Global Game Jam 2010. Hi I’m Andy!  Freelance Programmer & Designer  I love games! Obviously.

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Presentation transcript:

Global Game Jam 2010

Hi I’m Andy!  Freelance Programmer & Designer  I love games! Obviously

Team Fuschia  Jenny Lees  Mic Couture  Brian Doyle  Andrew Eiche  Daniel Batson  Jeremy Dale  Kurtis Smith (Not Pictured)

Savanna Scrum

Strong Central Idea  Core idea was simple Two teams of players will attempt to push a ball into the other teams goal. At any time the players may switch teams.  Implements the 2 themes  Able to get the team working quickly

Art style, direction, production  High Quality Output  Very independent  Quickly adapted to our pipeline Even though it was constantly changing

Work Environment  Tools and Workstations on site  Excellent Hosts  FREE FOOD!

Savanna Scrum

Torque X, Torque 3D, Torque X  Torque X is not ready for production  Torque 3D is missing important features  Commit to core tech by the ¼ (12Hrs.) mark

High Ambition  Designing features before the core design was ready  Resisted change to the original design  Once you pass the ½ mark (24Hrs.) must compromise / redesign

Network Multiplayer  Tricky to design Server – Client, P2P, Authoritative  Hard to test  Painful to debug

After GGJ  Created a rough prototype of the original core design Unity Engine (2.6) ~35 Hrs. Code, Level Design, Sound Effects, UI

Demo Time!

Conclusions  Diversity is your best asset  Have a timeline in place before working 12hr Tools lockdown; 24hr design lockdown; etc.  Met some great people Ready for next year!

Personal Information  Me Andrew Eiche   Website  Twitter Buddingmonkey