CS 136, Advanced Architecture Class Introduction.

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Presentation transcript:

CS 136, Advanced Architecture Class Introduction

CS Outline Computer science at a crossroads Computer architecture vs. instruction-set architecture A few course details What computer architecture brings to table

CS Crossroads: Conventional Wisdom Old conventional wisdom: –Power is free –Transistors are expensive New conventional wisdom: “Power wall” –Power expensive –Transistors “free” (Can put more on chip than can afford to turn on)

CS Conventional Wisdom (cont’d) Old conventional wisdom: –Instruction-level parallelism gives performance advances »Compilers »Innovation Out-of-order execution Speculation Very long instruction words (VLIW) New conventional wisdom: “ILP wall” –Law of diminishing returns on more HW for ILP

CS Conventional Wisdom (cont’d) Old conventional wisdom: –Multiplies are slow –Memory access is fast New conventional wisdom: “Memory wall” –Memory slow (200 clock cycles to DRAM memory) –Multiplies fast (4 clocks)

CS Conventional Wisdom (cont’d) Old conventional wisdom: –Uniprocessor performance doubles every 1.5 yrs New conventional wisdom: –Power Wall + ILP Wall + Memory Wall = Brick Wall

CS The End of Conventional Wisdom Uniprocessor performance now doubles every 5(?) yrs ⇒ Sea change in chip design: multiple “cores” (2X processors per chip every ~2 years) More but simpler processors ⇒ More power efficient

CS Crossroads: Uniprocessor Performance VAX : 25%/year 1978 to 1986 RISC + x86: 52%/year 1986 to 2002 RISC + x86: ??%/year 2002 to present From Hennessy and Patterson, Computer Architecture: A Quantitative Approach, 4th edition, October, 2006

CS Sea Change in Chip Design Intel 4004 (1971): 4-bit processor, 2312 transistors, 0.4 MHz, 10 micron PMOS, 11 mm 2 chip Processor is the new transistor? RISC II (1983): 32-bit, 5 stage pipeline, 40,760 transistors, 3 MHz, 3 micron NMOS, 60 mm 2 chip 125 mm 2 chip, micron CMOS = 2312 RISC II+FPU+Icache+Dcache –RISC II shrinks to ~ 0.02 mm 2 at 65 nm –Caches via DRAM or 1 transistor SRAM ( ) ? –Proximity Communication via capacitive coupling at > 1 TB/s ? (Ivan Sun / Berkeley)

CS Déjà vu All Over Again? Multiprocessors imminent in 1970s, ‘80s, ‘90s, … “… today’s processors … are nearing an impasse as technologies approach the speed of light..” David Mitchell, The Transputer: The Time Is Now (1989) Transputer was premature  Custom multiprocessors strove to lead uniprocessors  Procrastination rewarded: 2X sequential perf. / 1.5 years “We are dedicating all of our future product development to multicore designs. … This is a sea change in computing” Paul Otellini, President, Intel (2004) Difference is all microprocessor companies switch to multiprocessors (AMD, Intel, IBM, Sun; all new Apples 2 CPUs)  Procrastination penalized: 2X sequential perf. / 5 yrs  Biggest programming challenge: 1 to 2 CPUs

CS Problems with Sea Change Algorithms, Programming Languages, Compilers, Operating Systems, Architectures, Libraries, … not ready to supply thread-level or data-level parallelism for 1000 CPUs / chip (or even tens) Architectures not ready for 1000 CPUs / chip Unlike instruction-level parallelism, can’t be solved just by computer architects and compiler writers alone Also can’t be solved without participation of computer architects This edition of CS 136 (and 4 th Edition of textbook Computer Architecture: A Quantitative Approach) explores shift from instruction-level parallelism to thread-level / data-level parallelism

CS Outline Computer science at a crossroads Computer architecture vs. instruction-set architecture A few course details What computer architecture brings to table

CS Instruction Set Architecture: Critical Interface Properties of a good abstraction –Lasts through many generations (portability) –Used in many different ways (generality) –Provides convenient functionality to higher levels –Permits an efficient implementation at lower levels instruction set software hardware

CS Instruction Set Architecture “... the attributes of a [computing] system as seen by the programmer, i.e. the conceptual structure and functional behavior, as distinct from the organization of the data flows and controls the logic design, and the physical implementation.” – Amdahl, Blaauw, and Brooks, 1964SOFTWARE -- Organization of Programmable Storage -- Data Types & Data Structures: Encodings & Representations -- Instruction Formats -- Instruction (or Operation Code) Set -- Modes of Addressing and Accessing Data Items and Instructions -- Exceptional Conditions

CS Example: MIPS32 0 r0 r1 ° r31 PC lo hi Programmable storage 2^32 x bytes 31 x 32-bit GPRs (R0=0) 32 x 32-bit FP regs (paired DP) HI, LO, PC Data types ? Format ? Addressing Modes? Arithmetic/Logical ADD, ADDU, SUB, SUBU, AND, OR, XOR, NOR, SLT, SLTU, ADDI, ADDIU, SLTI, SLTIU, ANDI, ORI, XORI, LUI SLL, SRL, SRA, SLLV, SRLV, SRAV Memory Access LB, LBU, LH, LHU, LW, LWL,LWR SB, SH, SW, SWL, SWR Control J, JAL, JR, JALR BEQ, BNE, BLEZ,BGTZ,BLTZ,BGEZ,BLTZAL,BGEZAL 32-bit instructions on word boundary

CS ISA vs. Computer Architecture Old definition of computer architecture = instruction set design –Other aspects of computer design called implementation –Insinuates implementation is uninteresting or less challenging Our view is computer architecture >> ISA Architect’s job much more than instruction set design; technical hurdles today more challenging than those in instruction set design Since instruction set design not where action is, some conclude computer architecture (using old definition) is not where action is –We disagree on conclusion –Agree that ISA not where action is (ISA in CA:AQA 4/e appendix)

CS Comp. Arch. is an Integrated Approach What really matters is the functioning of the complete system –Hardware, runtime system, compiler, operating system, and application –In networking, this is called the “End-to-End argument” Computer architecture is not just about transistors, individual instructions, or particular implementations –E.g., original RISC projects replaced complex instructions with a compiler + simple instructions

CS Computer Architecture is Design and Analysis Architecture is an iterative process: Searching the space of possible designs At all levels of computer systems Creativity Good Ideas Mediocre Ideas Bad Ideas Cost / Performance Analysis

CS Outline Computer science at a crossroads Computer architecture vs. instruction-set architecture A few course details What computer architecture brings to table

CS CS136: Administrivia Instructor:Geoff Kuenning Office: Olin AIM: ProfKuenning Office Hours: See web page Class:MW, 1:15-2:30 Text:Computer Architecture: A Quantitative Approach, 4th Edition (Oct, 2006) Web page: First reading assignment: Chapter 1 for today and Monday

CS Graded Work Still somewhat in flux Rough plan: –Written homeworks (~15%) –One midterm (~35%) –Final project (~45%) –Participation (~5%)

CS CS 136 Course Focus Understanding the design techniques, machine structures, technology factors, evaluation methods that will determine the form of computers in 21st Century Technology Programming Languages Operating Systems History Applications Interface Design (ISA) Measurement & Evaluation Parallelism Computer Architecture: Organization Hardware/Software Boundary Compilers Reliability Power/Green

CS Project Options Recreate results from research paper to see –If they are reproducible –If they still hold Survey research papers on chosen topic –Compare and contrast –Conclude which approach is better Propose and evaluate new design element Detailed review of an architecture –Interesting choices –Mistakes that were made Propose your own project that is related to computer architecture

CS Project Details Individual or pair (prefer pair; must get approval to work alone) Project must be approved by instructor Preliminary results due as term goes along Final presentation and reports

CS Outline Computer science at a crossroads Computer architecture vs. instruction-set architecture A few course details What computer architecture brings to table

CS What Computer Architecture Brings to Table Other fields often borrow ideas from architecture Quantitative Principles of Design 1.Take advantage of parallelism 2.Principle of locality 3.Focus on the common case 4.Amdahl’s law 5.The processor performance equation Careful, quantitative comparisons –Define, quantify, and summarize relative performance –Define and quantify relative cost –Define and quantify dependability –Define and quantify power Culture of anticipating and exploiting advances in technology Culture of well-defined interfaces that are carefully implemented and thoroughly checked

CS ) Taking Advantage of Parallelism Increasing throughput of server computer via multiple processors or multiple disks Detailed HW design –Carry-lookahead adders use parallelism to speed up computing sums from linear to logarithmic in number of bits per operand –Multiple memory banks searched in parallel in set-associative caches Pipelining: overlap instruction execution to reduce the total time to complete an instruction sequence. –Not every instruction depends on immediate predecessor  executing instructions completely/partially in parallel possible –Classic 5-stage pipeline: 1) Instruction fetch (Ifetch), 2) Register read (Reg), 3) Execute (ALU), 4) Data memory access (Dmem), 5) Register write (Reg)

CS Pipelined Instruction Execution I n s t r. O r d e r Time (clock cycles) Reg ALU DMemIfetch Reg ALU DMemIfetch Reg ALU DMemIfetch Reg ALU DMemIfetch Reg Cycle 1Cycle 2Cycle 3Cycle 4Cycle 6Cycle 7Cycle 5

CS Limits to Pipelining I n s t r. O r d e r Time (clock cycles) Reg ALU DMemIfetch Reg ALU DMemIfetch Reg ALU DMemIfetch Reg ALU DMemIfetch Reg Hazards prevent next instruction from executing during its designated clock cycle –Structural hazards: attempt to use the same hardware to do two different things at once –Data hazards: Instruction depends on result of prior instruction still in the pipeline –Control hazards: Caused by delay between the fetching of instructions and decisions about changes in control flow (branches and jumps).

CS ) The Principle of Locality The Principle of Locality: –Program accesses a relatively small portion of the address space at any instant of time. Two different types of locality: –Temporal Locality (Locality in Time): If an item is referenced, it will tend to be referenced again soon (e.g., loops, reuse) –Spatial Locality (Locality in Space): If an item is referenced, items whose addresses are close by tend to be referenced soon (e.g., straight-line code, array access) Last 30 years, HW relied on locality for memory perf. P MEM $

CS Levels of the Memory Hierarchy CPU Registers 100s Bytes 300 – 500 ps ( ns) L1 and L2 Cache 10s-100s K Bytes ~1 ns - ~10 ns $1000s/ GByte Main Memory G Bytes 80ns- 200ns ~$100/ GByte Disk 10s T Bytes, 10 ms (10,000,000 ns) ~$1 / GByte Capacity Access Time Cost Tape infinite sec-min ~$1 / GByte Registers L1 Cache Memory Disk Internet or Tape Instr. Operands Blocks Pages Files Staging Transfer Unit prog./compiler 1-8 bytes cache cntl bytes OS 4K-8K bytes user/operator Mbytes Upper Level Lower Level faster Larger L2 Cache cache cntl bytes Blocks

CS ) Focus on the Common Case Common sense guides computer design –Since it’s engineering, common sense is valuable In making a design trade-off, favor the frequent case over the infrequent case –E.g., Instruction fetch and decode unit used more frequently than multiplier, so optimize it 1st –E.g., If database server has 50 disks / processor, storage dependability dominates system dependability, so optimize it 1st Frequent case is often simpler and can be done faster than the infrequent case –E.g., overflow is rare when adding 2 numbers, so improve performance by optimizing more common case of no overflow –May slow down overflow, but overall performance improved by optimizing for the normal case What is frequent case and how much performance improved by making case faster => Amdahl’s Law

CS ) Amdahl’s Law Best you could ever hope to do:

CS Amdahl’s Law Example New CPU 10X faster I/O-bound server, so 60% time waiting for I/O Apparently, it’s human nature to be attracted by 10X faster, vs. keeping in perspective it’s just 1.6X faster

CS Amdahl’s Law in Reality John Ousterhout (of TCL fame): “Why Aren’t Operating Systems Getting Faster as Fast as Hardware?”, Usenix Summer Conference, 1990 –Conclusion: we’re I/O-bound –Note that CS136 doesn’t really address this issue …and you wonder why I’m a file systems geek!

CS ) Processor Performance Equation CPU time= Seconds = Instructions x Cycles x Seconds Program Program Instruction Cycle CPU time= Seconds = Instructions x Cycles x Seconds Program Program Instruction Cycle Inst Count CPIClock Rate Program X Compiler X (X) Inst. Set. X X Organization X X Technology X inst count CPI Cycle time Big-O Still Matters!

CS What’s a Clock Cycle? Old days: 10 levels of gates Today: determined by numerous time-of-flight issues + gate delays –Clock propagation, wire lengths, drivers Latch or register combinational logic

CS And in conclusion … Computer Architecture >> instruction sets Computer Architecture skill sets are different –5 Quantitative principles of design –Quantitative approach to design –Solid interfaces that really work –Technology tracking and anticipation Computer Science at the crossroads from sequential to parallel computing –Salvation requires innovation in many fields, including computer architecture Read Chapter 1, then Appendix A