. Virtual Classes & Polymorphism
Example (revisited) u We want to implement a graphics system u We plan to have lists of shape. Each shape should be able to draw it self, compute its size, etc.
Solution #1 class Shape { public: enum Type { Square, Circle, Triangle }; Shape( Type t, Point Center, double width, double height); void Draw(); double Area(); … private: Type m_type; Point m_center; … };
Solution #1 u This solution gives a nice “wrapping” to the solution we consider in C u It does not solve the problems of that solution Lack of extendibility
Solution #2 – different classes class Square { public: … void Draw(); double Area(); … }; class Circle { public: … void Draw(); double Area(); … };
Solution #2 – Discussion u Each shape has its own implementation u We can easily add new shapes However, u Shapes are different types u One cannot view them as part of the same class
Solution #3 - hierarchy class Shape { public: … void Draw(); double Area(); … }; class Square: public Shape { public: … void Draw(); double Area(); … }; class Circle: public Shape { public: … void Draw(); double Area(); … }; …
Solution #3 Now we can write code such as: Shape* MyShapes[2]; MyShapes[0] = new Circle(); MyShapes[1] = new Square(); … What will happen when we call MyShapes[0]->Draw(); Lets test … see Shapes.cpp.
What is going on? When we write: Circle circle; circle.Draw(); The compiler calls Circle::Draw() When we write: Shape* p = new circle(); p->Draw(); The compiler calls Shape::Draw() Why? *p has type Shape
Class Hierarchy class Base { public: … void foo(); void bar(); … }; class Derived: public Base { public: … void bar(); … }; Derived obj; obj.foo(); Calls Base::foo() Derived does not implement this method obj.bar(); Calls Derived::bar() u Two implementations, the more specific is used
Inheritance & Overloading Derived inherits the method foo () from Base The inherited class to use methods of the base class Derived overloads the implementation of bar () This mechanism allows an inherited class to specialize the implementation
Static resolution u How does the compiler determine which method to call? Static Resolution: u Based on the type of the variable. Not the type of the object! u The compiler finds the most specific implementation of the method, and calls it
Static resolution in our example Circle* circle = new Circle(1,1,2); Square* square = new Square(2,2,1); Shape* MyShapes[2]; MyShapes[0] = circle; MyShapes[1] = square; circle->Draw(); // Calls Circle::Draw() square->Draw(); // Calls Square::Draw() MyShapes[0]->Draw(); // Calls Shape::Draw() MyShapes[1]->Draw(); // Calls Shape::Draw()
Dynamic Resolution u This clearly not what we want to in this example u More desirable here is Dynamic resolution: u Based on the type of the object u Determined at run time [Java Like]
Dynamic Resolution in C++ u The virtual keyword states that the method can be overloaded in a dynamic manner. class Base { public: … virtual void bar(); … } class Derived: public Base { public: … virtual void bar(); … }
Solution #4: dynamic resolution u Returning to the shapes example, using virtual methods gives the desired result u See Shapes-virtual.cpp
Virtual Methods Class Base defines a virtual method foo() The resolution of foo() is dynamic in all subclasses of Base If the subclass Derived overloads foo(), then Derived::foo() is called If not, Base::foo() is called [See nested.cpp]
Underneath the Hood: Inheritance class Base { … private: double m_x; int m_a; }; class Derived : public Base { … private: double m_z; }; class Base a; class Derived b; m_x m_a m_z m_x m_a a: b: Base
Pointing to an Inherited Class class Derived b; class Base* p = &b; u When using *p, we treat b as though it was a Base object The compiler cannot know if *p is from a derived class or not. m_x m_a m_z b: p:
Implementation of Virtual Methods Possible approach: If foo() is a virtual method, then each object has a pointer to the implementation of foo() that it uses u Essentially the solution we used in our C implementation Cost: u Each virtual method requires a pointer Large number of virtual methods waste of memory
Implementation of Virtual Methods Alternative solution: u Each object has a pointer to an array of function pointer u This array points to the appropriate functions Cost: u For each class, we store one table u Each object contains one field that points to the right table
Example class A { public: virtual void f1(); virtual void f2(); int m_a; }; class B: public A { public: virtual void f1(); virtual void f3(); void f4(); int m_b; }; … A a1, a2; B b; class A { public: virtual void f1(); virtual void f2(); int m_a; }; class B: public A { public: virtual void f1(); virtual void f3(); void f4(); int m_b; }; … A a1, a2; B b; void A::f1 { //... }; void A::f1 { //... }; void A::f2 { //... }; void A::f2 { //... }; void B::f1 { //... }; void B::f1 { //... }; VTBLs A B m_a a1: m_a m_b b: m_a a1: void B::f3 { //... }; void B::f3 { //... }; f1 f2 f3 f1 f2
Virtual - Recap u Virtual controls whether to use static or dynamic resolution u Once a method is virtual, it must remain so throughout the hierarchy u Calling a virtual method is more expensive than standard calls Two pointers are “chased” to get to the address of the function
Destructors & Inheritance class Base { public: ~Base(); }; class Derived : public Base { public: ~Derived(); }; Base *p = new Derived; … delete p; Which destructor is called? [see destruct.cpp]
Virtual Destructor u Destructor is like any other method u The example uses static resolution, and hence the wrong destructor is called u To fix that, we need to declare virtual destructor at the base class! u See destruct-virt.cpp u Once you declare virtual destructor, derived class must declare a destructor
Polymorphism & Inheritance u C++ allows to use class hierarchy to implement polymorphic code Points of care: u Choice of virtual methods Run time considerations u Use of virtual destructor for base class
Shapes & Sizes Revisiting our example, we write class Shape { public: … virtual ~Shape(); // Virtual destructor virtual void Draw(); // Virtual method virtual double Area(); // Also … }; How do we implement Shape::Draw() ?
Inheritance & Interfaces In this example, we never want to deal with objects of type Shape Shape serves the role of an interace All shapes need to be specific shapes that are instances of derived classes of Shape u How do we enforce this? Simple mechanism: void Shape::Draw() { assert(false); // we should never call this method }
Pure Virtual Classes We can specify that Shape::Draw() does not exist class Shape { public: … virtual ~Shape(); // Virtual destructor virtual void Draw() = 0; // pure virtual virtual double Area() = 0; // Also … };
Pure Virtual u We cannot create objects of a Pure Virtual class Shape* p; // legal Shape s; // illegal Circle c; // legal p = &c; // legal p = new Shape; // illegal
Virtual Methods - Tips u If you have virtual methods in a class, always declare its destructor virtual u Never call virtual methods during construction and destruction u Use virtual methods Duplicate() and Create() for implementing “virtual constructors” u Use pure virtual classes to define interfaces u Use inheritance with care: Be sure that this is the appropriate solution
Post Quiz issues…. Things to brush up on: u Preprocessor vs. Compiler u #define and how it works u Compiler vs. Linkage
Example void main() { (1) int *y = (int*)malloc( 3*sizeof(int) ); (2) int x[] = {1,2,3}; (3) int ** pp = NULL; (4) int *z = y; } A space on the memory heap was allocated in the following lines: a. 1 b. 2 c. 3 d. 4
Another int *ip = (int*)malloc(100*sizeof(int)); (*ip) += 30; free(ip); 1This code will generate a compilation error. 2This code can generate unpredictable run-time behavior. 3No error would occur if we only check if ip equals NULL before calling the "free" function 4The code contains no error.
Something else…. char s[] = {'p','l','a','b'}; What will be returned by calling strcmp(s,"plab")? 1. a negative number a positive number 4. We cannot know for sure
Almost Last Example struct MyStruct { int x[3]; }; void f(MyStruct s) { s.x[0] = 15; s.x[1] = 16; s.x[2] = 17; } int main() { MyStruct s; f(s); printf("%d %d %d\n", s.x[0], s.x[1], s.x[2]); }
Similar but not quite… struct MyStruct { int x[3]; }; void f(MyStruct* s) { s->x[0] = 15; s->x[1] = 16; s->x[2] = 17; } int main() { MyStruct s; f(&s); printf("%d %d %d\n", s.x[0], s.x[1], s.x[2]); }
Final Example typedef void (*myfunc)(int*); void foo(int * x) { x[0] += 2; } void bar( int * x ) { x[1] += 2; } main() { myfunc funcs[2] = { foo, bar }; int arr[] = {3,4,5}; (funcs[0])(arr); (funcs[1])(arr+1); printf("%d %d %d\n",arr[0],arr[1],arr[2]) ; }