Chapter 6: Learning Lecture 8&9. Learning Outcomes Describe the learning process according to classical conditioning. Describe the learning process according.

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Presentation transcript:

Chapter 6: Learning Lecture 8&9

Learning Outcomes Describe the learning process according to classical conditioning. Describe the learning process according to operant conditioning. Describe cognitive factors in learning.

Truth or Fiction?  A single nauseating meal can give rise to a taste aversion that lasts for years.  Psychologists helped a young boy overcome his fear of rabbits by having him eat cookies while a rabbit was brought closer and closer.

Truth or Fiction?  During World War II, a psychologist created a missile that would use pigeons to guide the missile to its target.  Slot machine players pop coins into the machines most rapidly when they have no idea when they might win.

Truth or Fiction?  You can train a rat to climb a ramp, cross a bridge, climb a ladder, pedal a toy car, and do several other tasks – all in proper sequence.

Truth or Fiction?  You have to make mistakes to learn.  Despite all the media hoopla, no scientific connection has been established between violence in the media and real-life aggression.

1. What is Learning? A relatively permanent change in behavior, knowledge, capability, or attitude that is acquired through experience and cannot be attributed to illness, injury, or maturation. Behaviorist Perspective –A relatively permanent change in behavior that arises from practice or experience Cognitive Perspective –Mental change that may or may not be associated with changes in behavior

2. Classical Conditioning Basic types of learning: CC; OC CC-Simple form of associative learning that enables organisms to anticipate events, or to associate one stimulus with another. –Previously neutral stimulus (CS) comes to elicit the response evoked by a second stimulus (UCS) as a result of repeatedly being paired with the second stimulus (e.g., thunder storm)

3. Contribution of Ivan Pavlov While studying salivation in dogs, Pavlov “happened” upon the principles of conditioning Reflex- involuntary response to a particular stimulus can be unlearned (or unconditioned) and learned (or conditioned) through association Unconditioned Reflexes - food (UCS) -salivations (UCR) -loud noise -startle response -light in eye -contraction of pupil -puff of air in eye -eyeblink response

PLAY VIDEO Features and Phases of Classical Conditioning

4. Stimulus and Response in Classical Conditioning Unconditioned stimulus (UCS) Unconditioned response (UCR) Orienting response Conditioned stimulus (CS) Conditioned response (CR)

5. A Schematic Representation of Classical Conditioning

6. Taste Aversion students learn the concept on their own Example of classical conditioning Adaptive; motivate organism to avoid harmful foods Only one association may be required; time between unconditioned and conditioned stimulus can occur hours apart

7. Extinction and Spontaneous Recovery Extinction –CS no longer followed by an UCS - no longer elicits CR Spontaneous Recovery –CS once again elicits CR –A function of time that has elapsed since extinction occurred

8. Generalization and Discrimination Generalization –Tendency for CR to be evoked by stimuli similar to the stimulus to which the response was conditioned Discrimination –CR evoked by limited range of stimuli due to pairing only the limited stimulus with the US

9. Higher-Order Conditioning Previously neutral stimulus becomes a conditioned stimulus after being repeatedly paired with a stimulus that has already become a conditioned stimulus –Condition dog to salivate to tone –Repeatedly pair light with tone –Light evokes salivation

10. Classical Conditioning of Emotional Responses Little Albert conditioning for fear –Counterconditioning –Flooding –Systematic desensitization

PLAY VIDEO Little Albert

11. Classical Conditioning in Everyday Life

Operant Conditioning: Learning What Does What to What

12. Operant Conditioning Learn to do, or not do, things based on the consequences of the behavior Thorndike ( )- the law of effect states that the consequence, or effect, of a response will determine whether the tendency to respond in the same way in the future will be strengthen or weakened. (puzzle box experiment with a cat) Behavior operates on, or manipulates, the environment Voluntary responses are acquired or conditioned

13. B.F. Skinner’s Contributions Skinner focused on measurable behaviors –Behavior modification and programmed learning Skinner box –Experimental conditions can be maintained

PLAY VIDEO Rat in a Skinner Box

14. Types of Reinforcements Reinforcer is any stimulus or event that increases the probability that responses preceding it will be repeated Positive reinforcer –Increase probability behavior will occur when it is added (the money you get when you use the correct ATM procedure is positive R Negative reinforcer –Increase probability behavior will occur when it is removed (turn the air conditioner to avoid the heat)

Positive Versus Negative Reinforcers

15. Immediate versus Delayed Reinforcers Immediate reinforcers are more effective than delayed –Short-term consequences are more of incentive than long-term

16. Primary and Secondary Reinforcers Primary reinforcer effective because of biological makeup of organism –Food, water, warmth, pain (negative reinforcer) Secondary reinforcer acquire value through association with established reinforcers –Conditioned reinforcers –Money – learn it may be exchanged for primary reinforcer

17. Extinction and Spontaneous Recovery in Operant Conditioning Extinction –Learned responses are extinguished after repeated performance without reinforcement (we may get frustrated or even rage, e.g. vending machine, etc) Spontaneous Recovery –Occurs as a function of time

18. Reinforcers versus Rewards and Punishment Reinforcers are known by their effect (increase response) Rewards are pleasant events that affect behavior (are known by how they feel) Punishment are aversive events that decrease the frequency of the behavior they follow

19. Negative Reinforcers Versus Punishment

20. Generalization and Discrimination Generalization in Operant Conditioning, the tendency to make the learned response to a stimulus similar to that for which the response was originally reinforced (e.g., Daddy!) Discriminative stimulus that indicates whether behavior will be reinforced –Behavior not reinforced will be extinguished

21. Schedules of Reinforcement Continuous reinforcement –Most rapid acquisition –Most easily extinguished Partial reinforcement (slot machine type)- -- S ome, but not all responses are reinforced There are 4 basic schedules: FI, VI and FR, VR

22. Interval Schedules of Reinforcement Fixed-interval schedule (FI)- e.g., salary –Fixed amount of time –Response rate falls off after each reinforcement and then picks up as reinforcer approaches Variable-interval schedule (VI) –Unpredictable time elapses –Steadier but lower response rate (than fixed-interval) e.g., random Drug testing

23. The Fixed-Interval Scallop

24. Ratio Schedules of Reinforcement Fixed-ratio schedule (FR) –Fixed # of correct responses (farm) –High response rate; higher immediately after reinforcement Variable-ratio sch. (VR) –Unpredictable number of correct responses –High response rate (Casino) Based on average ratio

25. Shaping Reinforce progressive steps toward the behavioral goal, used for teaching complex behaviors –As training proceeds, reinforce successive approximations of the goal (e.g., table manners, disruptive kids in class) Superstitious behaviors (Skinner’s pigeons, rewarded every 15 sec. regardless of their behavior)

26. Applications of Operant Conditioning Biofeedback Training (control autonomic system) Behavior Modification Programmed Learning

Cognitive Factors in Learning: mental structures, schemas, templates, & info processing

27. Latent Learning and Cognitive Maps Edward Tolman Rats formed a cognitive map Learning was hidden, or latent, until food motivated them

28. Observational Learning Acquire skills by observing others (Bandura) –Paying attention to the behavior is sufficient –Learning may be latent Model – person who engages in response that is imitated –Model’s age, status power, etc. –Modeling effect (math problems) –Inhibitory effect (slow down, when we see a cop) –Vicarious reinforcement

29. Violence in the Media and Aggression Bandura and colleagues classic study of media violence – Bobo and preschool children –Children who saw aggressive model showed significantly more aggressive behavior toward the doll themselves

30. Consensus on the Effects of Violence in the Media Depictions of violence contribute to aggression –Observational learning –Disinhibition (can get away w/it) –Increased arousal –Priming of aggressive thoughts and memories –Habituation (used to) Circular relationship between exposure to media violence and aggressive behavior

31. What Are the Connections Between Media Violence and Aggressive Behavior?