Hidden Markov Models 1 2 K … 1 2 K … 1 2 K … … … … 1 2 K … x1x1 x2x2 x3x3 xKxK 2 1 K 2.

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Hidden Markov Models 1 2 K … 1 2 K … 1 2 K … … … … 1 2 K … x1x1 x2x2 x3x3 xKxK 2 1 K 2

Probabilistic Reasoning over Time States and observation  Each snapshot (time slice) contains a set of random variables, some are observable.   t denote the set of unobservable state variables at time t.  X t denote the set of observable evidence variable at time t. Markov assumption  The current state depends on only a finite history of previous states Markov processes (Markov chains)  First-order Markov process The current state depends only on the previous state and not on any earlier states P(x t | x 0:t-1 )=P(x t | x t-1 )

Example: The Dishonest Casino A casino has two dice: Fair die P(1) = P(2) = P(3) = P(5) = P(6) = 1/6 Loaded die P(1) = P(2) = P(3) = P(5) = 1/10 P(6) = 1/2 Casino player switches back-&-forth between fair and loaded die once every 20 turns Game: 1.You bet $1 2.You roll (always with a fair die) 3.Casino player rolls (maybe with fair die, maybe with loaded die) 4.Highest number wins $2

Question # 1 – Evaluation GIVEN A sequence of rolls by the casino player QUESTION How likely is this sequence, given our model of how the casino works? This is the EVALUATION problem in HMMs Prob = 1.3 x

Question # 2 – Decoding GIVEN A sequence of rolls by the casino player QUESTION What portion of the sequence was generated with the fair die, and what portion with the loaded die? This is the DECODING question in HMMs FAIRLOADEDFAIR

Question # 3 – Learning GIVEN A sequence of rolls by the casino player QUESTION How “loaded” is the loaded die? How “fair” is the fair die? How often does the casino player change from fair to loaded, and back? This is the LEARNING question in HMMs Prob(6) = 64%

The dishonest casino model FAIRLOADED P(1|F) = 1/6 P(2|F) = 1/6 P(3|F) = 1/6 P(4|F) = 1/6 P(5|F) = 1/6 P(6|F) = 1/6 P(1|L) = 1/10 P(2|L) = 1/10 P(3|L) = 1/10 P(4|L) = 1/10 P(5|L) = 1/10 P(6|L) = 1/2

Definition of a hidden Markov model Definition: A hidden Markov model (HMM) Alphabet  = { b 1, b 2, …, b M } Set of states Q = { 1,..., K } Transition probabilities between any two states a ij = transition prob from state i to state j a i1 + … + a iK = 1, for all states i = 1…K Start probabilities a 0i a 01 + … + a 0K = 1 Emission probabilities within each state e i (b) = P( x i = b |  i = k) e i (b 1 ) + … + e i (b M ) = 1, for all states i = 1…K K 1 … 2

A HMM is memory-less At each time step t, the only thing that affects future states is the current state  t P(  t+1 = k | “whatever happened so far”) = P(  t+1 = k |  1,  2, …,  t, x 1, x 2, …, x t )= P(  t+1 = k |  t ) K 1 … 2

A parse of a sequence Given a sequence x = x 1 ……x N, A parse of x is a sequence of states  =  1, ……,  N 1 2 K … 1 2 K … 1 2 K … … … … 1 2 K … x1x1 x2x2 x3x3 xKxK 2 1 K 2

Likelihood of a parse Given a sequence x = x 1 ……x N and a parse  =  1, ……,  N, To find how likely is the parse: (given our HMM) P(x,  ) = P(x 1, …, x N,  1, ……,  N ) = P(x N  N |x 1, …, x N-1,  1, ……,  N-1 )*P(x 1, …, x N-1,  1, ……,  N-1 ) = P(x N,  N |  N-1 ) P(x N-1,  N-1 |  N-2 )……P(x 2,  2 |  1 ) P(x 1,  1 ) = P(x N |  N ) P(  N |  N-1 ) ……P(x 2 |  2 ) P(  2 |  1 ) P(x 1 |  1 ) P(  1 ) = a 0  1 a  1  2 ……a  N-1  N e  1 (x 1 )……e  N (x N ) 1 2 K … 1 2 K … 1 2 K … … … … 1 2 K … x1x1 x2x2 x3x3 xNxN 2 1 K 2

Example: the dishonest casino Let the sequence of rolls be: x = 1, 2, 1, 5, 6, 2, 1, 5, 2, 4 Then, what is the likelihood of  = Fair, Fair, Fair, Fair, Fair, Fair, Fair, Fair, Fair, Fair? (say initial probs a 0Fair = ½, a oLoaded = ½) ½  P(1 | Fair) P(Fair | Fair) P(2 | Fair) P(Fair | Fair) … P(4 | Fair) = ½  (1/6) 10  (0.95) 9 = ~= 0.5  10 -9

Example: the dishonest casino So, the likelihood the die is fair in this run is just  OK, but what is the likelihood of  = Loaded, Loaded, Loaded, Loaded, Loaded, Loaded, Loaded, Loaded, Loaded, Loaded? ½  P(1 | Loaded) P(Loaded, Loaded) … P(4 | Loaded) = ½  (1/10) 9  (1/2) 1 (0.95) 9 = ~= 0.16  Therefore, it somewhat more likely that all the rolls are done with the fair die, than that they are all done with the loaded die

Example: the dishonest casino Let the sequence of rolls be: x = 1, 6, 6, 5, 6, 2, 6, 6, 3, 6 Now, what is the likelihood  = F, F, …, F? ½  (1/6) 10  (0.95) 9 = 0.5  10 -9, same as before What is the likelihood  = L, L, …, L? ½  (1/10) 4  (1/2) 6 (0.95) 9 = ~= 0.5  So, it is 100 times more likely the die is loaded

The three main questions on HMMs 1.Evaluation GIVEN a HMM M, and a sequence x, FIND Prob[ x | M ] 2.Decoding GIVENa HMM M, and a sequence x, FINDthe sequence  of states that maximizes P[ x,  | M ] 3.Learning GIVENa HMM M, with unspecified transition/emission probs., and a sequence x, FINDparameters  = (e i (.), a ij ) that maximize P[ x |  ]

Problem 1: Evaluation Efficiently compute the probability of the observation

Evaluation

Computation: O(2T.N T ), N: states Evaluation

Evaluation (Forward) A more efficient procedure is required  Forward-backward procedure

Evaluation Order: O(N 2 T)

Evaluation (backward)

Problem 2: Decoding Find the best parse of a sequence

Decoding GIVEN x = x 1 x 2 ……x N We want to find  =  1, ……,  N, such that P[ x,  ] is maximized  * = argmax  P[ x,  ] We can use dynamic programming! Let V k (i) = max {  1…  i-1} P[x 1 …x i-1,  1, …,  i-1, x i,  i = k] = Probability of most likely sequence of states ending at state  i = k 1 2 K … 1 2 K … 1 2 K … … … … 1 2 K … x1x1 x2x2 x3x3 xKxK 2 1 K 2

Decoding – main idea Given that for all states k, and for a fixed position i, V k (i) = max {  1…  i-1} P[x 1 …x i-1,  1, …,  i-1, x i,  i = k] What is V l (i+1)? From definition, V l (i+1) = max {  1…  i} P[ x 1 …x i,  1, …,  i, x i+1,  i+1 = l ] = max {  1…  i} P(x i+1,  i+1 = l | x 1 …x i,  1,…,  i ) P[x 1 …x i,  1,…,  i ] = max {  1…  i} P(x i+1,  i+1 = l |  i ) P[x 1 …x i-1,  1, …,  i-1, x i,  i ] = max k [ P(x i+1,  i+1 = l |  i = k) max {  1…  i-1} P[x 1 …x i-1,  1,…,  i-1, x i,  i =k] ] = e l (x i+1 ) max k a kl V k (i)

The Viterbi Algorithm Input: x = x 1 ……x N Initialization: V 0 (0) = 1(0 is the imaginary first position) V k (0) = 0, for all k > 0 Iteration: V j (i) = e j (x i )  max k a kj V k (i – 1) Ptr j (i) = argmax k a kj V k (i – 1) Termination: P(x,  *) = max k V k (N) Traceback:  N * = argmax k V k (N)  i-1 * = Ptr  i (i)

The Viterbi Algorithm Similar to “aligning” a set of states to a sequence Time: O(K 2 N) Space: O(KN) x 1 x 2 x 3 ………………………………………..x N State 1 2 K V j (i)

Viterbi Algorithm – a practical detail Underflows are a significant problem P[ x 1,…., x i,  1, …,  i ] = a 0  1 a  1  2 ……a  i e  1 (x 1 )……e  i (x i ) These numbers become extremely small – underflow Solution: Take the logs of all values V l (i) = log e k (x i ) + max k [ V k (i-1) + log a kl ]

Example Let x be a long sequence with a portion of ~ 1/6 6’s, followed by a portion of ~ ½ 6’s… x = … … Then, it is not hard to show that optimal parse is (exercise): FFF…………………...F LLL………………………...L 6 characters “123456” parsed as F, contribute.95 6  (1/6) 6 = 1.6  parsed as L, contribute.95 6  (1/2) 1  (1/10) 5 = 0.4  “162636” parsed as F, contribute.95 6  (1/6) 6 = 1.6  parsed as L, contribute.95 6  (1/2) 3  (1/10) 3 = 9.0  10 -5

Problem 3: Learning Adjust the model parameters

Learning

I Viterbi training

II Baum-Welch training

Baum-Welch training

Type of HMM

Application of HMM Isolated word recognition Bio-information