Andrei Dementjev COO, Fortumo. Platforms  New smartphone sales in Q2 2011  Every second smartphone sold is running Android.

Slides:



Advertisements
Similar presentations
How To Make Money In the Mobile Apps Business Mobile Monday Lansing March 26 th 2012.
Advertisements

ECommerce Success Strategies A Lunch and Learn Seminar Presented by Patrick Bieser Sr., President Northwoods Software.
Welcome! Presenter: Sam Foster. Major Topics To Be Covered In This Presentation Content Management System Amazon and eBay Integration Shopping Networks.
1 Company Proprietary and Confidential Copyright Info Goes Here Just Like This The Reinvention of Facebook Presented By Joseph Sok To: Facebook Boards.
Casual Games Alawar Audience Summer School July 2011 Natalia Postnikova.
Second Presentation —HTC Analysis Professor:黃光渠
Why China is the Next Mobile Gaming Frontier? Chris Shen Vice President The9 Limited (Nasdaq: NCTY)
The Rapid Growth of Android Market in China Challenges & Opportunity For Western Game Developers Gary Chang SVP & GM Renren Game USA.
ITEC0722: Mobile Business and Implementation: Mobile Applications Suronapee Phoomvuthisarn, Ph.D.
ESTABLISH YOUR MARKETING GOALS. WE'LL TAKE CARE OF THE REST. Business proposal 2015.
1.Fill out the App Intro: Gallery Walk worksheet QOtD: How can an app make MONEY ?
Rapid Mobile Development Enterprises are having a tough time keeping up with the demand for mobile apps. With these growing demands, businesses are expecting.
Ali Al Saqqa General Manager, MEA Your MOBILE Strategy!
Mobile Monetization. TIMWE at a glance 2 Overview Offered Solutions 3 TIMWE Solutions TIMWE Services Mobile Marketing Mobile marketing campaigns and.
Best games in the world are free!. Agenda 1. About Game Insight 2. Why Android 3. Market Opportunity 4. Emerging Markets 5. Secrets to success.
Mobile Game Development in the West vs. East Luke Stapley – Cross Platform Please view my notes for more information.
SD1230 Unit 8 The Mobile Landscape. Course Objectives During this unit, we will cover the following course objectives: – Identify the characteristics.
UFCFX5-15-3Mobile Device Development Commercial Trends and Competitive Initiatives.
How To Distribute & Monetize Your HTML5 Games Alexander Krug, Founder & CEO SOFTGAMES Mobile Entertainment Services GmbH
8/21/20151 World’s Largest Independent Mobile Ad Network The Economics of Building an Advertising Supported App Business Sridhar Ranganathan VP Product.
Welcome! Presenter: Sam Foster. Major Topics To Be Covered In This Presentation Content Management System Amazon, eBay, and Gun Broker Integration Shopping.
AACS COMPETITION Nikki Novakovic Joshua Sumura RMIT University Convenience Store Innovation.
Introduction to OpenXcell & AppN2O
360PI Consultants: Marta Maria Godoy Luis Fernando Barillas Jose Andres Mendez Edgar Escriba.
Sectoral Analysis : Mobile Application Industry Submitted By : Sagar Deshmukh Birla Institute of Management Technology (BIMTECH )
Smartphones Adrián Preciado. Smartphones Index 1.iPhone OS 1.1Pros 1.2Cons 1.3Different iPhones 1.4 App Store 2.Android 2.1Pros 2.2Cons 2.3 Some phones.
A Closer Look at the Mobile Advertising Market in the Middle East
1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks.
The future of casual games is Smartphones & Tablets Vlad Suglobov, CEO & Co-Founder.
Best Practices in Free-to-Play Casual Connect-Europe 2013 Chris Williams, VP & GM of F2P at Big Fish.
E-Commerce and the Entrepreneur
Holistic Mobile Game Development with Unity 2015 Taylor & Francis. All rights Reserved.
1 Powering the Mobile Internet Anil Malhotra May 3,
Gewben Wu, GM, Fortumo Asia How to make your game successful Globally.
Business Blapps Mastermind Sales Training and Meeting #1.
Smart Phones Deserve Smarter Content. Overview 1. What is Handango InHand? 2. How do I get my apps sold through InHand? 3. How can I get my own developer.
Pricing Strategies for iOS Applications
Serving a Global Audience Brian Oh Director, Business Development.
Monetization Strategies for Windows 8 Games Shai Hinitz Sr. Program Manager Windows PC Planning & Ecosystem.
Apple Pay Breakfast briefing 6 October Apple Pay now accepted In store In-app purchases Transport for London.
Navigating Mobile Ecosystems Throughout Asia David Kim, CEO & co-founder.
Virtual Goods, Morning Coffee and Location How This Mix Can Help You Retain and Monetize Iryna Liashchuk Head of Marketing at Zigi.
Driving Business Online Wed 15 August 2012 Canberra Online Business in Australia (PayPal Market Research)
Apple Pay Breakfast briefing 6 October Apple Pay now accepted In store In-app purchases Transport for London.
Free To Play Mobile Monetization 2.0 Brian Sapp Director, Developer Partnerships.
What’s a mobile app? A mobile app is a software program you can download and access directly using your phone or another mobile device, like a tablet.
Restaurants & Mobile Why Your Restaurant Needs A Mobile Experience.
1 Company Proprietary and Confidential Copyright Info Goes Here Just Like This PRESENTATION: Facebook’s Revolution JUNE 2012 Company Proprietary and Confidential.
Technovation Lesson: Entrepreneurship Lesson 6. Agenda Topics: –Introduction to Entrepreneurship –Building a Business Parts of a Business Model Case Study:
February 2013 Thriving in the Mobile First Economy Richard Firminger, GM, EMEA.
Game Monetisation Fundamental Strategies in use Today.
If you are thinking about developing mobile application for your customer, this is an important aspect to consider the platform.
MarketsandMarkets Presents M Commerce Market worth $467.3 Billion in 2019
#msdevcon Community Track Monetisation 2.0 How to make money with your app Martin Krček CEO, ZERO ZONE creative.
Preparing Your Apps for Publication Test your app thoroughly on a variety of devices. The app might work perfectly using the emulator on your.
Innovative User Acquisition Channels Enriching Mobile Customer Journey Engage with over 50M global unique users each month.
Mobile Wallet and Payment Market to Global Analysis and Forecasts by Application, Payment Mode and Service Providers No of Pages: 150 Publishing.
Mobile Wallet and Payment Market to Global Analysis and Forecasts by Application, Payment Mode and Service Providers No of Pages: 150 Publishing.
Mobile Wallet and Payment Market to Global Analysis and Forecasts by Application, Payment Mode and Service Providers No of Pages: 150 Publishing.
GLOBAL MOBILE ANALYTICS MARKET BY MANUFACTURERS, COUNTRIES, TYPE AND APPLICATION, FORECAST TO 2022 Published By -> Global Info Research Published-> June.
Declined mobile phone giant
mCommerce & Monetization
The Good, The Bad, The Ugly
Chapter 15: App Monetization Strategies
Choosing The Correct Price Point While Selling.
Global Market Insights, Inc.
Common App Expenses Variable Expenses Commission to distribution platforms (Apple App Store/Google Play) Fixed Expenses Server hosting when app requires.
Global Mobile Payments Arun Pattabhiraman SmartPay™
Introducing the Windows Store
Presentation transcript:

Andrei Dementjev COO, Fortumo

Platforms

 New smartphone sales in Q  Every second smartphone sold is running Android.

 Smartphones in US (July 2011, comScore mobilens)  iOS and BlackBerry are installed on 49% of US smartphones

Nearly 83% of app store revenues are made on iOS.

 Glu Mobile: Android Revenues make only 1/10 of iOS revenues  Challenge: Why develop for other platforms if iOS is making most of the revenues?

 iOS has the highest level of competition by Distimo

 Rovio Angry Birds: Android revenue = iOS revenue  Answer: Every platform can bring you money  Keywords: competition, experience, expertise, strategy

Going Global  Challenge: Developers are only aiming at established and rich markets like US and Western Europe

 Android sales in 2011  40% of smartphones are sold in Asia-Pacific

 America: 29% vs Asia 70% vs EMEA 31%

 Answer: You should have a monetization strategy for every region.  Asia Pacific  USA  Western Europe  Middle East  Latin America  Eastern Europe  CIS  Africa

App stores

 Challenge: Developers are ignoring alternative app stores

 Alternative stores:  Opera Mobile App Store  GetJar  Appia (Pocketgear)  AndAppStore  Handango  OnlyAndroid  Insyde Market  Amazon App Store  SlideME  Appoke  YAAM  Regional stores:  Andronavi (Japan)  Wandoujia (China)  Appchina (China)  Fasmicro App Store (Africa)  HiAPK (China)  Operator stores:  Vodafone Live!  OrangeWorld  O2 Active  Manufacturer stores:  HTC Market  Samsung Apps  LG smartWorld  Shop4Apps (Motorola) and many more downloads on GetJar only

Premium vs Freemium  Challenge: Developers rely on premium distribution models.

 Percentage of free apps:

 Why Premium is bad?  App stores are full of low quality apps  App purchase is an investment  Cultural differences  Weak and non effective billing solutions  Free competitors  Limited distribution options  Piracy

 Why Freemium is good?  More downloads  Target long tail (just like offers)  People are used with free apps  Ability to adjust to different ability to pay  Better global reach  More distribution options  Lower dependence from app stores  Piracy

 75% of top 100 grossing iOS apps are games  65% of them are freemium  Answer: Avoid selling your games and use Freemium models!

Earn money from free games  Mobile ads  Offers  In-game purchases  Sponsorships and special deals

Mobile ads $15 billion in 2011.

 Challenge: Mobile ads makes my game slow and ugly.  Answer: Do it smart!  What's critical:  Ad coverage  Respect low-end devices  Try different advertisers  Think about UI and design  Place ads on loading screens

Mobile offers A great way to monetize non-paying users.

 Pros:  great for monetizing non paying users  global reach  Cons:  be careful with what you offer  you may be promoting competitors  don't overload your game by offers  don't replace payments with offers!

In-app purchases  What can be sold?  virtual credits  extra levels  trial version activation  extra features  personalization  banner-free version (weak)

 Consumable goods (virtual credits) 68% of in-app purchases

 Challenge: Developers are using ineffective payment methods

 In-app payment methods:  App store billing (Google checkout) – mostly credit card based, high store margins.  Mobile operator billing (direct billing, premium sms) – good coverage and conversion rates, low revenue shares.  Credit cards (Visa, Mastercard) – bad coverage, high revenue shares, kills conversion rate.  Paypal – works in limited number of the countries  Prepaid cards, kiosks and vouchers – low conversion rates  Direct debit and others...

or  Answer Analyze your user base and select the most suitable payment method and additional methods if needed.

 Challenge: Bad user experience during payment flow vs

 In-app payment is impulsive  Every new screen kills conversion by 10-15%  Customers are not yet familiar with mobile purchases  Payment should look secure  Answer: Golden rules of in-app payment: the user should reach to the payment with a maximum of 3 clicks.

 Challenge: Developers ignore small details. Currency Localization Terms and conditions Operator/billing provider logos (+ 15% conversion) Helpdesk and customer care Track user reviews and comments A/B testing

 Answer: Make your payment flow perfect!

 Challenge: Wrong game balance  Game is too difficult => they leave before buying  Game is too easy => they don’t need to buy  Too few free levels => they are not yet addicted  Too many free levels => they had enough  Answer: Develop the perfect balance for introducing paid content.

 Challenge: Wrong pricing policy $2 in USA $2 in China  Answer: Adjust the prices according to purchasing power.

 Challenge: Lack of offline mode support. According to Localytics, 15% of mobile apps are launched while offline.  Answer: Your game should be prepared to work and monetize while offline.

Спасибо! Andrei Dementjev skype: andrei.dementjev