Flight Operations By LT Fullan
Objectives Winds Terms Types of launches Types of recoveries Plane guard positions Casualty procedures Personnel involved Flight deck
Winds F-1426 knots F-1826 knots EA-6B20 knots COD18 knots E-2C18 knots ES-315 knots S-315 knots
Terms Angels - altitude Devils - depth Dirty-up - flaps out and gear down Final - 22k away Grove - last 18 secs, wings level 90, degrees Push - 22k off the stern in case III
Personnel Involved CATCC - 50nm - 5nm Air Boss - 5nm - ~3/4nm LSO - ~3/4nm
Launches Case I - clearing turn and climb to 500. At 10 mi you can climb Case II - climb to 500’. At 10 mi you can climb Case III - climb to a predetermined alt to a 10 mi radius
Recoveries Case I - +5nm visibility, ceiling +3000’, VFR stack above Case II - +5nm visibility, ceiling +1,000, marshall stack Case III - <5nm visibility, ceiling <1,000, marshall stack
Plane Guard Day - 190R/3000 yds Night - 170R/3000 yds
Sweetening the winds Problem – > 2 STBD – > 7 Port No turns within 10K and steady by 5K No turns past the beam and steady by the grove
Recovery methods 1. Helo 2. Plane guard 3. Motor whale boat
Casualties Plane in sight –6 short, MOB procedure, lights –verify no plane in the grove or on final –turn to avoid the plane or crew –Get back on F corpen
Casualties Plane out of sight –Verify no plane in the grove or on final –all stop 000 –Pass the word, 6 short, MOB procedure
Casualties Plane of the waist or side –Verify no plane in the grove or on final –Swing the stern away –All stop 000 –Pass the word, 6 short, MOB procedure
Crash/Fire on the Flight Deck Verify no plane in the grove or on final Turn to blow the smoke outboard Pass the word, GQ, AFFF Minimize heel
Flight deck