Research teaching Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC.

Slides:



Advertisements
Similar presentations
The Budget The device that allocates the shortage of public money There is never enough money to do all the things people want done.
Advertisements

What is Design?. Engineering design is the communication of a set of rational decisions obtained with creative problem solving for accomplishing certain.
Identifying enablers & disablers to change
Research teaching Center for Engineering Learning and Teaching University of Washington April 2009 ME495 Mechanical.
Indiana State University Assessment of General Education Objectives Using Indicators From National Survey of Student Engagement (NSSE)
1 Problem Scoping in Design: Some Research Results Dr. Cynthia J. Atman, Dr. Ken Yasuhara, Dr. Deborah Kilgore Center for Engineering Learning and Teaching.
The Design Process. What is Design? What is a Design Process? Design Process Example.
Analyzing Shifts in Teacher Discourse and Mathematical Knowledge for Teaching Nanette Seago WestEd.
Using Data to Make Precision Statements Effective Schoolwide Discipline Implementers’ Forum Cathy Shwaery July 29, 2008.
EDGE™ Copyright © 2007 Rochester Institute of Technology All rights reserved.. Design, Fabrication, and Testing of a Novel, Automated, Remotely Operated.
Center for Engineering Learning and Teaching University of Washington April 2009 ME495 Mechanical Engineering Design.
Welcome to TC310 Spring 2004 Instructor: Jennifer Turns Teaching Assistants: Raina Richart Aaron Stroud.
ENGINEERING YOUR FUTURE
Y. Rong June 2008 Modified in Feb  Industrial leaders  Initiation of a project (any project)  Innovative way to do: NABC ◦ Need analysis ◦ Approach.
Design Process Overview
New Advanced Higher Subject Implementation Events
New Advanced Higher Subject Implementation Events Design and Manufacture: Advanced Higher Course Assessment.
This Lesson Introduction to the ADDIE model Needs Analysis
Horizon Middle School June 2013 Balanced Scorecard In a safe, collaborative environment we provide educational opportunities that empower all students.
Center for Information and Communication Studies The Link Among Faculty Purposes of Reading, Information Seeking Patterns, Aspects of Use, Value and the.
The Upper-Level Writing Requirement Advising, Answering Student Questions, and Figuring It Out Ourselves.
STEMCenter for Teaching & Learning™ Engineering byDesign™
1 Portfolio Management – Agile How to plan like a VP Highsmith, Ch 12 CSSE579 Session 6 Part 2 One company’s software product portfolio.
Adolescent Literacy – Professional Development
Communications Tips for Teachers. Welcome! These tips were gathered from a variety of online resources available to help educators communicate about Common.
What is Engineering? Day 1: 6-12 STEM Integration MSTA Region 11 Teacher Center.
Problem Identification
Development of Pre-Service Teachers’ Questioning Practice Through Self- Analysis Stephanie B. Philipp University of Louisville and Melissa L. Shirley University.
Fundamentals of Evaluation for Public Health Programs ROBERT FOLEY, M.ED. NIHB TRIBAL PUBLIC HEALTH SUMMIT MARCH 31,
A GENERIC PROCESS FOR REQUIREMENTS ENGINEERING Chapter 2 1 These slides are prepared by Enas Naffar to be used in Software requirements course - Philadelphia.
Needs Assessment LIBM Needs Assessment  Consider this definition from Wikipedia:  “A needs assessment is a systematic process for determining.
Summer Fellowship Workshop For students interested in the: Wake Forest Research Fellowship Wake Forest Arts & Humanities Fellowship Richter Scholars Program.
Computer Science Department of 16 October 2012 Creating a Progression of Writing, Speaking & Teaming Learning Outcomes.
Family & Professional Networks in Disability Policy: A Qualitative Inquiry.
Dr. Jana Jagodick Polytechnic of Namibia, 2012 Project Management Chapter 2 Project Management Cycle.
Design Process Overview. What is Design? The word “design” is often used as a generic term that refers to anything that was made by a conscious human.
Gathering SoTL Evidence: Methods for Systematic Inquiry into Student Learning Renee A. Meyers Coordinator, UWS SoTL Leadership Site Faculty College, May.
Requirements Collection By Dr. Gabriel. Requirements A requirement is any function, constraint, or property that the system must provide, meet, or satisfy.
Making an Impact in a Diplomas Now Mathematics Classroom.
Design Process Overview. What is Design? The word “design” is often used as a generic term that refers to anything that was made by a conscious human.
CSE 102 Introduction to Computer Engineering What is Computer Engineering?
Inquiry Refers to the diverse ways in which scientists study the natural world and propose explanations based on the evidence derived from their work.
Engineering Design Process
How Students Learn College Teaching Institute Presenter: Monica McCrory The Graduate School.
GNET BRAINSTORMING. GNET INTRODUCTION.
® Forging new generations of engineers. Design Process Review.
The Interactive Media Industry Organisational Structures and Job Roles Research: Skillset.org.
Lecture 2. An Overview of Engineering Design JANUARY 2016 GE105 Introduction to Engineering Design College of Engineering King Saud University.
Stage 1 Integrated learning Coffee Shop. LEARNING REQUIREMENTS The learning requirements summarise the knowledge, skills, and understanding that students.
The Engineering Design Process
Chapter 1 MARKETING IS ALL AROUND US. The Scope of Marketing Marketing is activity, set of institutions, and processes for creating, communicating, delivering,
Design Process Overview. A design process is a systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions.
Evaluation / Usability. ImplementDesignAnalysisEvaluateDevelop ADDIE.
Management, Supervision, and Decision Making Chapter 2.
Investigate Plan Design Create Evaluate (Test it to objective evaluation at each stage of the design cycle) state – describe - explain the problem some.
How People Learn Engineering: Two Examples and A Call to Action Cynthia J. Atman Director, Center for Engineering Learning and Teaching Associate Professor,
An Overview of Engineering Design
Strategies That Support Differentiated Processing
What is human-centred design?
Strategies That Support Differentiated Processing
The value of a project-oriented approach to IT and how we do it in IBM
Writing to Learn vs. Writing in the Disciplines
Measuring Teaching Practices
An Overview of Engineering Design
Unit 6: Application Development
Building Academic Language
©Joan Sedita, Kinds of PD Follow Up ©Joan Sedita,
Common Measures 2.0 – Using the Surveys Arin Weidner
An Overview of Engineering Design
Accounting Discipline Overview
Presentation transcript:

research teaching Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Applying Design Research Findings in Engineering Classrooms Dr. Jim Borgford-Parnell Center for Engineering Learning and Teaching UW College of Engineering 1

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS 2 Center for Engineering Learning and Teaching research in engineering student learning Improve engineering teaching at UW research findings feedback about what works CELT is focused on two synergistic activities: research in engineering education and improving engineering teaching

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Session Agenda Present aspects of CELT and CAEE Design Research. Show some of the ways we’ve brought findings into engineering classrooms. Interact with participants on possible implications for engineering pedagogy and student learning. 3

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Engineering design is a systematic, intelligent process in which designers generate, evaluate, and specify concepts for devices, systems, or processes whose form and function achieve clients’ objectives or users’ needs while satisfying a specified set of constraints. 4 Source: Dym, et al. (2005). JEE 94(1).

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Acknowledgements Drawn from research by: Cindy Atman, Kate Deibel, Robin Adams, Monica Cardella, Allison Kang, Deborah Kilgore, Andrew Morozov, Susan Mosborg, Jason Saleem, Ken Yasuhara, and Jim Borgford-Parnell This work has been supported by grants from the National Science Foundation RED , DGE , EEC , REC , ESI , SBE , the LIFE Center, the GE Fund, the Ford Motor Company Fund, and the Boeing Company. 5

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS CELT Design Research What do freshmen and senior students’ engineering design processes look like? What do experts’ engineering design processes look like, and how do they compare with students? When do students and experts gather information in the design process? How much and what kinds of information do they gather?How broadly do they scope design problems? 6

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Playground Design Participant groups  Freshmen (n = 26)  Seniors (n = 24, from CE, IE, and ME)  Experts / Practicing professionals (n = 19) Solved “Playground Problem” thinking out loud Asked experiment administrator for information while solving the problem Took 2 – 3 hours 7

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Why a playground? 8

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Problem Statement: Design a Playground You live in a mid-size city. A local resident has recently donated a corner lot for a playground. Since you are an engineer who lives in the neighborhood, you have been asked by the city to design a playground. You estimate that most of the children who will use the playground will range from 1 to 10 years of age. Twelve children should be kept busy at any one time. There should be at least three different types of activities for the children. Any equipment you design must be safe for the children, remain outside all year long, not cost too much, and comply with the Americans with Disabilities Act. The neighborhood does not have the time or money to buy ready made pieces of equipment. Your design should use materials that are available at any hardware or lumber store. The playground must be ready for use in 2 months. 9

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Verbal Protocol Analysis 1. Record audio from think-aloud protocol 2. Transcribe audio 3. Segment into codable “chunks” of subject statements (reliability check) 4. Code transcript (reliability check) 5. Analyze to answer specific research questions 10

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Design Process Activities Derived from analysis of 7 engineering texts 11 Problem Definition Information Gathering Generation of Ideas Modeling Feasibility of analysis Evaluation Decision Communication Problem Scoping Developing Alternative Solutions Project Realization Design ActivitiesDesign Stages Identification of a Need Implementation

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS 12 Generic Design Model: A Linear Process? Communication Problem Definition Gathering Information Generating Ideas Decision Modeling Feasibility Evaluation

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS 13 Generic Design Process: An Iterative Process Problem Definition Gathering Information Communication Generating Ideas Decision Evaluation Modeling Feasibility

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Design Process Timelines 14 PD: Problem DefinitionFEAS: Feasibility Analysis GATH: Gathering InformationEVAL: Evaluation GEN: Generating IdeasDEC: Decision Making MOD: ModelingCOM: Communication Freshman (Quality Score = 0.45)

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Workshop Activity 1 Individually, take a few minutes to answer Activity 1 questions on the worksheet : 15 In the design process timelines shown on the worksheet, what similarities and differences do you see between the freshmen and senior engineering students? Do these similarities also involve the quality scores? How so?

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS 16 Workshop Activity 1.1 Now, discuss your answers with the person sitting next to you:

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Discussion 17 Freshman #1 (Quality Score = 0.37)Senior One (Quality Score = 0.38) Freshman #2 (Quality Score = 0.45)Senior Two (Quality Score = 0.53) Freshman #3 (Quality Score = 0.62) Senior Three (Quality Score = 0.63)

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS When asked the same questions seniors in a capstone design course reported: Everyone spent a lot of time on modeling. The people who spent time on multiple activities generally scored higher. The students who scored the highest did not spend large blocks of time on only one activity. Little time was spent on decision making. Seniors spent more time on feasibility analysis and evaluation. Seniors spent more time on project definition. For seniors, less continuous time spent modeling resulted in increased score. 18

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS “Ideal Project Envelope” Student’s Insight 19

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Our Findings: Freshmen vs. Seniors Compared to freshmen, seniors…  …have higher quality designs.  …scope the problem more effectively by considering a broader range of information categories.  …make more transitions among design activities.  …spend more time iterating.  …progress farther in the design process. 20

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Workshop Activity 2 What are some other ways to use these findings to improve how students think about and do design? 21

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS 22 Expert Engineer Timelines Expert #1 (Quality Score = 0.42) Expert #2 (Quality Score = 0.55) Expert #3 (Quality Score = 0.67)

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS 23 Our Findings: Experts and Time Experts spend more time solving the problems in all design stages. Experts also tend to exhibit a ‘cascade’ pattern of transitions. Experts “scope” the problem more effectively...  …gathering more information.  …covering more categories of information.

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS CELT Design Research What do freshmen and senior students’ engineering design processes look like? What do experts’ engineering design processes look like, and how do they compare with students? When do students and experts gather information in the design process? How much and what kinds of information do they gather?How broadly do they scope design problems? 24

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Workshop Activity 3 You do not have much time for collecting information. As a result, you decide that it is most efficient to create a list of information that you will turn over to others so that they may collect the information for you. Please make a list of the types of information that will be important to have in order to design the playground. 25

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS 26 Workshop Activity 3.1 Code your results on the score sheet.

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS 27 Workshop Activity 3.2 Now, discuss your choices with the person sitting next to you. Be sure to talk about the reasons for your choices.

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Workshop Activity 4 “You have been asked to design a playground. Choose the FIVE kinds of information you would MOST LIKELY NEED as you work on your design:  Availability of materials  Body proportions  Budget  Handicapped accessibility  Information about the area  Labor availability and cost  Legal liability  Maintenance concerns  Material costs  Material specifications  Neighborhood demographics  Neighborhood opinions  Safety  Supervision concerns  Technical references  Utilities  Other 28

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Information Categories for Playground Design 29 seniors experts freshmen % participants

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Information Categories for Playground Design Focus on Selected Differences 30

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Playground info-gathering Year 1 31

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Playground info-gathering, by gender Year 1 Year 4 *p < 0.05 **p <

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Number of Information Requests and Categories 33 Freshmen = Seniors < Experts (p =.137) (p =.048) Freshmen < Seniors < Experts (p =.035) (p =.028)

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Our Findings: Experts and Information Gathering Experts “scope” the problem more effectively by…  …gathering more information than seniors and freshmen.  …covering more categories of information than seniors and freshmen. 34

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Activity 5: Group Discussion 1. What are some possible implications for engineering education? 2. What are some ways that this might be used in the classroom? 35

Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS Feedback Exercise What did you find most interesting or important? Why? How can this workshop be improved for future audiences? 36 Please take a moment to answer the reflection questions:

research teaching Center for Engineering Learning and Teaching University of Washington April 2009 ASME ASIA PACIFIC CONGRESS THANKS!