WIEN Structured Visual Markers for Indoor Pathfinder Michael Kalkusch Michael Knapp Thomas Lidy Vienna University of Technology, Austria.

Slides:



Advertisements
Similar presentations
Graph-based Guidance in Huge Point Clouds Claus Scheiblauer Michael Wimmer Institute of Computer Graphics and Algorithms, Vienna University of Technology,
Advertisements

A Natural Interactive Game By Zak Wilson. Background This project was my second year group project at University and I have chosen it to present as it.
Martin Wagner and Gudrun Klinker Augmented Reality Group Institut für Informatik Technische Universität München December 19, 2003.
International Maritime Protection Symposium 2005 The Harbour Defence IKC2 Experiment 13 Dec 2005 Tan Choon Kiat Defence Science Technology Agency, Singapore.
Mitsubishi Electric Research Laboratories August 2006 Mitsubishi Electric Research Labs (MERL) Cambridge, MA Instant Replay: Inexpensive High Speed Motion.
Semi-Automatic Topology Independent Contour-Based 2 1/2 D Segmentation Using Live-Wire Semi-Automatic Topology Independent Contour-Based 2 1/2 D Segmentation.
Shared Information Visualization Joonhwan Lee. Motivation  When we use public ambient display, Can we share the screen with others? Can display detect.
Microsoft Surface Technology Steven Davis MIS 304 9/29/2009.
Analysis of Tactile Map Reading Tablet, Visual and Signal Teams for CIS 423/510.
WIEN Structured Visual Markers for Indoor Pathfinder Michael Kalkusch Michael Knapp Thomas Lidy.
Haptic: Image: Audio: Text: Landmark: YesNo YesNo YesNo YesNo YesNo Haptic technology, or haptics, is a tactile feedback technology that takes advantage.
FYP Project LYU0303: 1 Video Object Tracking and Replacement for Post TV Production.
Overview Online ballet dictionary and syllabus: –Dance 66: Ballet Fundamentals –Dance 68: Ballet I –how it has been used as a learning resource outside.
Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
REAL-TIME DETECTION AND TRACKING FOR AUGMENTED REALITY ON MOBILE PHONES Daniel Wagner, Member, IEEE, Gerhard Reitmayr, Member, IEEE, Alessandro Mulloni,
Overview and Mathematics Bjoern Griesbach
 At the end of this class, students are able to  Describe definition of input devices clearly  List out the examples of input devices  Describe.
HAND GESTURE BASED HUMAN COMPUTER INTERACTION. Hand Gesture Based Applications –Computer Interface A 2D/3D input device (Hand Tracking) Translation of.
Augmented Reality with.NET casey chesnut brains-N-brawn.com Dallas C# SIG January 2008.
The work has been supported by the FastPass project. The research leading to these results has received funding from the European Union Seventh Framework.
Supporting Beyond-Surface Interaction for Tabletop Display Systems by Integrating IR Projections Hui-Shan Kao Advisor : Dr. Yi-Ping Hung.
Augmented Reality Systems Background and Current Research of AR Systems Dana Schlesinger 2006.
Mobile Augmented Reality Dieter Schmalstieg Graz University of Technology, Austria.
Presentation by: K.G.P.Srikanth. CONTENTS  Introduction  Components  Working  Applications.
Sketch­based interface on a handheld augmented reality system Rhys Moyne Honours Minor Thesis Supervisor: Dr. Christian Sandor.
Augmented and mixed reality (AR & MR)
Easy Studierstube Applications with a little help from OpenInventor Gerhard Reitmayr Gerhard Reitmayr Vienna University of Technology Vienna University.
Active Pursuit Tracking in a Projector-Camera System with Application to Augmented Reality Shilpi Gupta and Christopher Jaynes University of Kentucky.
Submitted by:- Vinay kr. Gupta Computer Sci. & Engg. 4 th year.
Mobile Navigation With SVG Christian Schmitt SVG Open 2005.
Project in Automatic Control FRT Department of Automatic Control Faculty of Engineering Lund University.
ESR 9: Review of test results and plan for the final testing campaign 1/24 EDUSAFE Summer School, 22 nd June 2015 Yuta Itoh (TU Munich)
Augmented Reality with.NET casey chesnut brains-N-brawn.com Wisconsin.NET UG November 2007.
Speaker: Shau-Shiang Hung( 洪紹祥 ) advisor :Shu-Chen Cheng( 鄭淑真 ) Date : 2010/4/8 Computer Graphics and Applications, IEEE Publication Date : March-April.
Optical3D ´05, Gerhard Schall Gerhard Schall, Joseph Newman, Fritz Fraundorfer and Dieter Schmalstieg Construction and Maintenance of Augmented Reality.
Position Depending Communication system (PDCS) Done by Thomas Lynge Supervisors John Aasted Sørensen & Kåre Jelling Kristoffersen. PDCS is a combination.
Grant Thomas Anthony Fennell Justin Pancake Chris McCord TABLEGAMES UNLIMITED.
Video Eyewear for Augmented Reality Presenter: Manjul Sharma Supervisor: Paul Calder.
Location-Aware Image Database Yung-Hsiang Lu Center for Wireless Systems and Applications (CWSA) School of Electrical and Computer Engineering.
WIEN Building the Augmented Classroom Components for everyday mobile collaborative AR.
Beyond the PC Kiosks & Handhelds Albert Huang Larry Rudolph Oxygen Research Group MIT CSAIL.
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
A DICOM mechanism for multicast streaming Rafael MAYORAL, Adrián VÁZQUEZ, Stefan BOHN, Oliver BURGERT Innovation Center Computer Assisted Surgery, University.
Virtual Characters. Overview What is a digital character? What is a digital character? Why do would we want digital characters? Why do would we want digital.
FYP Project LYU0304: “Monster Battle”: A Prototype of Augmented Reality Card Game.
Ubitrack - Ubiquitous Tracking for Augmented Reality Joe Newman For more information
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
Fundamentals of Ubiquitous Tracking for Augmented Reality Vienna University of Technology Joe Newman, Thomas Pintaric, Dieter Schmalstieg Technische Universität.
NSF/STEER Program California State University, Los Angeles Summer 2003 Digital Signal Processing Laboratory Mentored by Dr. Jeffrey Y. Beyon Presented.
Chapter 10. The Explorer System in Cognitive Systems, Christensen et al. Course: Robots Learning from Humans On, Kyoung-Woon Biointelligence Laboratory.
Visual Optimality And Stability Analysis Of 3DCT Scan Positions Artem Amirkhanov 1,2 Michael Reiter 2 Christoph Heinzl 2 M. Eduard Gröller 1 1 Institute.
Human Factors in Mobile Computing By: Ed Leland EEL
SignPost Indoor Navigation System Michael Knapp Gerhard Reitmayr.
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
Foundations of Location Based Service
The Integrated Spectral Analysis Workbench (ISAW) DANSE Kickoff Meeting, Aug. 15, 2006, D. Mikkelson, T. Worlton, Julian Tao.
Software Narrative Autonomous Targeting Vehicle (ATV) Daniel Barrett Sebastian Hening Sandunmalee Abeyratne Anthony Myers.
Mixed Reality Conferencing Hirokazu Kato, Mark Billinghurst HIT Lab., University of Washington.
  Computer vision is a field that includes methods for acquiring,prcessing, analyzing, and understanding images and, in general, high-dimensional data.
A Framework for Perceptual Studies in Photorealistic Augmented Reality Martin Knecht 1, Andreas Dünser 2, Christoph Traxler 1, Michael Wimmer 1 and Raphael.
MOBILE CAMPUS NAVIGATION APPLICATION WITH AUGMENTED REALITY GROUP - 20.
Image Processing In Physics By: Patrick Tracey and Austin Mann Summer Bridge, 2012 Appalachian State University.
Generic Gaze Interaction Events for Web Browsers
Vision for Robotic Applications
Big Blue Button A Canvas Workshop
Spatio-Temporal WiFi Localization
Review on Smart Solutions for People with Visual Impairment
An Introduction of Marker and Markerless In AR
3rd Studierstube Workshop TU Wien
Title Subtitle / Author(s) Research Division of Computer Graphics
Presentation transcript:

WIEN Structured Visual Markers for Indoor Pathfinder Michael Kalkusch Michael Knapp Thomas Lidy Vienna University of Technology, Austria

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 2/18 Motivation Indoor Navigation: n Mobile setup n Interaction via PIP n Augment room geometry & directional hints PIP

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 3/18 Motivation Indoor Navigation: n Mobile setup n Interaction via PIP n Augment room geometry & directional hints PIP

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 4/18 Outline n Tracking input n Marker reuse n Interaction n Future work

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 5/18 Tracking Input n Firewire camera n Optical tracking with ARToolkit n Inertia tracker n Knowledge on building

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 6/18 Tracking Input Optical tracking: n ARToolkit to compute user‘s position

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 7/18 Tracking Input Inertial tracking: n Used when no marker is visible

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 8/18 Tracking Input Knowledge on building: n Position of markers n List of adjacent rooms

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 9/18 Marker Reuse n Tracking input n Marker reuse n Interaction n Future work

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 10/18 Marker Reuse n Use viewable markers only

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 11/18 Marker Reuse n Use viewable markers only n Create marker-sets

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 12/18 Marker Reuse n Use viewable markers only n Create marker-sets u Using an extended adjacent graph

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 13/18 Marker Reuse n Use viewable markers only n Create marker-sets u Using an extended adjacent graph n Unique markers for setup position

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 14/18 Interaction n Tracking input n Marker reuse n Interaction n Future work

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 15/18 Interaction Interaction: n See-through display u Directional Hints u Augment room n Interaktion via PIP u WIM with location highlighting u Selection of destination room

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 16/18 Interaction Directional Hints

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 17/18 Interaction Interaction: n See-through display u Directional Hints u Augment room n Interaktion via PIP u WIM with location highlighting u Selection of destination room

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 18/18 Future Work n Input signals n Interaction n Marker reuse n Future work

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 19/18 Future Work n Improve tracking using Kalman filters n Extend service to provide whole building n Make service available to other components

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 20/18 Structured Visual Markers for Indoor Pathfinder

Michael Kalkusch WIEN Structured Visual Markers for Indoor Pathfinder - 21/18 Acknowledgements This work was funded by: n Austrian Science Fund (FWF) n Vienna University of Technology infrastructure lab grant „MARDIS“ Special Thanks to: Thomas Lidy, Michael Knapp, Gerhard Reitmayr, Hannes Kaufmann and Dieter Schmalstieg Video available at: