Autumn White TWR 2009 TOP 3 REASONS THE VIDEO GAME INDUSTRY NEEDS TO PAY MORE ATTENTION TO WOMEN.

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Presentation transcript:

Autumn White TWR 2009 TOP 3 REASONS THE VIDEO GAME INDUSTRY NEEDS TO PAY MORE ATTENTION TO WOMEN

 Women are not the focus in the video gaming industry; but if someone could tap into the mindset of the young female video game player, they would have a tremendous advantage over their competitors. It is a much wider market than what currently exists. - Lisa Hudson, President Black Sun Productions, 2001 INTRODUCTION

 Women make up:  45% of all gamers  46% of most frequent game purchasers  44% of current-gen console users (38%-59% per system)  60% of mobile gamers  Women aged 18 or older (31%) are a greater portion of gamers than boys aged 17 or younger (19%) REASON #1: HALF OF YOUR CLIENTS ARE FEMALE

 Engaging female customers provides significant benefits to companies  Sample case studies: REASON #1: HALF OF YOUR CLIENTS ARE FEMALE  Invested heavily in female gamers (game development and marketing); reporting significant return on investment  Engaged women for launch of the Wii – outsold the PS3 and Xbox, and quadrupled shares

 Capitalize on this potential by:  Update your company’s core gamer profile to reflect current demographic data  Ensure the profile evolves as your customers do  Use the profile to drive development/engagement  Benefits:  Broadened market reach  Increased marketing precision  Improved return on investment REASON #1: HALF OF YOUR CLIENTS ARE FEMALE

 Industry perception that “games starring women don’t sell” is based on flawed data  Only 4% of games star women  They receive 40% of the marketing budget of male-lead games  Not a valid comparison  Not just sales data – women excluded from market research REASON #2: NO DATA = BIG PROBLEM

 Poor data quality costs U.S. businesses $600 billion a year, and 10%-25% of total company revenue to rectify  Standard video game industry data does not include half of your customers  Data that is available is biased / unreliable  Data integrity issues and gaps compromising decision making capacity REASON #2: NO DATA = BIG PROBLEM

 Steps to resolve:  Identify data gaps – especially insufficient information to make comparisons or draw conclusions  Be explicit in your marketing strategies – directly identify need for feedback from female players  Benefits:  Enables targeted strategies for resolving data integrity issues  Improves investment decision integrity by providing you access to the full market context before making them REASON #2: NO DATA = BIG PROBLEM

 Women make up only 11% of industry workforce (compared to 25% for the tech sector)  Female game programmers earn $10K less, game designers $12K less than males  Pervasive sexism in workplace culture: REASON #3: DIVERSITY IS PROFITABLE

 Hidden biases (like sexism) cost corporate America $64 billion per year in employee turnover  Including women on your development teams results in higher productivity, higher ROI, and higher creativity  Hiring female employees improves your access to and understanding of your female customers REASON #3: DIVERSITY IS PROFITABLE

 Increase competitiveness by:  Actively recruiting women  Taking advantage of input from female employees  Reviewing HR policies to eliminate gender ‐ based barriers to retention  Benefits:  Broader product appeal  Improved company reputation  Improved access to female clients  Improved your bottom line REASON #3: DIVERSITY IS PROFITABLE

 Women represent neglected revenue streams and untapped growth potential  Maximize your revenue by paying attention to them:  Ensure your “core gamer” profile evolves with your customers  Gather more data about the women playing your games  Modify your strategies accordingly  Hire technical women for development teams  Review HR policies to avoid fostering a sexist work-culture  This will:  Increase your talent pool  Stimulate innovation  Improve customer retention and growth  Give you an advantage over your competitors CONCLUSION

Questions? IT PAYS TO PAY ATTENTION TO WOMEN