10.2 Properties of Light and Reflection

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Presentation transcript:

10.2 Properties of Light and Reflection (Page 411) All light, regardless of its source, behaves in the same way. In a natural setting such as the one below, the light that allows us to see the scene originated at the Sun. The light rays travelled through several different media and then reflected off all of the visible objects in the picture on the way to our eyes. Reflection is the change in direction of a light ray when it bounces off a surface. In diagrams, rays are straight lines with arrowheads that show the direction in which light rays are travelling. A medium is the substance through which light travels. Copyright © 2010 McGraw-Hill Ryerson Ltd.

Ray Tracing / Shadows (Page 412) Rays can be used to predict the location, size, and shape of the shadows of objects. Shadows represent areas on the screen that are receiving fewer or no rays of light. The size of the object that is blocking the rays of light and its distance from the light source affect the size of the shadow that is cast. Copyright © 2010 McGraw-Hill Ryerson Ltd.

Laws of Reflection (Page 412) Fermat’s Principle states that light follows the path that takes the least amount of time (“light travels in a straight line”). The Laws of Reflection can be derived from this principle. To understand the Laws of Reflection, the following terms must be understood: An incident ray is a ray of light that travels from a light source towards a surface. The normal is a line that is perpendicular to a surface where a ray of light meets the surface. The angle of incidence is the angle between the incident ray and the normal in a ray diagram. A reflected ray is the ray that begins at the point where the incident ray and the normal meet (where the incident ray hits the surface). The angle of reflection is the angle between the reflected ray and the normal in a ray diagram. Copyright © 2010 McGraw-Hill Ryerson Ltd.

Laws of Reflection (Page 412) Copyright © 2010 McGraw-Hill Ryerson Ltd.

Drawing Ray Diagrams (Page 413) The following steps should be followed when drawing a ray diagram. Copyright © 2010 McGraw-Hill Ryerson Ltd.

Reflection Characteristics Attitude (a.k.a. Orientation) Type Upright Inverted Size Real Virtual Laterally Inverted Location Enlarged Same At a particular point (i.e. at C, f<di<2f, di=do, etc. Opposite side Same side Reduced Copyright © 2010 McGraw-Hill Ryerson Ltd.

Ray Diagrams and Plane Mirrors (Page 415) In general, an image observed in a mirror has four characteristics: its location (closer than di<do, farther than di>do, or the same distance as the object to the mirror di=do) orientation (upright, inverted or laterally inverted) size (same size, larger than, or smaller than the object) type (real image or virtual image) You can predict these characteristics by drawing a ray diagram. Copyright © 2010 McGraw-Hill Ryerson Ltd.

Type Real - image appears in front of the mirror (could be projected onto a screen) Virtual - image appears behind the mirror

Size a) Enlarged - image is larger than the object b) Reduced - image is smaller than the object c) Same - image is the same size as the object a) b) c)

Orientation MIRROR MIRROR MIRROR MIRROR a) Upright - image is right-side up b) Inverted - image is upside-down c) Laterally Inverted - image is flipped horizontally a) MIRROR b) MIRROR MIRROR c) MIRROR

Location Image is located on the same side of the mirror Image is located on the opposite side of the mirror Image can also be located at a specific point (e.g. at centre of curvature, f<di<2f, etc.) Note: image location will always be di=do for plane mirrors

Images in Plane Mirrors (Page 414) When examining the image produced by an object’s reflection in a mirror, the object is called the object and the reflection is called the image. Using the Laws of Reflection, you can predict where the image will be and what the image will look like. A plane mirror is a mirror with a flat, reflective surface. A virtual image is an image formed by rays that appear to be coming from a certain position but are not actually coming from this position. The image does not form a projection on a screen. Copyright © 2010 McGraw-Hill Ryerson Ltd.

for reflections in a plane mirror Ray Diagrams for reflections in a plane mirror

Step 1 Identify the top and the bottom of the object (label these “A” and “B”)

Step 2 Draw a line from point A that is perpendicular to the mirror

Step 3 Draw an incident ray (starting at point A) Draw a “normal” where the incident ray hits the mirror Use a protractor to draw a reflecting ray (Remember that i = r )

Step 4 Extend line A to point Ai (equidistant from point A on the other side of the mirror) Connect point Ai to your reflection ray

Step 5 Repeat steps 2-4 for Point B

Locating an Image in a Plane Mirror Using a Ray Diagram (Page 416) Copyright © 2010 McGraw-Hill Ryerson Ltd.

Locating an Image in a Plane Mirror Using a Ray Diagram (Page 416) Copyright © 2010 McGraw-Hill Ryerson Ltd.

Try it!

Reflection and Stealth Technology (Page 417) The shape of and surface coatings on stealth aircraft absorb and reflect radar waves so that only a few of the waves reach the ground radar station. This renders the aircraft virtually invisible. Copyright © 2010 McGraw-Hill Ryerson Ltd.

Concepts to be reviewed: Section 10.2 Review (Page 418) Concepts to be reviewed: defining a ray and how it can be used to describe light an understanding of the Laws of Reflection and how they can be represented using ray diagrams how ray diagrams can be used to locate images in a plane mirror the four characteristics of an image reflected in a plane mirror Copyright © 2010 McGraw-Hill Ryerson Ltd.