Effective Teaching and Learning Conference 2007 Problem-based and case-based learning COLLABORATORY: CHARACTERISTICS OF COLLABORATIVE CREATIVITY David.

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Effective Teaching and Learning Conference 2007 Problem-based and case-based learning COLLABORATORY: CHARACTERISTICS OF COLLABORATIVE CREATIVITY David Megarrity Supported By A TALSS Small Teaching And Learning Grant 2006

Introduction Devised theatre Collaboration Creative Collaboration: some distinctions Conceptual collaboration Technical collaboration

“Collaboration is the process of shared creation: two or more individuals with complementary skills interacting to create a shared understanding that none had previously possessed or could come to on their own. Collaboration creates a shared meaning about a process, a product, or an event…the true medium of collaboration. Real innovation comes from this social matrix.” (Schrage)

Creative Collaboration: some distinctions Dillenbourg (1999, p. 11) voices the concern that, in the cooperative approach [my emphasis] group members really work as individuals and then ‘assemble the partial results into the final output’. Collaboration, he contends, means that the groups work ‘together’ Littleton and Hakkinen (1999, p.21) argue that collaborative activity ‘involves the construction of a solution that could not otherwise have been reached.’ The collaborative approach appears, then, to demand greater freedom of operation for its members, and, in return, is likely to yield more innovative results.

The Research Authentic learning Connective motivation Intersubjectivity – “the emotional dance of collaboration” Matusov (in Sawyer, 34:2003) describes intersubjectivity as “a process of coordination for individual contributions to joint activity rather than as a state of agreement”.

The Research Context Over the years, we have identified five sure-fire killers of intrinsic motivation and creativity: expected reward, expected evaluation, surveillance, time limits, and competition (Hennessey in Paulus and Nijstad (183:2003) site design

A] students engage in the authentic task of collaboratively creating a performance work. In this case, it was a show which had a cardboard box as its initial stimulus: ‘the cardboard box show’ B] students record, and reflect key moments of the collaboration C] students re-present key moments of the collaboration D] these re-presentations are then organized into a new show which depicts the ‘making of’ the cardboard box show. The students titled this ‘the chronicles of collaboration’

DVD Ch. 12 example of research (4:00)

Outcomes and Areas for further investigation

Authentic learning: Sam: “…You can be the observer of it as well as [participating in it…so you’re on two levels anyway. but it’s like how you pay specific attention to how a group process is going, as well as what you’re actually doing…. Being in two minds and creating a play and creating a play about the creation of a play is really good because it’s helped me to identify what I do when I’m creative, and how I work an a group environment.”

Connective motivation Meill and Littleton (2004:18) describe ‘connective motivation.. Whereas both intrinsic and extrinsic motivation focus on the outcome of the partnership – the energy behind reaching a goal or creating a product – connected motivation emphasizes the partnership process itself.…in this sense, identity and motivation are related: motivation focuses on the connection with the other person; it is not limited to the goal.’

“Intersubjectivity is a secret language – people don’t understand [what’s going on in a collaboration] when they’re not a part of it.” (student comment from Collaboratory DVD)

Assessment Livingstone and Lynch (2000, p 326 in Strauss) point out that there ‘is a relatively small body of research on the impact of team-based learning on students, as assessed though their experience or their grade performance’.

Conclusion “There is a difference between a shaky or out-of-focus photograph and a snapshot of clouds and fog banks” Erwin Schroedinger, 1935 David Megarrity, Associate Lecturer, Creative Industries (Performance Studies)