Immediacy, Hypermediacy and Remediation Jay David Bolter and Richard Grusin Aaron Levisohn PHD Candidate School of Interactive Arts and Technology Simon.

Slides:



Advertisements
Similar presentations
About Video Media Concepts The Spill Resource Page.
Advertisements

Multimedia Production
The Remediated self We see ourselves today in and through our available media. This is not to say that our identity is fully determined by media, but rather.
Jim Dine. Often associated with Pop art and the Happenings of the 1960s, Dine became known for his paintings, prints, and sculptures--works that employed.
A Theory for New Media (Examining Janet Murray’s Model)
Evaluation in Digital Media Graphics Basic Concepts.
Remediation Colleen Bayer. What is it? Remediation is the representation of one medium in another –Complete: No reference to original medium is made.
SM2215 Fundamentals of New Media and Interactivity Mark Green School of Creative Media.
Chapter 5 Deconstructing the Map. Harley’s basic argument in this essays is that “we should encourage an epistemological shift in the way we interpret.
Chapter 1 Understanding the Web Design Environment
Post Modern Principles
Remediation computer games remediate two genres film and television Computer games are delivered on a variety of platforms, which are themselves multiple.
MM2A03 Design Fundamentals: Introduction & Social Networks Robert Hamilton McMaster University.
INTRO TO THE CLASS Arts, Audio and Video Technology and Communications.
Art History Series MJ History and Criticism MJ Art in Non-Western Cultures History and Criticism Art in Non-Western Cultures Art History and Criticism.
What is Multimedia? Multimedia is a combination of text, art, sound, animation, and video. It is delivered to the user by electronic or digitally manipulated.
Engl 332 Langah.  Art imitates nature (Aristotle) or ‘holds mirror up to nature’ (Hamlet)  The same idea reflects through the paintings from early Renaissance.
WALTER BENJAMIN : THE WORK OF ART IN THE AGE OF MECHANICAL REPRODUCTION “The authenticity of a thing is the essence of all that is transmissible from its.
Video: The Audiovisual Medium. What is film? Film is a material as well as a medium. Film registers light and shadow and fixes them onto the material.
The Forms of New Media ALL YOUR DATABASE ARE BELONG TO US.
As video art has matured from its earliest, performance-based roots, artists have embraced an idea-driven process that although still possessing strong.
Unit 1.4 Recurrence Relations
ENG 171 Department of Multimedia and Graphic Arts
Writing with Multimedia Tracking the Evolution of Language.
Multimedia Brief overview of capabilities and trends Future perspectives Basic hardware and software requirements and costs.
3D COMPUTER GRAPHICS IMD Chapter 1: 3D Computer Graphics Chapter 1: 1 Lecturer: Norhayati Mohd Amin.
Walter Benjamin By Julio Castrejon MAT 103. Introduction Walter Benjamin ( ) was a Jewish and German intellectual who is known for as a literary.
1 Remediation by Bolter & Gruisin Immediacy, Hypermediacy, and Remediation – discussion points.
Interactive Experience Design Explorations in Optimal Experience Theories Rhythm Affinity and Synchrony and the Paradigm Shift of a Developing Medium Explorations.
Ubiquitous Computing November 1, Ubiquitous Computing “Ubiquitous computing offers the user a world in which everything is a medium, because everything.
Computer Graphics Researched via: Student Name: James Wood Date: 4/29/10.
More on language functions, McLuhan and Burke Created by Brett Oppegaard for Washington State University's DTC 375 class, spring 2010.
Multimedia By: Marcus Bobian Multimedia period 1.
Chapter 1: The Nature of Theatre Origins in ritual practices Theatre as a form is at least 2500 years old It has been as varied as the cultures in which.
Remediation / Audio project development Created by Brett Oppegaard for Washington State University Vancouver's CMDC 375 class, spring 2011.
Exploring the World of Multimedia Chapter 1. What is Multimedia? Multimedia is the integration of text, still and moving images, and sound using computer.
History and Impact of SciVis Scientific & Technical Visualization V For educational use only: Images are not cleared.
Immediacy, hypermediacy and Remediation Transparent Immediacy (a Style of visual representation whose goal is to make the viewer forget of the medium(Photographic,
Fundamentals of Game Design by Ernest Adams and Andrew Rollings Chapter 1: Games and Video Games.
Making great productions takes more than great ideas. You need the right raw material. The storyboard can be used as a reminder of the productions content.
History and Impact of SciVis V For educational use only: Images are not cleared.
Media for Communication Artists Evans & Thomas, Chapter 7 Melanie Yanney, Week 9.
Storyboarding Where It All Begins. The Storyboard The first step is to understand what you are trying to communicate and what your intended message is.
Printing Information Technology and Social Life Feb. 7, 2005.
Computer Graphics Researched via: Student Name: Timothy Rorie Date: 4 / 11 / 11.
Networks of Remediation July 11, Networks of Remediation  Each [medium] participates in a network of technical, social, and economic contexts;
Critically Thinking about Digital Media. Basic Media History Gutenburg Movable type, c (before? … ) Newspapers / magazines Telegraph (1844) / telephone.
More on language functions and remediation Created by Brett Oppegaard for Washington State University's DTC 375 class, spring 2009.
September 22, 2011 “Mediation and Remediation”. “Hypermediacy and transparent [ie. immediate] media are opposite manifestations of the same desire: the.
Reader Response & Reception Theory Ceylani Akay. Preliminary Questions  Are our responses to a literary work the same as its meaning(s)?  Does meaning.
My research on was partly an attempt to capture the attention society. How does a filmmaker grab an audiences attention?
History and Impact of SciVis
Multimedia Industry Knowledge CUFGEN01A Develop And Apply Industry Knowledge CUFMEM08A Apply Principles Of Instructional Design To A Multimedia Product.
1 Multimedia Development Team. 2 To discuss phases of MM production team members Multimedia I.
Multimedia Fundamentals
 The same story, information, etc can be represented in different media  Text, images, sound, moving pictures  All media can be represented digitally.
Media. UNIT 3 SAC: Narrative - 40 marks – (All 3 SAC’s - 12%) SAT: Production Exercises SAT: PDP UNIT 4 SAT: Media Process SAC: Social Values - 40 marks.
+ “Introduction: The Double Logic of Remediation” and “Immediacy, Hypermediacy, and Remediation”
The costume designer’s art lies in effective interpretation,collaboration, and execution.
3D Animation 1. Introduction Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
Unit 1 Area of Study From Nelson Media by Jo Flack.
Kaitlin Marks-Dubbs WAM Spring 2012
Lecture 9: Relative Reality:
Paintings and Photographs
MEDIA ARTS INTRO.
MOTION GRAPHICS AND COMPOSITING VIDEO
Making great productions takes
The History and Impact of SciVis
History and Impact of SciVis
Multimedia and Projects
Presentation transcript:

Immediacy, Hypermediacy and Remediation Jay David Bolter and Richard Grusin Aaron Levisohn PHD Candidate School of Interactive Arts and Technology Simon Fraser University

“…the twin preoccupations of contemporary media: the transparent representation of the real and the enjoyment of the opacity of media themselves.” (P.21) Framing the argument

Experience without mediation Immediacy

The Invisible Interface Designers often say that they want an “interfaceless” interface. P.23 “A transparent interface would be one that erases itself, so that the user is no longer aware of confronting a medium but instead stands in an immediate relationship to the content of that medium. “P.24 Immediacy – The Goal

Why do we think digital media is so special? “The transparent interface is one more manifestation of the need to deny the mediated character of digital technology altogether. To believe that with digital technology we have passed beyond mediation is also to assert the uniqueness of our present technological moment. For many virtual reality enthusiasts, the computer so far surpasses other technologies in its power to make the world present that the history of other media has little relevance.” P24 Immediacy

Historical components of immediacy: Linear Perspective Erasure Automaticity “These earlier media sought immediacy through the interplay of the aesthetic value of transparency with the techniques of linear perspective, erasure and automaticity. All of which are strategies at work in digital technology.” P.24 Immediacy: A Brief History

Perspective = “seeing through” (Albrecht Durer and Panofsky) Puts the viewer into the picture “Linear perspective could be regarded as the technique that effaced itself as technique” p.24 Alberti’s Window “On the surface on which I am going to paint, I draw a rectangle of whatever size I want, which I regard as an open window through which the subject to be painted is seen. “ P Immediacy: Linear Perspective

Hiding the surface (and the artist) A technique for making the picture space continuous with the viewer’s space. Painters would smooth the surface of their paintings to hide the brushstrokes “Erasing the surface in this way concealed and denied the process of painting in favor of the perfect product.” P.25 Immediacy: Erasure

Automate the technique of linear perspective Photography “In the most familiar story of the development of Western representation, the invention of photography represented the perfection of linear perspective.” P.25 Photography was a mechanical and technical process, whose automatic character seemed to many to complete the earlier trend to conceal both the process and the artist. In fact, photography was often regarded as going too far in the direction of concealing the artists by eliminating him altogether. P.25 Immediacy: Automaticity

Photography isn’t just automatic… It combines all three logics of immediacy: The photograph was transparent and followed the rules of linear perpective; it achieved transparency through automatic reproduction; and it apparently removed the artist as an agent who stood between the viewer and the reality of the image. P.26 Immediacy: Bringing it all together

Computer generated images Borrows techniques for immediacy from photography and painting. Digital graphics extends the tradition of the Albertian window. It creates images in perspective, but it applies to perspective the rigor of contemporary linear algebra and projective geometry. Computer generated images are mathematically perfect” p.26 Underlying supposition: Mathematics is appropriate for describing nature. P.27 Immediacy: The Digital Age

Programming as Erasure Programming allows the creator to disappear “Programming, then, employs erasure or effacement, much as Norman Bryson defines erasure for Western painting or as Cavell and others describe the erasure of human agency from the production of photographs.” P.27 Immediacy: The Digital Age

Digital Photography vs. Traditional Photography “The fact that digital photography is automatic suggests an affinity to photography. In both cases, the human agent is erased, although the techniques of erasure are rather different. “ p.27 Traditional Photography: Nature inscribes itself chemically and mechanically Digital Graphics: Work of humans with deferred agency. “It is not easy to regard the program as a natural product…digital graphic images are the work of humans, whose agency, however, is often deferred so far from the act of drawing that it seems to disappear.” p.27 Immediacy: The Digital Age

Immediacy: Adding Motion Film and animation: New Immediacy Motion adds new methods for achieving immediacy. We can now involve the viewer more intimately in the image p.28 Sequence of shots can be put under viewer’s control p.29

Immediacy: Naïve Immediacy Naïve Immediacy “Linear perspective is still regarded as having some claim to being natural.” (p30) “Vast audiences for popular film and television continue to assume that unmediated presentation is the ultimate goal of visual representation …” (p30) Naïve Immediacy works because there is some necessary contact point between the medium and what it represents. (p30) Photography = light Linear perspective = mathematical relationships

Hypermediacy Heterogeneous “Windowed style” of World Wide Web pages. P.31 Process Oriented “Emphasizes process or performance rather than the finished art object.” P.31 Random Access “It is a medium that offers random access; it has no physical beginning, middle or end.” p.31 “If the logic of immediacy leads one either to erase or to render automatic the act of representation, the logic of hypermediacy acknowledges multiple acts of representation and makes them visible.” P.33-34

Hypermediacy Hypermediacy does not need the computer. “This definition suggests that the logic of hypermedia had to wait for the invention of the cathode ray tube and the transistor. However, the same logic is at work in the frenetic graphic design of cyber culture magazines like Wired, and Mondo 2000, in the patchwork layout of such mainstream print publications as USA Today, and even in the earlier “multimediated” spaces of Dutch paintings, medieval cathedrals, and illuminated manuscripts.” P.31

Hypermediacy: The GUI The GUI The inventors of the GUI at Xerox PARC thought they were designing a transparent interface. P.31 But, transparency and immediacy must compete with another value: multiplicity p The designers thought they were making the interfaces more natural, but… “In fact, the graphical user interface referred not only to culturally familiar objects, but specifically to prior media, such as painting, typewriting, and handwriting. In making such references, computer designers were in fact creating a more complex system in which iconic and arbitrary forms of representation interact. P.32

Hypermediacy: The GUI Properties of a GUI No attempt to unify the space. P.33 “The multiplicity of windows and the heterogeneity of their contents means that the user is constantly brought back into contact with the interface.” P.33 Automatic and interactive Clickable. Always returns control to the user Opaque Buttons get in the way of transparency

Hypermediacy Question The logic of hypermediacy multiplies the signs of mediation and in this way tries to reproduce the rich sensorium of human experience. P.34 Q: Do you think there is a corrolation between multiplicity and richness of experience?

Hypermediacy: A Brief History Hypermediated spaces Theme parks and video arcades. Historical Hypermediacy “Hypermediacy has often had to content itself with a secondary, if nonetheless important, status.” P.34 Medieval illuminated manuscripts, Renaissance altarpieces, baroque cabinets, modernist collage and photomontage. P.34 The diorama, the phenakistoscope, and stereoscope were media that realized transparent immediacy but incorporated it within hypermediacy. P.37

Hypermediacy: Modernism Modernism “It was not until modernism that the cultural dominance of the paradigm of transparency was effectively challenged. In modernist art, the logic of hypermediacy could express itself both as a fracturing of the space of the picture and as a hyperconscious recognition or acknowledgement of the medium.” P.38 “In collage and photomontage as in hypermedia, to create is to rearrange existing forms.” P.39 “In all its various forms, the logic of hypermediacy expresses the tension between regarding a visual space as mediated and as a “real” space that lies beyond mediation. P.41

Hypermediacy: Authenticity Authentic Experience through Hypermedia Erkki Huhtamo: “Technology is gradually becoming a second nature, a territory both external and internalized, and an object of desire. There is no need to make it transparent any longer, simply because it is not felt to be in contradiction to the “authentic” of the experience.” P.42 Rock Music “As live performance became hypermediated, so did the recordings…The evolution of recording techniques also changed the nature of live performance. P.42.

Hypermediacy: Hypertext Hypertext “As Michael Joyce reminds us, replacement is the essence of hypertext, and in a sense the whole World Wide Web is an exercise in replacement:” Print stays itself; electronic text replaces itself. P.44 Methods of replacement: Erasure (interpenetration) Tiling (juxtaposition) Overlapping (multiplication)

Hypermediacy to Remediation From Hypermedia to remediation “ Hypermedia CD-ROMs and windowed applications replace one medium with another all the time, confronting the user with the problem of multiple representation and challenging her to consider why one medium might offer a more appropriate representation than another. In doing so they are performing what we characterize as acts of remediation.” P.44

Remediation In adaptations of novels to film “The content has been borrowed but the medium has not been appropriated or quoted.” (Repurposing) p.44 McLuhan: “The content of any medium is always another medium” p.45 Remediation: The representation of one medium in another medium. P. 45

Remediation: The Spectrum Spectrum of Remediation Direct (non-ironic) Remediation Remediation that Emphasizes Difference Aggressive Remediation Absorption as Remediation

Remediation: Direct Direct (non-ironic) Remediation Older medium is represented in digital form without apparent irony or critique. Allows access that might otherwise not be possible. “The digital medium wants to erase itself, so that the viewer stands in the same relationship to the content as she would if she were confronting the original medium” p45 Examples: Digitizes paintings or photographs

Remediation: Difference Remediation that Emphasizes Difference “In these cases, the electronic version is offered as an improvement, although the new is still justified in terms of the old and seeks to remain faithful to the older medium’s character. P.46 Examples: Digital Encyclopedias, Expanded Books.

Remediation: Aggressive Aggressive Remediation The digital medium “can try to refashion the older medium or media entirely, while still marking the presence of the older media and therefore maintaining a sense of multiplicity or hypermediacy. “ p.46 Example: Emergency Broadcast Network’s “Telecommunication Breakdown”: “This tearing out of context makes us aware of the artificiality of both the digital version and the original clip.” P.47

Remediation: Absorption Absorption as Remediation “Trying to absorb the older medium entirely, so that the discontinuities between the two are minimized. The very act of remediation, however, ensures that the older medium cannot be entirely effaced; the new medium remains dependant on the older one in acknowledged and unacknowledged ways. P.47 Examples: Computer games like Myst or Doom which remediate cinema are sometimes called “interactive films...The idea is that the players become characters in a cinematic narrative.” P.47

Remediation: Bi-Directional Remediation acts in both directions World Wide Web: Borrowing the monitoring function of broadcast television. (Streaming Web cams) p.47 “In fact, television and the World Wide Web are engaged in an unacknowledged competition in which each now seeks to remediate the other.” P Film is trying to remediate digital technology through the use of digital effects. - “The goal is to make these electronic interventions transparent.” P.48

Remediation: Virtual Reality Virtual Reality “This from of aggressive remediation does create an apparently seamless space. It conceals its relationship to earlier media in the name of transparency; it promises the user an unmediated experience, whose paradigm again is virtual reality. “ p.48 Virtual Reality: Aims to give the user a sense of presence “VR remediates television and film by the strategy of incorporation…these technologies remain at least as reference points by which the immediacy of virtual reality is measured. Paradoxically, then, remediation is as important for the logic of transparency as it is for hypermediacy. ” p.48

Remediation: Within Media Within Media Refashioning Film to film. Literature to literature. Most common form of reuse. Maintains the sanctity of the medium. Often used for homage or rivalry “Refashioning one’s predecessors is key to understanding representation in earlier media. It becomes less surprising, that remediation should also be the key to digital media.” P.49

Remediation: The Future Is remediation just a phase? Steven Holtzman argues that “Repurposing is a transitional step that allows us to get secure footing on unfamiliar terrain.” P.49 Bolter argues: “Digital media can never reach this state of transcendence, but will instead function in a constant dialectic with earlier media.” P.50 “Repurposing as remediation is both what is “unique to digital worlds” and what denies the possibility of that uniqueness.” P.50 Q: Is sampling all that is left?