VR - The Historical Context Part 1 Rudy Darken & Michael Zyda Naval Postgraduate School { Darken, Zyda Rudy Darken & Michael Zyda Naval.

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

Evolution of Graphics Hardware: 40 years since Sutherland’s HMD Henry FUCHS University of North Carolina at Chapel Hill Graphics Hardware 2008 Sarajevo.
Behind the scenes of VR Chris and Keerthi. Genesis of Virtual Reality Virtual reality was primarily known as Virtual World While working with Ivan Sutherland,
T.Sharon - A.Frank 1 Multimedia Virtual Reality. 2 T.Sharon - A.Frank Virtual Reality (VR) Definition An artificial reality that projects you into a 3D.
Augmented Reality David Johnson.
Lecture 9: Virtual and augmented environments for design Dr. Xiangyu Wang.
Advanced Graphics, Overview Advanced Computer Graphics Overview.
History of computer graphics CS Introduction to Computer Graphics Autumn quarter, 2000 Slides for September 28 lecture.
The UNIVERSITY of NORTH CAROLINA at CHAPEL HILL Soft Shadows using Hardware Cameras Kyle Moore COMP 870.
BPC: Art and Computation – Spring 2007 Overview of Spring Semester Tools and Technologies Glenn Bresnahan
Virtual Reality: Perception & Physics
Graphical User Interfaces in Virtual Reality Patrick Hartling Virtual Reality Applications Center IEEE VR 2002.
“Doctoral Level Independent Study” Fall Semester 2006 Assess An Existing PhD Thesis Peng Michael Shao Yingdan Huang.
Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
Hardware Specialised Devices
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of 1-1 HCI Human Computer Interaction Week 10.
Introduction to Virtual Environments CISE 6930/4930
Introduction to Virtual Environments CIS 4930/6930
Introduction to Graphics and Virtual Environments.
Virtual Reality Chris Constantine (I figured you were tired of white or blue slides)
Virtual Reality RYAN TAYLOR. Virtual Reality What is Virtual Reality? A Three Dimension Computer Animated world which can be interacted with by a human.
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
1 Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012 What is Computer Graphics? Sai-Keung Wong ( 黃世強 ) Computer Science National.
Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School Capps, Darken & Zyda Naval Postgraduate.
PRESENTED BY Geenas GS S7, ECE Roll.No:  Introduction.
Adam Pitt.  s Judith Maloney suggested we go back to the public exhibits of the early 1800s.  Originally appearing in the 1790s, viewers could.
VR - The Historical Context Part 2 Rudy Darken & Michael Zyda Naval Postgraduate School { Darken, Zyda Rudy Darken & Michael Zyda Naval.
Virtual Reality David Johnson. What is Virtual Reality?
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
Computer Graphics I, Fall : What is Computer Graphics?
Welcome to 14:332:476 Virtual Reality Spring 2008 Grigore C. Burdea Ph.D. Director, Human–Machine Interface Laboratory, CAIP Center, Rutgers University.
Virtual Reality Benjamin Lok EGN 1935 Lecture 11/14/2006.
PROV 504 NIKITHA VADDULA INTRODUCTION IMPORTANCE OF DISCIPLINE CURRENT ISSUES MAJOR ORGANIZATIONS PRE-EMINENT SCHOLARS SEMINAL WORKS CONNECTIONS.
Miguel Tavares Coimbra
VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Virtual Reality Augmented Realities Mixed Realities
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of 1-1 HCI Human Computer Interaction Week 9.
2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use A.
2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use.
Multimedia Applications: Virtual Reality and Games 1.
Introduction to Virtual Reality. Topic Papers Brooks, F. P. (1999). What's Real About Virtual Reality? Zyda, M. (2005). From Visual Simulation to Virtual.
1 Introduction to Virtual Environments User Interfaces and Usability Fall 09 John Quarles
1 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005 What is Computer Graphics?
Choosing interaction devices: hardware components
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
{ Virtual Reality Matthew Benjamin DMS 110.  Virtual Reality is the use of computer technology to create the effect of an interactive three-dimensional.
Hardware for VR Part 3 of 4 Capps, Darken & Zyda Naval Postgraduate School Capps, Darken & Zyda Naval Postgraduate.
Low Latency Rendering with Dataflow Architectures EngD Project Sebastian Friston Supervisor: Anthony Steed.
Haris Ali (15) Abdul Ghafoor (01) Kashif Zafar (27)
VR - The Historical Context Part 4 Rudy Darken & Michael Zyda Naval Postgraduate School { Darken, Zyda Rudy Darken & Michael Zyda Naval.
Made By: Pallavi Chhikara
VIRTUAL REALITY GETS REAL By Mariana Luis Palmieri VIRTUAL REALITY GETS REAL By Mariana Luis Palmieri.
What is Multimedia Anyway? David Millard and Paul Lewis.
Nosipho Masilela COSC 480.  Define Augmented Reality  Augmented Reality vs. Reality  History of AR and its Applications  Augmented Tracking  Future.
CIRP Annals - Manufacturing Technology 60 (2011) 1–4 Augmented assembly technologies based on 3D bare-hand interaction S.K. Ong (2)*, Z.B. Wang Mechanical.
What is Computer Graphics?
Computer Graphics - Introduction -
Introduction to Virtual Environments & Virtual Reality
Multimedia Application
2.03A Evolution of Virtual Reality
VR and AR In Education 010/10/2017.
VR - The Historical Context Part 3
Virtual Reality.
AN INTRODUCTION TO COMPUTER GRAPHICS Subject: Computer Graphics Lecture No: 01 Batch: 16BS(Information Technology)
2.03A Evolution of Virtual Reality
Spatial Augmented Reality Oliver Bimber
Lecture 9: Virtual and augmented environments for design
– Graphics and Visualization
Spatial Augmented Reality Oliver Bimber
Presentation transcript:

VR - The Historical Context Part 1 Rudy Darken & Michael Zyda Naval Postgraduate School { Darken, Zyda Rudy Darken & Michael Zyda Naval Postgraduate School { Darken, Zyda

Overview Sensorama Ivan Sutherland University of North Carolina at Chapel Hill MIT NASA Ames Research Center VPLOthers...Sensorama Ivan Sutherland University of North Carolina at Chapel Hill MIT NASA Ames Research Center VPLOthers...

Stereo Imagery

Sensorama Morton L. Heilig An early attempt (1958 or 1962) to build a full sensory experienceAn early attempt (1958 or 1962) to build a full sensory experience Morton L. Heilig An early attempt (1958 or 1962) to build a full sensory experienceAn early attempt (1958 or 1962) to build a full sensory experience

Ivan Sutherland The First Head-Mounted Display Developed at Harvard in the 1960’sDeveloped at Harvard in the 1960’s Consisted of 2 miniature CRT’s mounted at the side of the user’s head plus an optics system.Consisted of 2 miniature CRT’s mounted at the side of the user’s head plus an optics system. The First Head-Mounted Display Developed at Harvard in the 1960’sDeveloped at Harvard in the 1960’s Consisted of 2 miniature CRT’s mounted at the side of the user’s head plus an optics system.Consisted of 2 miniature CRT’s mounted at the side of the user’s head plus an optics system.

Ivan Sutherland Sutherland also developed early head tracking technology - one system based on ultrasound and another based on a mechanical linkage attached to the user’s head.Sutherland also developed early head tracking technology - one system based on ultrasound and another based on a mechanical linkage attached to the user’s head.

MIT “Put That There” (1983) A voice recognition, and hand gesture- based (with Polhemus) large screen command room. ACM SIGGRAPH Video Review Vol. 13, Entry 4.ACM SIGGRAPH Video Review Vol. 13, Entry 4. A voice recognition, and hand gesture- based (with Polhemus) large screen command room. ACM SIGGRAPH Video Review Vol. 13, Entry 4.ACM SIGGRAPH Video Review Vol. 13, Entry 4.

MIT “The Aspen Movie Map” (1983) A videodisk of the town of Aspen, Colorado was constructed The videodisk allowed the user to walk around the town and make decisions at intersections as to which way to go. Some buildings could be entered. A videodisk of the town of Aspen, Colorado was constructed The videodisk allowed the user to walk around the town and make decisions at intersections as to which way to go. Some buildings could be entered.

University of North Carolina at Chapel Hill WalkthroughPixelplanes/PixelFlow Force Feedback, Nanomanipulator Optical ceiling tracker WalkthroughPixelplanes/PixelFlow Force Feedback, Nanomanipulator Optical ceiling tracker

UNC Walkthrough - Fred Brooks UNC’s usage of the term virtual world dates from about 1986 and the 1986 Workshop on Interactive 3D Graphics put on by UNC. One of the papers that Brooks presented at that conference is one on their first cut at a walkthrough system.One of the papers that Brooks presented at that conference is one on their first cut at a walkthrough system. UNC’s usage of the term virtual world dates from about 1986 and the 1986 Workshop on Interactive 3D Graphics put on by UNC. One of the papers that Brooks presented at that conference is one on their first cut at a walkthrough system.One of the papers that Brooks presented at that conference is one on their first cut at a walkthrough system.

UNC Walkthrough - Fred Brooks The goal of that work was to build an architectural model of their new building in sufficient detail that the model could be used for planning/redesign purposes.The goal of that work was to build an architectural model of their new building in sufficient detail that the model could be used for planning/redesign purposes. The 3D model constructed was then used as a testbed for the study of how one could program an algorithm in software that could minimize the polygon flow through the slow graphics pipeline then available to them.The 3D model constructed was then used as a testbed for the study of how one could program an algorithm in software that could minimize the polygon flow through the slow graphics pipeline then available to them. The goal of that work was to build an architectural model of their new building in sufficient detail that the model could be used for planning/redesign purposes.The goal of that work was to build an architectural model of their new building in sufficient detail that the model could be used for planning/redesign purposes. The 3D model constructed was then used as a testbed for the study of how one could program an algorithm in software that could minimize the polygon flow through the slow graphics pipeline then available to them.The 3D model constructed was then used as a testbed for the study of how one could program an algorithm in software that could minimize the polygon flow through the slow graphics pipeline then available to them.

UNC Walkthrough - Fred Brooks The early system ran about 1 frame per second but the paper Brooks generated for that symposium raised a lot of interesting questions and pointed a number of people in the right direction for the VW work to come.The early system ran about 1 frame per second but the paper Brooks generated for that symposium raised a lot of interesting questions and pointed a number of people in the right direction for the VW work to come.

UNC Hardware Efforts PixelPlanes-4 (1989) 25,000 polys/second25,000 polys/second PixelPlanes-5 (1991) 1M polys/second1M polys/second PixelFlow (1997) 100M polys/second100M polys/second PixelPlanes-4 (1989) 25,000 polys/second25,000 polys/second PixelPlanes-5 (1991) 1M polys/second1M polys/second PixelFlow (1997) 100M polys/second100M polys/second

PixelFlow - Renderers & Compositors

PixelFlow Overview

PixelFlow Pics

UNC Nanomanipulator NanomanipulatorNanomanipulator

UNC Tracking Project Optical ceiling tracker

UNC Tracking Project

UNC Video Selections ACM SIGGRAPH Video Review 43, 1989, Entry 11: UNC Computer Graphics Sampler ’89 - Fuchs/UNC.ACM SIGGRAPH Video Review 43, 1989, Entry 11: UNC Computer Graphics Sampler ’89 - Fuchs/UNC. ACM SIGGRAPH Video Review 51, 1989, Entry 25: The Virtual Lobby - John Rohlf/UNC. Note: This video is a repeat of the material in Video 43/Entry 11 above.ACM SIGGRAPH Video Review 51, 1989, Entry 25: The Virtual Lobby - John Rohlf/UNC. Note: This video is a repeat of the material in Video 43/Entry 11 above. ACM SIGGRAPH Video Review 43, 1989, Entry 11: UNC Computer Graphics Sampler ’89 - Fuchs/UNC.ACM SIGGRAPH Video Review 43, 1989, Entry 11: UNC Computer Graphics Sampler ’89 - Fuchs/UNC. ACM SIGGRAPH Video Review 51, 1989, Entry 25: The Virtual Lobby - John Rohlf/UNC. Note: This video is a repeat of the material in Video 43/Entry 11 above.ACM SIGGRAPH Video Review 51, 1989, Entry 25: The Virtual Lobby - John Rohlf/UNC. Note: This video is a repeat of the material in Video 43/Entry 11 above. ACM SIGGRAPH Video Review 62, 1990, Entry 19: Artificial Reality at UNC Chapel Hill - Warren Robinett/UNC.ACM SIGGRAPH Video Review 62, 1990, Entry 19: Artificial Reality at UNC Chapel Hill - Warren Robinett/UNC. ACM SIGGRAPH Virtual Reality Applications Gallery, Jury Reel ’91.ACM SIGGRAPH Virtual Reality Applications Gallery, Jury Reel ’91.

UNC Video Selections ACM SIGGRAPH Video Review 96, 1993, Entry 6: The Nanomanipulator.ACM SIGGRAPH Video Review 96, 1993, Entry 6: The Nanomanipulator. SIGGRAPH 97?SIGGRAPH 97? ACM SIGGRAPH Video Review 96, 1993, Entry 6: The Nanomanipulator.ACM SIGGRAPH Video Review 96, 1993, Entry 6: The Nanomanipulator. SIGGRAPH 97?SIGGRAPH 97?