Phases of a Round 1.Move and Feed Take turn in ascending order. Amoebas in the soup are treated in numerical order. Each amoeba must drift 1 space (compass)

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Phases of a Round 1.Move and Feed Take turn in ascending order. Amoebas in the soup are treated in numerical order. Each amoeba must drift 1 space (compass) or move 1 space with a D6 at a cost of 1 Biological Point: 1-4 (compass), 5 (stay put), or 6 (free choice). Obstacles hinder movement. Eat 3 cubes of other colors and excrete 2 cubes of the amoeba's own color or starve (1 Damage Point). 2.Environment Card and Gene Defects Place new environment card on compass. In descending order, determine if total Mutation Points on Gene Cards is greater than Ozone Layer thickness. Pay difference with Biological Points or Gene Cards (1 Mutation Point = 1 Biological Point). 3.New Genes In Descending Order, players can buy new Gene Cards by spending Biological Points and Advanced Gene cards by spending Biological Points and Gene Cards. 4.Cell Division In Descending Order, each player gets 10 Biological Points. For 6 Biological Points, new amoebas can be placed on the board in a space that doesn’t already have an amoeba of the same color and that is adjacent to (horizontally or vertically) a space that already contains an amoeba of the same color. 5.Deaths Amoebas with 2 or more Damage Points are replaced by 2 Foodstuff Cubes of each of the colors in play. 6.Scoring In descending order, the players’ score markers are moved based on the number of live amoebas they have on the board and the number of Gene Cards they possess. Advanced Genes count as 2 cards. Occupied Spaces are not counted. Ray-Protection Gene does not count. Amoeba Spaces Gene Cards Spaces01234 Phases of a Round 1.Move and Feed Take turn in ascending order. Amoebas in the soup are treated in numerical order. Each amoeba must drift 1 space (compass) or move 1 space with a D6 at a cost of 1 Biological Point: 1-4 (compass), 5 (stay put), or 6 (free choice). Obstacles hinder movement. Eat 3 cubes of other colors and excrete 2 cubes of the amoeba's own color or starve (1 Damage Point). 2.Environment Card and Gene Defects Place new environment card on compass. In descending order, determine if total Mutation Points on Gene Cards is greater than Ozone Layer thickness. Pay difference with Biological Points or Gene Cards (1 Mutation Point = 1 Biological Point). 3.New Genes In Descending Order, players can buy new Gene Cards by spending Biological Points and Advanced Gene cards by spending Biological Points and Gene Cards. 4.Cell Division In Descending Order, each player gets 10 Biological Points. For 6 Biological Points, new amoebas can be placed on the board in a space that doesn’t already have an amoeba of the same color and that is adjacent to (horizontally or vertically) a space that already contains an amoeba of the same color. 5.Deaths Amoebas with 2 or more Damage Points are replaced by 2 Foodstuff Cubes of each of the colors in play. 6.Scoring In descending order, the players’ score markers are moved based on the number of live amoebas they have on the board and the number of Gene Cards they possess. Advanced Genes count as 2 cards. Occupied Spaces are not counted. Ray-Protection Gene does not count. Amoeba Spaces Gene Cards Spaces01234

Phases of a Round 1.Move and Feed Take turn in ascending order. Amoebas in the soup are treated in numerical order. Each amoeba must drift 1 space (compass) or move 1 space with a D6 at a cost of 1 Biological Point: 1-4 (compass), 5 (stay put), or 6 (free choice). Obstacles hinder movement. Eat 3 cubes of other colors and excrete 2 cubes of the amoeba's own color or starve (1 Damage Point). 2.Environment Card and Gene Defects Place new environment card on compass. In descending order, determine if total Mutation Points on Gene Cards is greater than Ozone Layer thickness. Pay difference with Biological Points or Gene Cards (1 Mutation Point = 1 Biological Point). 3.New Genes In Descending Order, players can buy new Gene Cards by spending Biological Points and Advanced Gene cards by spending Biological Points and Gene Cards. 4.Cell Division In Descending Order, each player gets 10 Biological Points. For 6 Biological Points, new amoebas can be placed on the board in a space that doesn’t already have an amoeba of the same color and that is adjacent to (horizontally or vertically) a space that already contains an amoeba of the same color. 5.Deaths Amoebas with 2 or more Damage Points are replaced by 2 Foodstuff Cubes of each of the colors in play. 6.Scoring In descending order, the players’ score markers are moved based on the number of live amoebas they have on the board and the number of Gene Cards they possess. Advanced Genes count as 2 cards. Occupied Spaces are not counted. Ray-Protection Gene does not count. Amoeba Spaces Gene Cards Spaces01234 Phases of a Round 1.Move and Feed Take turn in ascending order. Amoebas in the soup are treated in numerical order. Each amoeba must drift 1 space (compass) or move 1 space with a D6 at a cost of 1 Biological Point: 1-4 (compass), 5 (stay put), or 6 (free choice). Obstacles hinder movement. Eat 3 cubes of other colors and excrete 2 cubes of the amoeba's own color or starve (1 Damage Point). 2.Environment Card and Gene Defects Place new environment card on compass. In descending order, determine if total Mutation Points on Gene Cards is greater than Ozone Layer thickness. Pay difference with Biological Points or Gene Cards (1 Mutation Point = 1 Biological Point). 3.New Genes In Descending Order, players can buy new Gene Cards by spending Biological Points and Advanced Gene cards by spending Biological Points and Gene Cards. 4.Cell Division In Descending Order, each player gets 10 Biological Points. For 6 Biological Points, new amoebas can be placed on the board in a space that doesn’t already have an amoeba of the same color and that is adjacent to (horizontally or vertically) a space that already contains an amoeba of the same color. 5.Deaths Amoebas with 2 or more Damage Points are replaced by 2 Foodstuff Cubes of each of the colors in play. 6.Scoring In descending order, the players’ score markers are moved based on the number of live amoebas they have on the board and the number of Gene Cards they possess. Advanced Genes count as 2 cards. Occupied Spaces are not counted. Ray-Protection Gene does not count. Amoeba Spaces Gene Cards Spaces01234

NamePriceMPDescription Intelligence23Unfortunately useless in the primeval soup but does help amoeba Advance. Movement I32In Phase 1, the player rolls 2 dice and chooses the direction. Movement cost doesn’t change. Spores33New amoeba may be placed on any space that doesn’t already have an amoeba of that color on it. Speed43 Amoebas move twice. An amoeba may not drift twice or mix drift and movement. Second movement does not cost any BPs. The amoeba only feeds once after its complete movement. Defense44 Attacks by other amoebas in Phases 1 or 5 can, on paying 1 BP, be converted into a fight (higher D6 wins). If the attacker wins, eat the defender. If the defender wins, the attacker starves. Escape44 Avoid attack during Phase 1 or 5 by moving away. Escaping amoebas may use all its genes (Movement I / II, Speed, Streamlining, Tentacle) even in Phase 5. This movement costs 1 BP. If a player possesses both Defense and Escape, they may use both against the same attack, in any order, but they may only use each once per round. Substitution44 Eat one less color of foodstuff but must then eat one cube more. In a 4 player game, eat 2 of 2 colors instead of 1 each of the 3 colors. In a 3 player game, eat 4 of 1 color instead of 2 of 1 color and 1 of another. Alternative feeding genes (Frugality, Substitution, and Parasitism) may be used. If a player has both Frugality and Substitution, each amoeba has 5 different possible feeding methods (1:1:1, 2:2:0, 1:1:0, 2:1:0, 3:0:0) and more if it also has Parasitism. Ray Protection54Gives Double Protection against Gene Defects in Phase 2. Streamlining54Movement (also Escape), with or without a gene card, is free (no BPs). Tentacle54Amoeba may take up to 2 foodstuff cubes with it in a 3 player game and 3 in a 4 player game. Holding54 1) During Phase 1, amoebas may choose not to drift and stay put. 2) If amoebas move away from the same space as an amoeba with Holding, that amoeba may choose to move with it. The second amoeba can decide whether to go with the moving amoeba after the moving amoeba has decided on a direction of movement. The second amoeba can also wait to decide which foodstuff cubes to bring if the moving amoeba has Tentacle. Life Expectancy55In Phase 5, amoebas only die if they have 3 DPs. Frugality65In Phase 1, amoebas eat one less foodstuff cube. Excretion is normal. Struggle for Survival 64 In Phase 1, if there is insufficient food for an amoeba, and it would otherwise starve, it may attempt to attack another amoeba in the same space. The attack costs 1 BP and is always successful unless the defending amoeba possesses Defense, Escape, or Armor. If the attack is successful, the other amoeba is removed from the board. The attacker eats but does not excrete as normal. Instead, one foodstuff cube of each color is placed in that space. An amoeba may attack another amoeba of its color. Parasitism65 If during Phase 1, an amoeba is in the same space as an amoeba from another player who still has BPs available, the amoeba needs 1 less foodstuff, but the owner of the other amoeba pays 1 BP to the Bank. There is no defense against Parasitism. The amoeba may parasitize, even if there is sufficient foodstuff available. If there is a choice of amoebas, the player may decide which to parasitize. Division Rate65In Phase 4, division only costs 4 BPs instead of 6 BPs. Persistence44 Speed: Allows player with Struggle for Survival, Defense, Aggression, to make a second free attempt to use these Genes if the first attempt fails. Movement II55Movement I: In Phase 1, the player chooses the direction of movement rather than rolling the dice. Aggression55 Struggle for Survival: During Phase 5, after any natural deaths, one amoeba from another player in the same space as the amoeba with Aggression may be killed after the attacker pays 1 BP. The dead amoeba is replaced by 2 foodstuff cubes of each color. This attack may only be used once per round. Defending amoebas with Armor, don’t die but get a DP. Armor66 Defense or Escape: Protects the amoeba in Phase 1 and Phase 5 from enemy amoeba with Struggle for Survival or Aggression. In Phase 1, the amoeba can’t be attacked. In Phase 5, the amoeba attacked with Aggression survives but gets 1 DP. This may then cause the amoeba to die a Natural Death.