Segmentation Reporter: Xiaoqun Wu Date: 2008/10/30
Papers Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons Part-type Segmentation of Articulated Voxel Shapes using the Junctions Rules
Authors Dennie Reniers Ph.D Student of Dept. of Mathematics and Computing Science at Tu/e His research interests include shape analysis, representation and segmentation, and discrete geometry Alexandru Telea Assistant Prof. of Dept. of Mathematics and Computing Science at Tu/e
The Problem
Two Types Patch-type Segmentation: Geometry-Oriented Part-type Segmentation Semantically-Oriented
Two Types Patch-type Part-type
Conceptions Surface skeleton Curve skeleton
Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons
Patch-type Segmentation Main idea: The boundaries of the surface skeleton map one- to-one to the edges of the 3D shape
Edge Detection Compute Surface Skeleton Simplify Skeleton Edge Erosion Handling Corners
Surface Skeleton Distance Transform Feature Transform Surface Skeleton
Foreground Skeleton Background Skeleton
Surface Skeleton Background Skeleton
Simplify Skeleton Importance Measure The length of shortest path on the surface boundary between two feature points F(p) Simplified Skeleton
Simplify Skeleton
Edge Detection Feature collection Convex Edges Concave Edges Edges
Edge erosion
Handling Corners
Complexity
Results
Comparison
Part-type Segmentation of Articulated Voxel-Shapes using the Junction Rule
Main idea
Main steps Compute Curve Skeleton Simplify Skeleton Detect Junction Place Part Cuts
Surface Skeleton Distance Transform Feature Transform Surface Skeleton
Curve Skeleton The set of shortest paths Curve Skeleton
Simplify Curve Skeleton
Detect Junction
Place part cut
Geodesicness measure The larger, the better
Place cut part
Results
Comparison
Conclusion Two Methods Patch-type Segmentation Surface Skeleton Part-type Segmentation Curve Skeleton
Thank you!