Rochester Adams Highlanders “Spread Option Attack” Head Coach Tony Patritto Developed By: Trevor Potts & Tony Patritto
Click to view topics General Philosophies Traps & Counters (Wing Counter & Counter Keep) Spread Option Philosophies Jet Sweep & Jet Trap Inside Veer/ Midline Option Screens, & Draws Inside Veer/ Outside Veer Passing Game 2003 Record & 2004 Schedule Load & Lead Option
General Offensive Philosophies Mastery before complexity Take what the defense gives you Keep checks simple (“This or That”) Use formations to manipulate defense Flexibility: match game plans to personnel RETURN TO TABLE OF CONTENTS
Specific Spread Option Philosophies Double team (Scoop Block) at the point of attack Attack the line of scrimmage with speed Balancing the formation allows for easier checks Balancing the formation forces the defense to play run and pass equally RETURN TO TABLE OF CONTENTS
Position Technique & Philosophy Quarterbacks Offensive Line Fullbacks & Slots Split Ends RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS Quarterbacks RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS Offensive Line RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS Fullbacks & Slots RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS Split Ends RETURN TO TABLE OF CONTENTS
Inside Veer Vs. Midline Option C FS C FS SS C C W M S SS W M S E T T E E T T E 4-3 4-4 FS FS SS C C C C W M B B E T N T E W E T T E S 5-2 6-2 View the “Philosophy” of the play RETURN TO TABLE OF CONTENTS
Inside Veer Vs. Midline Option Vs. a 4-3 or 4-4: Play side tackle is the check key. If inside a 2 technique then run inside veer If in a 2 technique or wider then run midline. 1 technique = Inside Veer 2i technique = Inside Veer 2 Technique = Midline 3 Technique = Midline Vs. a 5-2: Must always run inside veer (Can’t Run Midline) Checks: Run inside veer to the wider tackle If tackles are even, then go away from the strong safety 3 2 2i 1 RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS
12 Veer 4-3 Red = Check Key Blue= Dive Key Green = Pitch Key FS SS C C W M S E T T E RETURN TO Play’s Blocking Scheme View Vs. a “2 Technique” or wider RETURN TO TABLE OF CONTENTS 4-3
20 Midline 4-3 Red = Check Key Blue= Dive Key FS SS C C W M S E T T E RETURN TO Play’s Blocking Scheme View inside a 2 technique RETURN TO TABLE OF CONTENTS 4-3
13 Veer 5-2 Red = Check Key Blue= Dive Key Green = Pitch Key FS C C SS RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS 5-2
12 Veer 4-4 Red = Check Key Blue= Dive Key Green = Pitch Key FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme View Vs. a “2 Technique” or wider RETURN TO TABLE OF CONTENTS 4-4
20 Midline 4-4 Red = Check Key Blue= Dive Key FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme View inside a 2 technique RETURN TO TABLE OF CONTENTS 4-4
12 Veer 6-2 Red = Check Key Blue= Dive Key Green = Pitch Key FS C C B OLB E T T E OLB RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS 6-2
Inside Veer Vs. Outside Veer C FS C FS SS Inside Veer Only Inside Veer Only C C W M S SS W M S E T T E E T T E 4-3 4-4 FS FS SS Check called to alignment of play side tackle Run outside veer only C C C C W M B B E T N T E W E T T E S 5-2 6-2 View the “Philosophy” of the play RETURN TO TABLE OF CONTENTS
Inside Veer Vs. Outside Veer Vs. a 5-2: The play side tackle is the check key: Always run outside veer unless the tackle is in a 5 technique or wider. Then run inside veer. O.V. I.V. N T RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS
38 Veer Tackle 4i 5-2 Red = Check Key Blue= Dive Key Green = Pitch Key FS C C SS B B E T N T E RETURN TO Play’s Blocking Scheme View Vs. a “4 Technique” RETURN TO TABLE OF CONTENTS 5-2
38 Veer Tackle 4 5-2 Red = Check Key Blue= Dive Key Green = Pitch Key FS C C SS B B E T N T E RETURN TO Play’s Blocking Scheme View Vs. a “4i Technique” or inside RETURN TO TABLE OF CONTENTS 5-2
12 Veer 4-4 Red = Check Key Blue= Dive Key Green = Pitch Key FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS 4-4
38 Veer 6-2 Blue= Dive Key Green = Pitch Key FS C C B B OLB E T T E RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS 6-2
Load & Lead Option 4-3 4-4 5-2 6-2 C FS C FS SS C C W M S SS W M S E T B B E T N T E W E T T E S 5-2 6-2 View the “Philosophy” of the play RETURN TO TABLE OF CONTENTS
Load & Lead Option Load: Lead: Play side slot blocks the pitch key. Makes the OLB the pitch key. Slot blocks the end man on the line of scrimmage. RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS
18 Lead 4-3 Green = Pitch Key FS SS C C W M S E T T E RETURN TO Play’s Blocking Scheme View Load RETURN TO TABLE OF CONTENTS 4-3
18 Load 4-3 Green = Pitch Key FS SS C C W M S E T T E RETURN TO Play’s Blocking Scheme View Lead RETURN TO TABLE OF CONTENTS 4-3
18 Lead 5-2 Green = Pitch Key FS C C SS W S E T N T E RETURN TO Play’s Blocking Scheme View Load RETURN TO TABLE OF CONTENTS 5-2
18 Load 5-2 Green = Pitch Key FS C C SS W S E T N T E RETURN TO Play’s Blocking Scheme View Lead RETURN TO TABLE OF CONTENTS 5-2
18 Lead 4-4 Green = Pitch Key FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme View Load RETURN TO TABLE OF CONTENTS 4-4
18 Load 4-4 Green = Pitch Key FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme View Lead RETURN TO TABLE OF CONTENTS 4-4
18 Lead 6-2 Green = Pitch Key FS C C B B OLB E T T E OLB RETURN TO Play’s Blocking Scheme View Load RETURN TO TABLE OF CONTENTS 6-2
18 Load 6-2 Green = Pitch Key FS C C B B OLB E T T E OLB RETURN TO Play’s Blocking Scheme View Lead RETURN TO TABLE OF CONTENTS 6-2
Traps & Counters (Wing & QB) FS C FS SS C C W M S SS W M S E T T E E T T E 4-3 4-4 FS FS SS C C C C W M B B E T N T E W E T T E S 5-2 6-2 View the “Philosophy” of the play RETURN TO TABLE OF CONTENTS
Traps & Counters Trap: Always want to trap the widest tackle. 2i 3 RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS
42 Trap 4-3 Red = Check Key FS SS C C W M S E T T E RETURN TO Play’s Blocking Scheme View Counter Keep View Wing Counter RETURN TO TABLE OF CONTENTS 4-3
47 Counter Keep 4-3 FS SS C C W M S E T T E RETURN TO Play’s Blocking Scheme View Trap View Wing Counter RETURN TO TABLE OF CONTENTS 4-3
17 Wing Counter 4-3 FS SS C C W M S E T T E RETURN TO Play’s Blocking Scheme View Counter Keep View Trap RETURN TO TABLE OF CONTENTS 4-3
42 Trap 5-2 Red = Check Key FS C C SS W S E T N T E RETURN TO Play’s Blocking Scheme View Counter Keep View Wing Counter RETURN TO TABLE OF CONTENTS 5-2
47 Counter Keep 5-2 FS C C SS B B E T N T E RETURN TO Play’s Blocking Scheme View Trap View Wing Counter RETURN TO TABLE OF CONTENTS 5-2
17 Wing Counter 5-2 FS C C SS B B E T N T E RETURN TO Play’s Blocking Scheme View Counter Keep View Trap RETURN TO TABLE OF CONTENTS 5-2
Red = Check Key Symmetrical Front, (Both 2’s) must game plan the call against tendency or personnel 42 Trap FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme View Counter Keep View Wing Counter RETURN TO TABLE OF CONTENTS 4-4
47 Counter Keep 4-4 FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme View Trap View Wing Counter RETURN TO TABLE OF CONTENTS 4-4
17 Wing Counter 4-4 FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme View Counter Keep View Trap RETURN TO TABLE OF CONTENTS 4-4
Red = Check Key Symmetrical Front, (Both 4’s) must game plan the call against tendency or personnel 42 Trap FS C C B B OLB E T T E OLB RETURN TO Play’s Blocking Scheme View Counter Keep View Wing Counter RETURN TO TABLE OF CONTENTS 6-2
47 Counter Keep 6-2 FS C C B B OLB E T T E OLB RETURN TO Play’s Blocking Scheme View Wing Counter View Trap RETURN TO TABLE OF CONTENTS 6-2
17 Wing Counter 6-2 FS C C B B OLB E T T E OLB RETURN TO Play’s Blocking Scheme View Counter Keep View Trap RETURN TO TABLE OF CONTENTS 6-2
Jet Sweep & Jet Trap 4-3 4-4 5-2 6-2 C FS C FS SS C C W M S SS W M S E B B E T N T E W E T T E S 5-2 6-2 View the “Philosophy” of the play RETURN TO TABLE OF CONTENTS
Jet Sweep & Jet Trap Jet Sweep: Jet Trap: If the tackle to the sweep side is in a 3 technique the guard cannot pull. Jet Trap: Always run the trap the same way as you would run the sweep. RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS
Jet Sweep 4-3 FS SS C C W M S E T T E RETURN TO Play’s Blocking Scheme View Trap RETURN TO TABLE OF CONTENTS 4-3
Jet Trap 4-3 FS SS C C W M S E T T E RETURN TO Play’s Blocking Scheme View Sweep RETURN TO TABLE OF CONTENTS 4-3
Jet Sweep 5-2 FS C C SS B B E T N T E RETURN TO Play’s Blocking Scheme View Trap RETURN TO TABLE OF CONTENTS 5-2
Jet Trap 5-2 FS C C SS B B E T N T E RETURN TO Play’s Blocking Scheme View Sweep RETURN TO TABLE OF CONTENTS 5-2
Jet Sweep 4-4 FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme View Trap RETURN TO TABLE OF CONTENTS 4-4
Jet Trap 4-4 FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme View Sweep RETURN TO TABLE OF CONTENTS 4-4
Jet Sweep 6-2 FS C C B B OLB E T T E OLB RETURN TO Play’s Blocking Scheme View Trap RETURN TO TABLE OF CONTENTS 6-2
Jet Trap 6-2 FS C C B B OLB E T T E OLB RETURN TO Play’s Blocking Scheme View Sweep RETURN TO TABLE OF CONTENTS 6-2
RETURN TO TABLE OF CONTENTS Screens & Draws Screens Draws 60 QB Draw 60 FB Screen RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 512 Dump C FS SS C 2 W M S 1 E T T E RETURN TO 500 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 512 Naked C FS SS C 2 W M S 1 E T T E RETURN TO 500 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 538 Veer Throwback C FS SS C 2 1 W M S E T T E RETURN TO 500 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 528 Jet Pass C FS SS C 3 1 2 W M S E T T E RETURN TO 500 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 60 FB Screen C FS SS C W M S E T T E RETURN Screens, & Draws RETURN TO TABLE OF CONTENTS 4-3
RETURN TO TABLE OF CONTENTS 512 Dump out C FS SS C 2 1 W M S E T T E RETURN TO 500 Series RETURN TO TABLE OF CONTENTS
Red = Check Key Vs. a 4-3, FB always goes to the widest tackle QB will break off of the FB’s Block 60 Draw Drawn as 62 SS C FS C W M S E T T E 61 = Tells FB to go Left 62 = Tells FB to go Right RETURN TO Screens, & Draws View vs. a 5-2 RETURN TO TABLE OF CONTENTS 4-3
Red = Check Key Vs. a 5-2, FB always goes to the narrow tackle QB will break off of the Center’s Block 60 Draw Drawn as 61 C FS C SS B B E T N T E 61 = Tells FB to go Left 62 = Tells FB to go Right RETURN TO Screens, & Draws View vs. a 4-3 RETURN TO TABLE OF CONTENTS 5-2
RETURN TO TABLE OF CONTENTS Passing Plays 70 Series (5 Step Drop) 80 Series (3 Step Drop) 500 Series (Play Action/Bootleg) RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 70 Series Slot Left 70 Dig Left Slot Right 70 Dig Right 70 Fade/Out Ace Wide 70 Curl Wheel 70 Smash Double Slot 70 Double Cross 70 All Curl 70 Arrow Double Slot 70 FB Flare LT or RT 70 Angle RETURN TO Passing Game RETURN TO TABLE OF CONTENTS
Slot Left 70 Dig Left Occupy Safety 1 15 Yards 2 Spacing: Split Difference 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS Ace Wide 70 Curl Wheel 15 Yards 15 Yards 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS
Double Slot 70 Double Cross 9 Yards 9 Yards 9 Yards 9 Yards 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS
Double Slot 70 FB Flare LT or RT 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 70 All Curl Choice Choice 15 Yards 15 Yards 15 Yards 15 Yards 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 70 Fade/Out 10 Yards 10 Yards 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 70 Smash 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS
Slot Right 70 Dig Right Occupy Safety 1 15 Yards 2 Spacing: Split Difference 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 80 Series 80 Seams 80 Skinnys 80 Hitch 80 Skinny/Snag 80 Speed Outs 80 Skinny/Rub 80 Arrow 80 Speed Out/Corner 80 Angle RETURN TO Passing Game RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 80 Seams 4 3 2 2 3 4 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 80 Hitch 3 Steps 3 Steps 4 3 2 2 3 4 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 80 Speed Outs 5 Yards 5 Yards 5 Yards 5 Yards 4 3 2 2 3 4 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 80 Speed Out/Corner 3 Steps 3 Steps 3 Steps 3 Steps 4 3 2 2 3 4 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 80 Skinnys 3 Steps 3 Steps 3 Steps 3Steps 4 3 2 2 3 4 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 80 Skinny/Snag 3 Steps 3 Steps 3 Steps 3Steps 4 3 2 2 3 4 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 70 Arrow Right 10 Yards 5 Yards 1 4 3 2 2 3 4 3 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 70 Angle Right 10 Yards 5 Yards 1 4 3 2 2 3 4 3 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 80 Skinny/Rub 3 Steps 3 Steps 2 Steps 4 3 2 2 3 4 2 Steps 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 500 Series 513 Boot Flood Right 512 Dump 513 Boot Flood Switch 512 Dump Out 528 Jet Pass 512 Veer Throwback RETURN TO Passing Game RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 513 Boot Flood Right 2 1 15 Yards 3 RETURN TO 500 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 513 Boot Flood Switch 2 15 Yards 1 3 RETURN TO 500 Series RETURN TO TABLE OF CONTENTS
RETURN TO TABLE OF CONTENTS 2003 Season 2004 Season RETURN TO TABLE OF CONTENTS