Good Morning From Malaysia!. By: Ratnavathy Ragunathan (Malaysia)

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Presentation transcript:

Good Morning From Malaysia!

By: Ratnavathy Ragunathan (Malaysia)

LEARNERS ENGAGED? MOTIVATED? HOW??

Why do we NEED to play games in the ELT classroom? Stealth learning Sustain learner interest, engagement, motivation Creates context for useful and meaningful language usage Positive influence on cognitive and affective processes Improves classroom dynamics Use English in an effective, flexible and communicative way

What are the types of language games? Card games Crossword puzzles Board games Games with Technology Collaborative games Hunts (treasure hunts) Games with flashcards Number games Alphabet games Memory games

Presenting to you our very own version of D’ Amazing Race!

D’ Amazing Race : A Brief Introduction Proficiency Level : Pre-Intermediate and Above Activity Type : Competitive Game Total No. Of learners : 60 (with 3 – 4 per team) Learner Age : 16 and above Skills Focused : i) All 4 language skills ii) Soft skills -> problem-solving and critical thinking -> collaboration and teamwork -> planning and strategizing -> confidence development Time : 2 – 4 hours (depending on task setting)

D’ Amazing Race : The Planning Process 1.Select the project team - ask co-teachers OR - ask other teachers OR - ask learners from a higher proficiency level (E.g.: If participants  Pre-Intermediate Team members  Advanced)

D’ Amazing Race : The Planning Process 2. Decide on the route and checkpoint locations. Tips : a) Select well-known checkpoints or locations. - large, spacey areas - depending on the type of task b) Select checkpoints that are consecutively located along the race’s route. University Ground Checkpoint

D’ Amazing Race : The Planning Process Number of project team members “more or equal to” number of checkpoints

D’ Amazing Race : The Planning Process 3. Setting of tasks NON-LANGUAGE TASKSLANGUAGE TASKS a)Location Clues Riddle checkpoint location b) Treasure Clues i) treasure photos Riddle treasure = photo using camera ii)treasure items Riddle treasure = item obtained/bought Refers to language tasks that need to be completed at each checkpoint. Creative writing Mini-presentation Cross-word puzzles tongue twisters Cooking stint

D’ Amazing Race : The Planning Process Sample location : The morning awakes you, bright and shiny, But there you stand, tired and sleepy, And you think of a tasty sip at the place that flies, A place where you go for cakes and pies.

D’ Amazing Race : The Planning Process Sample treasure : Treasure Photo Your next venue is an important place, A place brimming with knowledge and wisdom, With open arms for young and old, And sometimes even to fill your boredom. Note : Take a photo of your team at the entrance Treasure Item You had a long day with classes and friends, And you feel the need to quench your thirst, Not coffee, not tea, not fruit juice blends, But “healthy and clear” for sure, comes first! Note : Buy “a pair” of the treasure

D’ Amazing Race : The Planning Process 4. Other tasks: a) Selection and briefing of the Cluemasters 1 checkpoint = 1 or 2 Cluemasters b) Briefing of race participants - allocation of learners per team, team name, team leader - summary of race - assembling time - compulsory items (pen, phone camera, clipboard) - appropriate clothing - rules and regulations of the race (checkpoints, clues…) DAY(S) BEFORE THE RACE

D’ Amazing Race : The Planning Process 4. Other tasks: c) Preparation of gifts / certificate of participation d) Final meeting : organizing team e) Printing of : - Task Completion Sheet - Location Clues - Treasure Clues - Checkpoint language tasks f) Final check on locations DAY(S) BEFORE THE RACE

D’ Amazing Race : The Execution Before flagging of the race Cluemaster are at checkpoints - location clue - treasure clues - language tasks Remind teams: - Start / End point - Task Completion Sheet - stationery and other necessary items - concept check on previous briefing 

D’ Amazing Race : The Execution

D’ Amazing Race : The Planning Process 5. The Race LOCATION 1 Cluemaster(s) Language Task 1 LOCATION 2 Cluemaster(s) Language Task 2 LOCATION 3 Cluemaster(s) Language Task 3 LOCATION 4 Cluemaster(s) Language Task 4 LOCATION 5 Cluemaster(s) Language Task 5 Start / End Point

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