stanford hci group / cs376 research topics in human-computer interaction Tangible Interaction / Augmented Reality Scott Klemmer 12 October 2004
2 Tangible UIs / Augmented Reality Baychi tonight: Don Norman User Experience: Why Do So Many Organizations Believe They Own It? Kresge Auditorium, 7:45- 9:45pm
12 October Tangible UIs / Augmented Reality Human Subjects oR/hs me before class on Thursday that you have read and understand the guidelines
12 October Tangible UIs / Augmented Reality “The future is already here. It is just not uniformly distributed” —William Gibson mentioned in Bill Buxton, Forward Into the Past, Time Magazine, 10/11/ xtessay.html
12 October Tangible UIs / Augmented Reality Graphical User Interfaces Potato, keyboard, small “desktop” Seated, single-user Structured tasks (word processing, spreadsheets, …)
12 October Tangible UIs / Augmented Reality Tangible User Interfaces Augment the physical world, integrating digital information with everyday physical objects Generally, physical input controls graphical or audio output
12 October Tangible UIs / Augmented Reality Three main types Everyday (no actuation) Mechatronic (actuated) Ambient (actuated)
12 October Tangible UIs / Augmented Reality
12 October Tangible UIs / Augmented Reality Web Design Practice Interviews with 11 professional designers [Newman DIS 2000] Post-It notes on large surfaces affinity diagrams Brainstorming collaborative solo Advantages persistent immersive & haptic fluid, informal interface Difficulties hard to edit …to share …to make digital Contextual Design, by Hugh Beyer and Karen Holtzblatt Wall of a design room at a Silicon Valley web design firm THE DESIGNERS’ OUTPOST
12 October Tangible UIs / Augmented Reality THE DESIGNERS’ OUTPOST
12 October Tangible UIs / Augmented Reality The Designers’ Outpost Combining... affordances of paper and advantages of electronic media to support design practice [Klemmer et al, UIST 01] Electronic wall surface (180 cm diagonal SMART Board) Regular Post-it notes Computer vision, stylus, & physical tools UI
12 October Tangible UIs / Augmented Reality
12 October Tangible UIs / Augmented Reality Vision System I N F R A S T R U C T U R E Rear Camera Vision (640x480, 7fps) THE DESIGNERS’ OUTPOST
12 October Tangible UIs / Augmented Reality I N F R A S T R U C T U R E Vision System THE DESIGNERS’ OUTPOST
12 October Tangible UIs / Augmented Reality Geo-referenced I/O THE DESIGNERS’ OUTPOST
12 October Tangible UIs / Augmented Reality
12 October Tangible UIs / Augmented Reality Collaborage [Moran et al, UIST99] Rasa [McGee et al, CHI02] Illuminating Light [CHI98]
12 October Tangible UIs / Augmented Reality Paper Flight Strips [Mackay et al, CHI98] MediaBlocks [Ullmer] Palette [Nelson, CHI99]
12 October Tangible UIs / Augmented Reality Audio Notebook [Stifelman, CHI01] Listen Reader [Back, CHI01] Books with Voices [CHI03]
12 October Tangible UIs / Augmented Reality
12 October Tangible UIs / Augmented Reality
12 October Tangible UIs / Augmented Reality