Object Oriented Programming with Java (150704).   Applet  AWT (Abstract Window Toolkit)  Japplet  Swing Types of Applet.

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Object Oriented Programming with Java (150704)

  Applet  AWT (Abstract Window Toolkit)  Japplet  Swing Types of Applet

  Graphical User Interface  User friendliness  Better Look  Easy to understand compared to Console based app. Why use Applet?

  All applets are subclasses (either directly or indirectly) of Applet.  Applets are not stand-alone programs.  They run within either a web browser or an applet viewer.  Execution of an applet does not begin at main( ).  Output to your applet’s window is not performed by System.out.println( ). What is Applet?

  An applet is a window-based program.  Applets are event driven.  An applet resembles a set of interrupt service routines.  An applet waits until an event occurs.  The run-time system notifies the applet about an event by calling an event handler that has been provided by the applet.  Once this happens, the applet must take appropriate action and then quickly return. Architecture of Applet

  The users can initiate interaction with an applet. Architecture of Applet

  Applets override a set of methods that provides the basic mechanism by which the browser or applet viewer interfaces to the applet and controls its execution.  init( ), start( ), stop( ), paint( ) and destroy( ). An Applet Skeleton

  When an applet begins, the following methods are called, in this sequence: 1.init( ) 2.start( ) 3.paint( )  When an applet is terminated, the following sequence of method calls takes place: 1.stop( ) 2.destroy( ) An Applet Skeleton

  init( )  The init( ) method is the first method to be called. This is where you should initialize variables.  This method is called only once during the run time of your applet. An Applet Skeleton

  start( )  The start( ) method is called after init( ).  It is also called to restart an applet after it has been stopped.  Whereas init( ) is called once—the first time an applet is loaded— start( ) is called each time an applet’s HTML document is displayed onscreen.  So, if a user leaves a web page and comes back, the applet resumes execution at start( ). An Applet Skeleton

  paint( )  The paint( ) method is called each time your applet’s output must be redrawn.  This situation can occur for several reasons.  For example, the window in which the applet is running may be overwritten by another window and then uncovered.  The applet window may be minimized and then restored.  paint( ) is also called when the applet begins execution.  Whatever the cause, whenever the applet must redraw its output, paint( ) is called. An Applet Skeleton

  paint( )  The paint( ) method has one parameter of type Graphics.  This parameter will contain the graphics context, which describes the graphics environment in which the applet is running.  This context is used whenever output to the applet is required. An Applet Skeleton

  stop( )  The stop( ) method is called when a web browser leaves the HTML document containing the applet—when it goes to another page, for example.  When stop( ) is called, the applet is probably running.  You should use stop( ) to suspend threads that don’t need to run when the applet is not visible.  You can restart them when start( ) is called if the user returns to the page. An Applet Skeleton

  destroy( )  The destroy( ) method is called when the environment determines that your applet needs to be removed completely from memory.  At this point, you should free up any resources the applet may be using.  The stop( ) method is always called before destroy( ). An Applet Skeleton

  Overriding update( )  In some situations, your applet may need to override another method defined by the AWT, called update( ).  This method is called when your applet has requested that a portion of its window be redrawn.  The default version of update( ) simply calls paint( ).  However, you can override the update( ) method so that it performs more subtle repainting. An Applet Skeleton