Global Game Jam 2010
Hi I’m Andy! Freelance Programmer & Designer I love games! Obviously
Team Fuschia Jenny Lees Mic Couture Brian Doyle Andrew Eiche Daniel Batson Jeremy Dale Kurtis Smith (Not Pictured)
Savanna Scrum
Strong Central Idea Core idea was simple Two teams of players will attempt to push a ball into the other teams goal. At any time the players may switch teams. Implements the 2 themes Able to get the team working quickly
Art style, direction, production High Quality Output Very independent Quickly adapted to our pipeline Even though it was constantly changing
Work Environment Tools and Workstations on site Excellent Hosts FREE FOOD!
Savanna Scrum
Torque X, Torque 3D, Torque X Torque X is not ready for production Torque 3D is missing important features Commit to core tech by the ¼ (12Hrs.) mark
High Ambition Designing features before the core design was ready Resisted change to the original design Once you pass the ½ mark (24Hrs.) must compromise / redesign
Network Multiplayer Tricky to design Server – Client, P2P, Authoritative Hard to test Painful to debug
After GGJ Created a rough prototype of the original core design Unity Engine (2.6) ~35 Hrs. Code, Level Design, Sound Effects, UI
Demo Time!
Conclusions Diversity is your best asset Have a timeline in place before working 12hr Tools lockdown; 24hr design lockdown; etc. Met some great people Ready for next year!
Personal Information Me Andrew Eiche Website Twitter Buddingmonkey