Augment-able Reality: Situated Communication through Physical and Digital Spaces Jun Rekimoto Sony Computer Science Laboratories Oct 20, 1998
Copyright (C) Jun Rekimoto Introduction l Augmented Reality: ä Acting as a context-sensitive Information assistant Real View AugmentedView Real object ID NaviCam [Rekimoto, UIST’94]
Copyright (C) Jun Rekimoto
Augmented Environments Physical context Context-sensitiveInformation Database Sensor Portable(Wearable)Computer Real World Environment Who prepared these data? NaviCam [rekimoto94]
Copyright (C) Jun Rekimoto Augment-able Environments Physical context Context-sensitiveInformation Database Real World Environment Create and Attach information with context Room A Information access from other computing environments Communicationthrough Shared Information
Copyright (C) Jun Rekimoto Augment-able Reality Features l Dynamic creation of augmenting information l Context-sensitive information notification l Information sharing among wearable and normal computing environments l Communication through situated information l AR = Web; Augment-able = Mail or BBS
Copyright (C) Jun Rekimoto System Configuration Web (Java Applets) (Java Applets) Clients Microphone Wireless LAN Camera Interface IR Sensor Subnote PC CCD Camera PointingDevice MonocularHUD Earphone Wearable Unit Shared Database WWW Interface Gateway Real World IDs Normal Computers
Copyright (C) Jun Rekimoto Wearable Unit Pointing Device + Microphone IR receiver Camera
Copyright (C) Jun Rekimoto Environmental Supports IR-LED ID Emitter Visual ID (Printed 2D-Barcodes)
Copyright (C) Jun Rekimoto User Interface Context-awarePanes Personal Pane l Drag & Drop between wearable and physical context
Copyright (C) Jun Rekimoto Creating and attaching data
Copyright (C) Jun Rekimoto Navigate through history
Copyright (C) Jun Rekimoto (video)
GPS Version
Copyright (C) Jun Rekimoto Java & Interface To: Subject: Msg=Today’s meeting is cancelled Time=4/6/ :00 Timeout=1 day
Copyright (C) Jun Rekimoto Discussions l Graceful notification of information existence l Hardware configuration alternatives ä head-up, hand-held, wrist-up, pager-type l Trade-offs between wearable and environmental displays ä Ubiquitous displays ä Send an to the office door
Copyright (C) Jun Rekimoto Future Directions l Integration with Information Retrieval techniques ä Keyword, Access-level, creation time l Spatial information registration l Attaching active objects to the environment l Application domains: ä Augmented Hospital ä Entertainment (Real-world adventure games)
Copyright (C) Jun Rekimoto Summary l From Augment-ed to Augment-able ä A next step to AR / Wearable applications l A Prototype Augment-able System ä Recognize location/context from IDs and GPS ä Support drag&drop of data between wearables and physical contexts ä Shared information management among wearables and other computers