diamond is 2^(n(n+1)/2). Any of these tilings can be generated uniformly at random by a procedure called domino shuffling described in a paper of Elkies, Kuperberg, Larsen, and Propp.

Circles in Aztec Diamonds Shuffling:

Circles in Aztec Diamonds Shuffling: 1. Slide dominoes

Circles in Aztec Diamonds Shuffling: 1. Slide dominoes 2. Fill in randomly

Circles in Aztec Diamonds Shuffling: 1. Slide dominoes

Circles in Aztec Diamonds Shuffling: 1. Slide dominoes 2. Fill in randomly

Circles in Aztec Diamonds Shuffling: 0. Delete bad blocks

Circles in Aztec Diamonds Shuffling: 0. Delete bad blocks 1. Slide dominoes

Circles in Aztec Diamonds Shuffling: 0. Delete bad blocks 1. Slide dominoes 2. Fill in randomly

Circles in Aztec Diamonds Shuffling: 0. Delete bad blocks

Circles in Aztec Diamonds Shuffling: 0. Delete bad blocks 1. Slide dominoes

Circles in Aztec Diamonds Shuffling: 0. Delete bad blocks 1. Slide dominoes 2. Fill in randomly

Circles in Aztec Diamonds A domino is called North-going if it migrates north under shuffling, similarly for south, east, and west.

Circles in Aztec Diamonds Equivalently, they may be defined by the checkerboard coloring of the plane. A north going domino has a black square on the left and a white square on the right. A south going domino has a white square on the left and a black square on the right. Similarly for east and west.

Circles in Aztec Diamonds Equivalently, they may be defined by the checkerboard coloring of the plane. A north going domino has a black square on the left and a white square on the right. A south going domino has a white square on the left and a black square on the right. Similarly for east and west.

Circles in Aztec Diamonds We typically color the tiles red, yellow, blue, and green.

Circles in Aztec Diamonds A domino is called frozen if it can never be annihilated by further shuffling.

Circles in Aztec Diamonds The Arctic Circle Theorem (Jockusch, Propp, Shor): As n (the order of the Aztec diamond) goes to infinity, the expected shape of the boundary between the frozen region and temperate zone is a circle.

Circles in Aztec Diamonds The Arctic Circle Theorem (Jockusch, Propp, Shor): Examine the growth model on Young diagrams where each growth position has independent probability ½ of adding a box. This has limiting shape of a quarter-circle (suitably scaled).

Circles in Aztec Diamonds Further Statistics of Aztec diamonds: (Cohn, Elkies, and Propp) – Expectations within the temperate zone

Circles in Aztec Diamonds Further Statistics of Aztec diamonds: (Johansson) – Fluctuations about the circle. The method of non-intersecting paths, or Brownian motion model yields a link to random matrices and Tracy-Widom distribution. Johansson ultimately equated this model to the random growth model for the Young diagram.

Aztec Diamonds in Groves Aztec diamonds can be enumerated by the octahedron recurrence. Let f(n) = the number of Aztec diamonds of order n. Then f(n)f(n-2) = 2f(n-1)^2. f(1) = 2f(2) = 8f(3) = (2f(2)^2)/f(1) = 64f(4) = (2f(3)^2)/f(2) = 1024

Aztec Diamonds in Groves Polynomial version of octahedron recurrence: f(i,j,k)f(i,j,k-2) = f(i-1,j,k-1)f(i+1,j,k-1)+f(i,j-1,k-1)f(i,j+1,k- 1) where f(i,j,k) = x(i,j,k) if k=0,-1. Otherwise f(i,j,n) encodes all the tilings of an Aztec diamond of order n. The rational functions that are generated are not just rational in the x(i,j,k), they are Laurent polynomials.

Aztec Diamonds in Groves Octahedron Recurrence: f(i,j,k)f(i,j,k-2) = f(i-1,j,k-1)f(i+1,j,k-1)+f(i,j-1,k-1)f(i,j+1,k-1) > f(0,0,2); x(0, 0, 0) x(2, 0, 0) x(-2, 0, 0) x(2, 0, 0) x(-1, 1, 0) x(-1, -1, 0) x(1, 0, -1) x(-1, 0, -1) x(1, 0, -1) x(-1, 0, -1) x(1, 1, 0) x(1, -1, 0) x(-2, 0, 0) x(1, 1, 0) x(1, -1, 0) x(-1, 1, 0) x(-1, -1, 0) x(1, 0, -1) x(-1, 0, -1) x(0, 0, 0) x(1, 0, -1) x(-1, 0, -1) x(1, 1, 0) x(-1, 1, 0) x(1, -1, 0) x(-1, -1, 0) x(1, 1, 0) x(-1, 1, 0) x(0, -2, 0) x(0, 0, 0) x(0, 1, -1) x(0, -1, -1) x(0, 1, -1) x(0, -1, -1) x(0, 2, 0) x(1, -1, 0) x(-1, -1, 0) x(0, 0, 0) x(0, 2, 0) x(0, -2, 0) x(0, 1, -1) x(0, -1, -1) x(0, 1, -1) x(0, -1, -1) +=

Aztec Diamonds in Groves Cube Recurrence: f(i,j,k)f(i-1,j-1,k-1) = f(i-1,j,k)f(i,j-1,k-1)+f(i,j-1,k)f(i-1,j,k-1)+f(i-1,j-1,k)f(i,j,k-1) The cube recurrence is a generalization of the octahedron recurrence. As shown by Fomin and Zelevinsky using cluster algebra methods, it also produces Laurent polynomials. But what do the polynomials encode?

Aztec Diamonds in Groves Cube Recurrence: f(i,j,k)f(i-1,j-1,k-1) = f(i-1,j,k)f(i,j-1,k-1)+f(i,j-1,k)f(i-1,j,k-1)+f(i-1,j-1,k)f(i,j,k-1) = ??

Aztec Diamonds in Groves Cube Recurrence: f(i,j,k)f(i-1,j-1,k-1) = f(i-1,j,k)f(i,j-1,k-1)+f(i,j-1,k)f(i-1,j,k-1)+f(i-1,j-1,k)f(i,j,k-1) = Groves

Aztec Diamonds in Groves A grove is a new combinatorial object, due to Carroll and Speyer, given by the cube recurrence. Groves can be viewed as forests that live on a very special planar region or more intuitively, on a three dimensional surface with lattice point corners (- a big pile of cubes). What the surface looks like is specified by some initial conditions. Trivial initial conditions

Aztec Diamonds in Groves A grove is a new combinatorial object given by the cube recurrence. Groves can be viewed as forests that live on a very special planar region, given by some specified initial conditions. However, note that the forests have severely restricted behavior. Trivial initial conditions  Unique grove on trivial initials

Aztec Diamonds in Groves A grove is a new combinatorial object given by the cube recurrence. Groves can be viewed as forests that live on a very special planar region, given by some specified initial conditions. However, note that the forests have severely restricted behavior. Trivial initial conditions  Unique grove on trvial initials  The grove

Aztec Diamonds in Groves A grove is a new combinatorial object given by the cube recurrence. Groves can be viewed as forests that live on a very special planar region, given by some specified initial conditions. However, note that the forests have severely restricted behavior. Kleber initial conditions (4,2,3) Random grove on KI(4,2,3) The grove

Aztec Diamonds in Groves A grove is a new combinatorial object given by the cube recurrence. Groves can be viewed as forests that live on a very special planar region, given by some specified initial conditions. However, note that the forests have severely restricted behavior. Aztec diamond initial conditions of order 4 Random grove on AD(4) The grove

Aztec Diamonds in Groves Octahedron Recurrence: f(i,j,k)f(i,j,k-2) = f(i-1,j,k-1)f(i+1,j,k-1)+f(i,j-1,k-1)f(i,j+1,k-1) Cube Recurrence: f(i,j,k)f(i-1,j-1,k-1) = f(i-1,j,k)f(i,j-1,k-1)+f(i,j-1,k)f(i-1,j,k-1)+f(i-1,j-1,k)f(i,j,k-1) Remember that the octahedron recurrence is a special case of the cube recurrence.

Aztec Diamonds in Groves There is a correspondence between tilings of Aztec diamonds of order n and certain groves on Aztec initial conditions of order n.

Aztec Diamonds in Groves Because the octahedron recurrence is a special case of the cube recurrence, there is actually an injection from the set of tilings of Aztec diamonds into the set of groves on Aztec initial conditions. > f(0,0,2); x(0,0,0) x(2,0,0) x(-2,0,0) x(2,0,0) x(-1,1,0) x(-1,-1,0) x(1,0,-1) x(-1,0,-1) x(1,0,-1) x(-1,0,-1) x(1,1,0) x(1,-1,0) x(-2,0,0) x(1,1,0) x(1,-1,0) x(-1,1,0) x(-1,-1,0) x(1,0,-1) x(-1,0,-1) x(0,0,0) x(1,0,-1) x(-1,0,-1) x(1,1,0) x(-1,1,0) x(1,-1,0) x(-1,-1,0) x(1,1,0) x(-1,1,0) x(0,-2,0) x(0,0,0) x(0,1,-1) x(0,-1,-1) x(0,1,-1) x(0,-1,-1) x(0,2,0) x(1,-1,0) x(-1,-1,0) x(0,0,0) x(0,2,0) x(0,-2,0) x(0,1,-1) x(0,-1,-1) x(0,1,-1) x(0,-1,-1)

Aztec Diamonds in Groves The standard initial conditions for a grove look like the compliment of an upside down Q*Bert board. Standard initial conditions of order 8

Aztec Diamonds in Groves A grove on standard initial conditions

Aztec Diamonds in Groves Groves on standard initial conditions are better represented in a triangular lattice. Notice that we may ignore the short edges. This representation is called a simplified grove.

Aztec Diamonds in Groves Like domino shuffling, there is a way to generate groves on standard initial conditions uniformly at random, called grove shuffling (or cube-popping in general).

Aztec Diamonds in Groves Like domino shuffling, there is a way to generate groves on standard initial conditions uniformly at random, called grove shuffling (or cube-popping in general).

Aztec Diamonds in Groves Like domino shuffling, there is a way to generate groves on standard initial conditions uniformly at random, called grove shuffling (or cube-popping in general).

Aztec Diamonds in Groves Like domino shuffling, there is a way to generate groves on standard initial conditions uniformly at random, called grove shuffling (or cube-popping in general).

Aztec Diamonds in Groves Like domino shuffling, there is a way to generate groves on standard initial conditions uniformly at random, called grove shuffling (or cube-popping in general).

Aztec Diamonds in Groves Like domino shuffling, there is a way to generate groves on standard initial conditions uniformly at random, called grove shuffling (or cube-popping in general).

Aztec Diamonds in Groves Like domino shuffling, there is a way to generate groves on standard initial conditions uniformly at random, called grove shuffling (or cube-popping in general).

Aztec Diamonds in Groves Like domino shuffling, there is a way to generate groves on standard initial conditions uniformly at random, called grove shuffling (or cube-popping in general ).

Aztec Diamonds in Groves Like domino shuffling, there is a way to generate groves on standard initial conditions uniformly at random, called grove shuffling (or cube-popping in general).

Aztec Diamonds in Groves Like domino shuffling, there is a way to generate groves on standard initial conditions uniformly at random, called grove shuffling (or cube-popping in general).

Circles in Groves? With grove shuffling we can generate large random groves fairly quickly. Four representations of a randomly generated grove of order 20.

Circles in Groves? With grove shuffling we can generate large random groves fairly quickly. Representation of an order 200 grove.

Circles in Groves? The most promising method of attacking the grove problem seems to be by projecting down one of the colors in a corner,

Circles in Groves? The most promising method of attacking the grove problem seems to be by projecting down one of the colors in a corner, isolating the frozen region, and making the situation look like a Young diagram model with growth probability equal ½.

Circles in Groves? The most promising method of attacking the grove problem seems to be by projecting the frozen region down to a Young diagram model with growth probability equal ½. Projection of frozen region of a random grove of order 20 above, Young diagram growth model after 20 growth stages below (p= ½ ).

Circles in Groves? The most promising method of attacking the grove problem seems to be by projecting the frozen region down to a Young diagram model with growth probability equal ½. Projection of frozen region of a random grove of order 100 above, Young diagram growth model after 100 growth stages below (p= ½ ).

Circles in Groves? Looking at a given grove whose projection is above, the observed probabilities of growth are sometimes zero and sometimes 2/3, but never ½! However, I think that if we can take the weighted probabilities over all groves with this projection, then we will find the total probability is equal to the infinite sum of (1/3)^k, k=1 to infinity. What is this sum? ½.

Circles in Groves? Other peculiarities… Non-intersecting paths for groves…

Circles in Groves? Any Questions? Comments? Suggestions?