Video Games and Aggression Chris Quance Bryan Hayes.

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Presentation transcript:

Video Games and Aggression Chris Quance Bryan Hayes

General Outline  Why Study Video Games?  Research Questions  A Predictive Model  Method  Results  Discussion

Why Study Video Games?  According to the Entertainment Software Association: In 2004, more than 248 million computer and video games were sold, almost two games for every household in America. Three of the record twelve games selling more than 1 million units were rated “M” for Mature. The top two best selling games in 2004 by units sold were rated “M” for Mature.

Why Study Video Games?  Children under 18 comprise 35% of all game players.  63% of parents believe video games are a positive part of their children's life  Since 1996 Video game sale have increased by 150%

Why Study Video Games?

Research Questions 1) Do Violent Video Games Increase Aggression? 2) If So, Does Aggression Dissipate with Time ?

A Predictive Model Time Aggression Violent Video Games Aggression

Method  Participants  Students attending Campbell University  N=58  Males=36 Female=22  4 groups  Sauls Hall Dorm (HALO Tournament) (two groups)  Intramural Department (John Madden 2007)  Dr. Asbury Class (No Game)

Method  Instrument  Word Completion task  Designed by Craig A. Anderson  98 Incomplete words  Three Minutes to Answer as many as Possible  XBOX Video Game Console  HALO 2 Tournament (Violent Game)  John Madden 2007 Tournament (Neutral Game)

Procedure  HALO 2 Tournament (Violent Game)  Posted fliers around Campbell University  Held Tourney at Sauls  Groups of eight played head- to-head  As participants concluded play, they were asked to take Word-Completion Test  3 min. Word Completion  Followed up next day  John Madden 2007 (Neutral Game)  Tournament sponsored by Intramural Dept.  Held in Natatorium  Groups of two played head-to-head  As participants concluded play, they were asked to take Word-Completion Test.  3 min. Word Completion

Procedure  Control Group  Psychology students at Campbell U.  Administered Word-Completion test  Given 3 min. to complete

Results

Discussion  Aggression in Immediate group not significantly different than control group  Was significant difference between Next Day group and Neutral Game group.

Discussion  The primary limitation of this study was the number of subjects.  Control issues