CS 490.006/582.001 BEHAVIORAL ANIMATION PAGE 113 FLOCKING BEHAVIOR NEIGHBORHOOD SEPARATION COHESION ALIGNMENTLEADER FOLLOWING.

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Presentation transcript:

CS / BEHAVIORAL ANIMATION PAGE 113 FLOCKING BEHAVIOR NEIGHBORHOOD SEPARATION COHESION ALIGNMENTLEADER FOLLOWING

CS / BEHAVIORAL ANIMATION PAGE 114 STEERING BEHAVIOR SEEK AND FLEE ARRIVAL PURSUIT AND EVASIONOFFSET PURSUIT OBSTACLE AVOIDANCE WANDER PATH FOLLOWING WALL FOLLOWING & CONTAINMENT

CS / BEHAVIORAL ANIMATION PAGE 115 DEMOS CAPTURE THE FLAG GOAL SEEKING EVASION OBSTACLE AVOIDANCE PEDESTRIANS PATH FOLLOWING OBSTACLE AVOIDANCE BOIDS FLOCKING OBSTACLE AVOIDANCE MULTIPLE PURSUIT QUARRY LOW SPEED TURN BACKWARD- POINTING STEERING ONE TURNING AWAY BACKWARD- POINTING STEERING MAP-BASED OBSTACLES FOLLOW ROUTE AVOID OBSTACLES MAXIMUM SPEED SIMPLE SOCCER BOUNDING BOX BOUNCE PHYSICS

CS / BEHAVIORAL ANIMATION PAGE 116 EXAMPLES “THE LION KING” STAMPEDE SCENE “MULAN” MONGOL INVASION SCENE

CS / BEHAVIORAL ANIMATION PAGE 117 MODELING GESTURES “Gesture Modeling and Animation Based on a Probabilistic Re-Creation of Speaker Style” by Michael Neff, Michael Kipp, Irene Albrecht, and Hans-Peter Seidel; ACM Transactions on Graphics; Vol. 27, No. 1; Article 5; March 2008.

CS / BEHAVIORAL ANIMATION PAGE 118 FIVE-FACTOR PERSONALITY MODEL

CS / BEHAVIORAL ANIMATION PAGE 119 UNILATERAL INCOMPRESSIBILITY CONSTRAINT “Aggregate Dynamics for Dense Crowd Simulation” by Rahul Narain, Abhinav Golas, Sean Curtis, and Ming C. Lin; ACM Transactions on Graphics; Vol. 28, No. 5; Article 122; December 2009.