Consistent Spherical Parameterization Arul Asirvatham, Emil Praun (University of Utah) Hugues Hoppe (Microsoft Research)

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Presentation transcript:

Consistent Spherical Parameterization Arul Asirvatham, Emil Praun (University of Utah) Hugues Hoppe (Microsoft Research)

2 Consistent Spherical Parameterizations

3 Parameterization Mapping from a domain (plane, sphere, simplicial complex) to surface Motivation: Texture mapping, surface reconstruction, remeshing …

4 Simplicial Parameterizations Planar parameterization techniques cut surface into disk like charts Use domain of same topology Work for arbitrary genus Discontinuity along base domain edges [Eck et al 95, Lee et al 00, Guskov et al 00, Praun et al 01, Khodakovsky et al 03]

5 Spherical Parameterization No cuts  less distortion Restricted to genus zero meshes [Shapiro et al 98] [Alexa et al 00] [Sheffer et al 00] [Haker et al 00] [Gu et al 03] [Gotsman et al 03] [Praun et al 03]

6 Consistent Parameterizations Input Meshes with Features Semi- Regular Meshes Base Domain DGP Applications Motivation –Digital geometry processing –Morphing –Attribute transfer –Principal component analysis [Alexa 00, Levy et al 99, Praun et al 01]

7 Consistent Spherical Parameterizations

8 Approach Find “good” spherical locations –Use spherical parameterization of one model Assymetric –Obtain spherical locations using all models Constrained spherical parameterization –Create base mesh containing only feature vertices –Refine coarse-to-fine –Fix spherical locations of features

9 Finding spherical locations

10 1.Find initial spherical locations using 1 model 2.Parameterize all models using those locations 3.Use spherical parameterizations to obtain remeshes 4.Concatenate to single mesh 5.Find good feature locations using all models 6.Compute final parameterizations using these locations step 1 step 2step 3step 6 Algorithm + step 4 step 5 UCSP CSP

11 Unconstrained Spherical Parameterization [Praun & Hoppe 03] Use multiresolution –Convert model to progressive mesh format –Map base tetrahedron to sphere –Add vertices one by one, maintaining valid embedding and minimizing stretch Minimize stretch

12   Stretch Metric [Sander et al. 2001] 2D texture domain surface in 3D linear map singular values: γ, Γ

13 Conformal vs Stretch Conformal metric: can lead to undersampling Stretch metric encourages feature correspondence Conformal Stretch Conformal

14 Constrained Spherical Parameterization

15 Approach

16 Consistent Partitioning Compute shortest paths (possibly introducing Steiner vertices) Add paths not violating legality conditions –Paths (and arcs) don’t intersect –Consistent neighbor ordering –Cycles don’t enclose unconnected vertices First build spanning tree

17 Swirls Unnecessarily long paths

18 Heuristics to avoid swirls Insert paths in increasing order of length Link extreme vertices first Disallow spherical triangles with any angle < 10 o Sidedness test Unswirl operator Edge flips

19 Sidedness test A B D CE B A E D C

20 Morphing [Praun et al 03]

21 Morphing

22 Morphing

23 Attribute Transfer + Color Geometry

24 Attribute Transfer + Color Geometry

25 Face Database = avg

26 Timing # models #tris1256Total (mins) 271k- 200k k- 200k k- 363k GHz Pentinum 4 PC, 512 MB RAM

27 Contributions Consistent Spherical Parameterizations for several genus-zero surfaces –Robust method for Constrained Spherical Parameterization Methods to avoid swirls and to correct them when they arise

28 Thank You

29   Stretch Metric [Sander et al. 2001] 2D texture domain surface in 3D linear map singular values: γ, Γ