09/06/06 Hofstra University – Overview of Computer Science, CSC005 1 CSC005 – Overview Of Computer Science.

Slides:



Advertisements
Similar presentations
Introduction to Computers
Advertisements

Introduction to Computer Programming Nai-Wei Lin Department of Computer Science and Information Engineering National Chung Cheng University.
A long time ago, in a galaxy far, far away…. 1-1.
Introduction to Computer Science CS 21a: Introduction to Computing I Department of Information Systems and Computer Science Ateneo de Manila University.
Chapter Chapter Goals Describe the layers of a computer system Describe the concept of abstraction and its relationship to computing Describe.
Chapter 1 The Big Picture Chapter Goals Describe the layers of a computer system Describe the concept of abstraction and its relationship to computing.
Chapter 01 Introduction Chapter 0 Introduction. Chapter 02 History of Computing - Early Computers Abacus (ancient orient, still in use) Slide rule (17C,
Chapter 1 The Big Picture.
Appendix The Continuing Story of the Computer Age.
Lecture 2 Computer development history. Topic History of computer development Computer generation Programming language.
IE Manufacturing Integration. Module Requirements Assessment: – Word Test15% – Excel Test15% – PowerPoint Test15% – Final Test35% – Report20% Class.
Chapter 1 An Overview of Personal Computers
CS 104 Introduction to Computer Science and Graphics Problems History of Computer 09/05/2008 Yang Song (Prepared by Yang Song and Suresh Solaimuthu)
1 The development of modern computer systems Early electronic computers Mainframes Time sharing Microcomputers Networked computing.
Chapter 1 The Big Picture Chapter Goals Describe the layers of a computer system Describe the concept of abstraction and its relationship to computing.
1 Chapter 1 The Big Picture. 2 2 Computing systems are dynamic entities used to solve problems and interact with their environment. They consist of devices,
Prepared by: Jasper Francisco. The Early Years 1  In the early years, before the computer was invented, there were several inventions of counting machine.
History of computers By Anne Perera.
Lecture 6 & 7 Computer History.
Chapter 1 The Big Picture Chapter Goals Describe the layers of a computer system Describe the concept of abstraction and its relationship to computing.
Chapter 1 The Big Picture Chapter Goals Describe the layers of a computer system Describe the concept of abstraction and its relationship to computing.
1 6 Abacus An early device to record numeric values Blaise Pascal Mechanical device to add, subtract, divide & multiply Joseph Jacquard Jacquard’s Loom,
Chapter 1 The Big Picture Chapter Goals Describe the layers of a computer system Describe the concept of abstraction and its relationship to computing.
COMPUTER SYSTEM.
Chapter 1 History of Computing. 2 Early History of Computing Abacus (origin? 2000BC) An early device to represent numeric values with beads. Note that.
The Continuing Story of the Computer Age: Past, Present, and Future
Chapter 01 Nell Dale & John Lewis.
About the Presentations The presentations cover the objectives found in the opening of each chapter All chapter objectives are listed in the beginning.
CS 21a: Intro to Computing I Department of Information Systems and Computer Science Ateneo de Manila University.
Intro to MIS MGMT 661 Management Information Systems Summer Dannelly 1 st Meeting.
CS 1 •This is Computer Science 1. •Who is Professor Adams?
Wilhelm Schickhard (1623) Astronomer and mathematician Automatically add, subtract, multiply, and divide Blaise Pascal (1642) Mathematician Mass produced.
Chapter 1 The Big Picture Chapter Goals Describe the layers of a computer system Describe the concept of abstraction and its relationship to computing.
Dr. John P. Abraham, University of Texas Pan American Information Technology Introduction Dr. John P. Abraham.
The History of Computers
Introduction Chapter 1. 1 History of Computers Development of computers began with many early inventions: The abacus helped early societies perform computations.

Chapter 1 The Big Picture.
Computer system overview1 The Effects of Computers Pervasive in all professions How have computers affected my life? How have computers affected my life?
1.1 The Computer Revolution. Computer Revolution Early calculating machines Mechanical devices used to add and subtract By Babylonian (Iraq) 5000 years.
About the Presentations The presentations cover the objectives found in the opening of each chapter. All chapter objectives are listed in the beginning.
CMSC 120: Visualizing Information 1/29/08 Introduction to Computing.
© 2007 Pearson Addison-Wesley. All rights reserved 0-1 Spring(2007) Instructor: Qiong Cheng © 2007 Pearson Addison-Wesley. All rights reserved.
Computer Science What is Computer Science? Algorithm Design and Analysis Organization and Architecture Artificial Intelligence Databases Operating Systems.
Visual C++ Programming: Concepts and Projects
CPS120: Introduction to Computer Science Introduction to Computers.
CPIT 201 Introduction to Computing
Chapter 1 Introduction.

Liang, Introduction to C++ Programming, (c) Chapter 1 Introduction to Computers, Programs, and C++
Chapter 1 The Big Picture Chapter Goals Describe the layers of a computer system Describe the concept of abstraction and its relationship to computing.
History of Computer Wyatt Feiling Did you know... The first idea for a computer was in the early 1800s Charles Babbage is the man who is credited with.
History of Computers March 26, 2012Greer Potadle.
The 5 generations of computers. Generations of computers The history of computer development is often referred to in reference to the different generations.
Generations of Computing. The Computer Era Begins: The First Generation  1950s: First Generation for hardware and software Vacuum tubes worked as memory.
1 Chapter 1 Background Fundamentals of Java: AP Computer Science Essentials, 4th Edition Lambert / Osborne.
Computer A Computer may be defined as an electronic device that operates upon data. So, a computer can store, process and retrieve data as and when desired.
THE FIVE GENERATIONS OF COMPUTERS
CSIS-110 Introduction to Computer Science
The First Computers Jacquard’s Loom: programmed a loom
Chapter 1 The Big Picture
The Five Generations of Computers
About the Presentations
The Five Generations of Computers
The Five Generations of Computers
The Five Generations of Computers
The Five Generations of Computers
CS 330 Programming Languages
INTRODUCTION TO COMPUTING
Chapter 0 Introduction Introduction Chapter 0.
Presentation transcript:

09/06/06 Hofstra University – Overview of Computer Science, CSC005 1 CSC005 – Overview Of Computer Science

09/06/06 Hofstra University – Overview of Computer Science, CSC005 2 Course Description Introduction to fundamental concepts in computer hardware and software. Exploration of the history and evolution of computing, and foundational areas of current computer science research. Algorithms, program development, and problem solving. Elements and use of a high-level programming language. Prerequisites: None

09/06/06 Hofstra University – Overview of Computer Science, CSC005 3 Text Required Text: Computer Science Illuminated, Second Edition Nell Dale, Ph.D., University of Texas, Austin, John Lewis, Villanova University ISBN 13: ISBN 10: Price: $81.95 (Sugg. US List) Cover: Paperback Pages: 699 Copyright: 2004

09/06/06 Hofstra University – Overview of Computer Science, CSC005 4 Grading Several assignments mid-term and end-term Class participation Final project or paper No make-up test or extended deadlines

09/06/06 Hofstra University – Overview of Computer Science, CSC005 5 Point Allocation Assignments 1-3: 5% each Final Project:30% Mid-Term:25% End-Term:25% Participation: 5%

09/06/06 Hofstra University – Overview of Computer Science, CSC005 6 Attendance Not Mandatory, but… …you’ll probably fail! Participation is very important Let me know if you can’t make it

09/06/06 Hofstra University – Overview of Computer Science, CSC005 7 Course Schedule Chapter 1: The Big Picture Chapter 2: Binary Values and Number Systems Chapter 3: Data Representation Chapter 4: Gates and Circuits Chapter 5: Computing Components Chapter 6: Problem Solving and Algorithm Design Chapter 7: Low-Level Programming Languages Chapter 8: High-Level Programming Languages Chapter 9: Abstract Data Types and Algorithms Chapter 10: Operating Systems Chapter 11: File Systems and Directories Chapter 12: Information Systems Chapter 13: Artificial Intelligence Chapter 14: Simulation and Other Applications Chapter 15: Networks Chapter 16: The World Wide Web Chapter 17: Limitations of Computing

09/06/06 Hofstra University – Overview of Computer Science, CSC005 8 Slides, Links & News

09/06/06 Hofstra University – Overview of Computer Science, CSC005 9 Class Rules Assignments are to be completed individually Academic honesty taken very seriously Be selfless! – You are part of a community

09/06/06 Hofstra University – Overview of Computer Science, CSC Chapter 1 Introduction – The Big Picture

09/06/06 Hofstra University – Overview of Computer Science, CSC Computing systems are dynamic! What is the difference between hardware and software? Computing Systems

09/06/06 Hofstra University – Overview of Computer Science, CSC Hardware The physical elements of a computing system (printer, circuit boards, wires, keyboard…) Software The programs that provide the instructions for a computer to execute Computing Systems

09/06/06 Hofstra University – Overview of Computer Science, CSC Communication Application Operating System Programming Hardware Information Layers of a Computing System

09/06/06 Hofstra University – Overview of Computer Science, CSC Abstraction A mental model that removes complex details This is a key concept. Abstraction will reappear throughout the text – be sure to understand it! Abstraction

09/06/06 Hofstra University – Overview of Computer Science, CSC Abacus An early device to record numeric values Blaise Pascal Mechanical device to add, subtract, divide & multiply Joseph Jacquard Jacquard’s Loom, the punched card Charles Babbage Analytical Engine Early History of Computing

09/06/06 Hofstra University – Overview of Computer Science, CSC Ada Lovelace First Programmer, the loop Alan Turing Turing Machine, Artificial Intelligence Testing Harvard Mark I, ENIAC, UNIVAC I Early computers launch new era in mathematics, physics, engineering and economics Early History of Computing

09/06/06 Hofstra University – Overview of Computer Science, CSC Vacuum Tubes Large, not very reliable, generated a lot of heat Magnetic Drum Memory device that rotated under a read/write head Card Readers  Magnetic Tape Drives Sequential auxiliary storage devices First Generation Hardware ( )

09/06/06 Hofstra University – Overview of Computer Science, CSC Transistor Replaced vacuum tube, fast, small, durable, cheap Magnetic Cores Replaced magnetic drums, information available instantly Magnetic Disks Replaced magnetic tape, data can be accessed directly Second Generation Hardware ( )

09/06/06 Hofstra University – Overview of Computer Science, CSC Integrated Circuits Replaced circuit boards, smaller, cheaper, faster, more reliable. Transistors Now used for memory construction Terminal An input/output device with a keyboard and screen Third Generation Hardware ( )

09/06/06 Hofstra University – Overview of Computer Science, CSC Large-scale Integration Great advances in chip technology PCs, the Commercial Market, Workstations Personal Computers were developed as new companies like Apple and Atari came into being. Workstations emerged. Fourth Generation Hardware (1971- ?)

09/06/06 Hofstra University – Overview of Computer Science, CSC Parallel Computing Computers rely on interconnected central processing units that increase processing speed. Networking With the Ethernet small computers could be connected and share resources. A file server connected PCs in the late 1980s. ARPANET and LANs  Internet Parallel Computing and Networking

09/06/06 Hofstra University – Overview of Computer Science, CSC Machine Language Computer programs were written in binary (1s and 0s) Assembly Languages and translators Programs were written in artificial programming languages and were then translated into machine language Programmer Changes Programmers divide into application programmers and systems programmers First Generation Software ( )

09/06/06 Hofstra University – Overview of Computer Science, CSC High Level Languages Use English-like statements and make programming easier. Fortran, COBOL, Lisp are examples. High-Level Languages Assembly Language Machine Language Second Generation Software ( )

09/06/06 Hofstra University – Overview of Computer Science, CSC Third Generation Software ( ) Systems Software utility programs, language translators, and the operating system, which decides which programs to run and when. Separation between Users and Hardware Computer programmers began to write programs to be used by people who did not know how to program

09/06/06 Hofstra University – Overview of Computer Science, CSC Application Package Systems Software High-Level Languages Assembly Language Machine Language Third Generation Software ( )

09/06/06 Hofstra University – Overview of Computer Science, CSC Structured Programming Pascal, C, C++ New Application Software for Users Spreadsheets, word processors, database management systems Fourth Generation Software ( )

09/06/06 Hofstra University – Overview of Computer Science, CSC Microsoft The Windows operating system, and other Microsoft application programs dominate the market Object-Oriented Design Based on a hierarchy of data objects (i.e. Java) World Wide Web Allows easy global communication through the Internet New Users Today’s user needs no computer knowledge Fifth Generation Software (1990- present)

09/06/06 Hofstra University – Overview of Computer Science, CSC Programmer / User Applications Programmer (uses tools) User with No Computer Background Systems Programmer (builds tools) Domain-Specific Programs Computing as a Tool

09/06/06 Hofstra University – Overview of Computer Science, CSC Computing as a Discipline What can be (efficiently) automated? Four Necessary Skills 1.Algorithmic Thinking 2.Representation 3.Programming 4.Design

09/06/06 Hofstra University – Overview of Computer Science, CSC Is Computer Science a mathematical, scientific, or engineering discipline? What do you think? Computing as a Discipline

09/06/06 Hofstra University – Overview of Computer Science, CSC Systems Areas of Computer Science Algorithms and Data Structures Programming Languages Architecture Operating Systems Software Methodology and Engineering Human-Computer Communication

09/06/06 Hofstra University – Overview of Computer Science, CSC Application Areas of Computer Science Numerical and Symbolic Computation Databases and Information Retrieval Artificial Intelligence and Robotics Graphics Organizational Informatics Bioinformatics

09/06/06 Hofstra University – Overview of Computer Science, CSC Social Networking Social Networking - Bringing People Together Through Collaboration, Content Syndication, Folksonomy, Web Service, Web 2.0 Jabber/XMPP - Open Alternative To Instant Messaging Tools - Collaboration With Wiki's, Joomla, del.icio.us, Protopage, GooglePages Social Sites – Flickr, MySpace, YouTube

09/06/06 Hofstra University – Overview of Computer Science, CSC The Long Tail Coined by Chris Anderson in Oct, 2004 Wired article XY: Popularity vs Inventory Total volume of low popularity items exceeds the volume of high popularity items Key factor: cost of inventory storage and distribution It can be economically viable to sell relatively unpopular products

09/06/06 Hofstra University – Overview of Computer Science, CSC The Long Tail Coined by Chris Anderson in Wired

09/06/06 Hofstra University – Overview of Computer Science, CSC Making A Difference [Apple Advertisement, 10/13] “It’s unfolded before your eyes. The revolution that is iPod first took the music scene by storm. Further spiced things up with full-color photos. Added a full complement of podcasts to the mix. And now iPod has turned the world topsy- turvy once again with video, letting you carry up to 150 hours of video wherever you go. Imagine: With iPod, you can play the DJ one minute. Rock with the latest Madonna or U2 music videos the next. Then get lost with “Lost”—or any of the other TV shows or short films now available for purchase and download from the iTunes Music Store. “ The Long Tail is becoming reality!!!

09/06/06 Hofstra University – Overview of Computer Science, CSC Social Networking

09/06/06 Hofstra University – Overview of Computer Science, CSC Have A Good Week