Curling Strategy An unsanctioned, unofficial, un-censored collection of half-baked concepts by a confirmed curling amateur John Falkingham
Outline Basic Concepts Getting Started Playing Out the End Strengths and Weaknesses Missing on the “pro-side” It’s a Team Game – A role for everybody Strategies for Beating the Clock
Basic Concepts With the hammer, Try to score two points Anything more is a bonus Without the hammer, Try to steal one point Or at least keep your opponent to only one point Be patient Don’t get greedy Big ends happen by themselves
Basic Concepts With the hammer, Play to the wings Play in the rings
Hammer
Basic Concepts With the hammer, Play to the wings Play in the rings Without the hammer, Play to the centre Control the front of the house
? Hammer
Getting Started Lead stones determine how the rest of the end will play out Without the hammer: –1 st stone should be in front of the house straddling the centre line
Hammer
Getting Started Lead stones determine how the rest of the end will play out Without the hammer: –1 st stone should be in front of the house straddling the centre line With the hammer: –If you get the chance, corner guard
Hammer
Getting Started Lead stones determine how the rest of the end will play out Without the hammer: –1 st stone should be in front of the house straddling the centre line With the hammer: –If you get the chance, corner guard –If not, corner guard or top of the 4 foot
Hammer
Playing Out the End After the first two stones, the possibilities are limitless Remember your basic strategy With the hammer, Play to the wings, Play in the rings Without the hammer, Play to the centre, Control the front … but don’t be a slave to it Take advantages of your opponent’s miscues
Hammer
Playing Out the End With the hammer –Get rid of the centre guards as soon as you can those are the stones that will permit your opponent to steal the end Without the hammer –Keep putting up centre guards Control the front Don’t go for the house too early
Hammer
Playing Out the End Opponents rocks behind the T-line are your friends –Don’t be too eager to take them out – especially if you don’t have the hammer –Use the “freeze”
Hammer
Strengths and Weaknesses Know your team – play to their strengths If you don’t know your team, draws are generally better than take-outs –Takeouts require skip and shooter to be in sync – there are many ways to miss If a take-out misses, that’s all there is –Draws require shooter to find the right weight and skip to find the right broom – but separately A missed draw can often still be useful
Strengths and Weaknesses If you are going to play a draw game, commit to it –Don’t go after the flobs –It takes nerves and patience – and occasionally you’ll lose a big end and a bid game
Hammer
Pro-Side Misses Nobody’s perfect –Missing on the “pro” side means erring in a way that does the least damage
Hammer