Game Jams and Informal Learning Spaces: Playful Making for Everyone Scott Nicholson Syracuse University School of Information Studies.

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Presentation transcript:

Game Jams and Informal Learning Spaces: Playful Making for Everyone Scott Nicholson Syracuse University School of Information Studies Because Play Matters game lab

Game Jams and Informal Learning Spaces: Playful Making for Everyone Scott Nicholson Professor of Games, Wilfrid Laurier University Director, Brantford Games Network

We Be Jammin’ O Overview of Game Jams O Mini Game Jam O Lessons learned from Jamming

What’s a Game Jam? From

Traditionally…

Global Game Jam (Jan 23-25, 2015)

But it doesn’t have to be…

What is a game, anyway?

O “Form of Play with Goals and Structure” – Maroney (2001) O What is Play?

What is a game, anyway? O “Form of Play with Goals and Structure” – Maroney (2001) O Figure out the Play O Set the Goals O Make it fair with Structure

What is a game, anyway? O “Form of Play with Goals and Structure” – Maroney (2001) O Figure out the Play O Set the Goals O Make it fair with Structure

What’s a Game Jam? From PLAY

What is a game, anyway? O “Form of Play with Goals and Structure” – Maroney (2001) O Figure out the Play O Freedom to explore boundaries

Menu of Fun (Hunicke, LeBlanc, Zubek 2004) O Fantasy O Narrative O Challenge O Fellowship O Discovery O Expression O Sensations O Submission What kind of fun do you want today?

Choose Your Difficulty Level O Easy O Hard

Choose Your Difficulty Level O Easy O Hard Form groups of 4ish

Your Challenge: Create a New Form of Play

Choose Your Difficulty Level O Easy O Use what is in your pockets. O Hard

Choose Your Difficulty Level O Easy O Use what is in your pockets. O Hard O Use only your bodies! You can change.

Your Challenge: Create a New Form of Play

Phase Two: Play with 2-3 other groups!

Elements of a Game Jam O A core concept, technology or question O Initial ideation O Development and Playtesting O Specific deadline O Sharing and Wrapup O Playaround? O Awards? O Post-event Distribution

How to start? Player Experience ThemeComponentsMechanisms

Provide Boundaries O Game Shells O Three-Tac-Toe O Track Meet O Existing games O Constraints O Time O Complexity O Platform

Rules Template O Goal O Setup O Starting Player O Turn Order O Special Rules

Reflections and Discussion O How do you feel about the idea of using a game or play jam? O Do you see some specific applications with which you could use a game or play jam ? O How would you modify the structure to make it work in your context?

Don’t make games for the community. Help the community make games for themselves.

To learn more… Because Play Matters game lab: