1. Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2 Technology in Action Chapter 1 Why Computers Matter to You: Becoming Computer.

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1

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2 Technology in Action Chapter 1 Why Computers Matter to You: Becoming Computer Literate

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 3 Chapter Topics Computer literacy Computers and careers Technology challenges

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 4 Why Become Computer Literate? Benefits of learning about computers include: –Being a knowledgeable consumer –Using current and future technology –Increasing your career options –Understanding ethical and legal implications

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 5 Avoid hackers and viruses Protect your privacy Understand the real privacy and security risks Use the Internet wisely Becoming a Savvy Computer User and Consumer

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 6 Avoid online annoyances Maintain your computer Make good purchase decisions Integrate the latest technology Becoming a Savvy Computer User and Consumer

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 7 Computers in the Workplace Information technology (IT) involves: – –Information handling – –Information retrieval – –Computers – –Telecommunications – –Software deployment The seven fastest-growing occupations are computer related

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 8 Computers in Your Career? Computers are used in: – –Retail – –Arts – –The military – Law enforcement – Agriculture – More

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 9 Computers in Business, Retail, and Delivery Data mining Package tracking Forecasting models

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 10 Computers in the Arts Create Web sites Digitize dance movements Produce computer- generated art

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 11 Computers in Gaming Get a job doing: – –Video game design – –Programming – –3D animation

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 12 Computers in Education Instructional software programs Distance education Computerized research The Internet Virtual field trips Museum podcasts and multimedia tours

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 13 Computers in Law Enforcement Search databases Employ computer forensics Training law enforcement officers to be more effective

Digital Home You can control home systems from your computer and via the Internet: – –Entertainment – –Security – –Lights – –Heating and cooling – –Appliances Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 14

Digital Home: Components Media computer with: – –TV tuner – –Blu-ray, DVD, and/or CD player and recorder – –Network adapter Network “Internet-ready” digital television Universal remote Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 15

Computers in the Military Electronic communications Military career planning High-technology projects Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 16

Computers in Agriculture Programs manage complex farming business and information systems RFID tags track and record animals in case of diseases Computerized sensors monitor conditions and activate equipment to protect crops Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 17

Computers in Automotive Technology Environmental trends and government regulations Computerized sensors and CPU systems in vehicles Consumer demand for computerized subsystems Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 18

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 19 Computers in Medicine Patient simulators and surgical robots Digital modeling of human anatomy

Biomedical Implants Technological solutions to physical problems Personal ID chips – –Moral implications Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 20

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 21 Computers in the Sciences Supercomputers create simulations in – –Astronomy – –Meteorology – –Archaeology

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 22 Computers in Sports Improved training Timing and scorekeeping Data storage and statistics

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 23 Nanotechnology Nano: Prefix stands for one billionth Nanoscience: Study of molecules and nanostructures Nanostructures: Range in size from 1 to 100 nanometers Nanotechnology: Science of the use of nanostructures

Computers in Psychology Affective computing: Computing that relates to emotion or tries to influence emotion – –Emotional social prosthesis (ESP) device Biped (two-legged) robots Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 24

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 25 Challenges Facing a Digital Society Privacy risks Personal data collection monitoring Copyright infringement Reliance on computers for security Digital divide

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 26 Chapter 1 Summary Questions What does it mean to be “computer literate”?

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 27 Chapter 1 Summary Questions How does being computer literate make you a savvy computer user and consumer?

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 28 Chapter 1 Summary Questions How can becoming computer literate help you in a career?

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 29 Chapter 1 Summary Questions How can becoming computer literate help you understand and take advantage of newly emerging careers?

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 30 Chapter 1 Summary Questions How does becoming computer literate help you deal with the challenges associated with technology?

Chapter 1 31 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America. Copyright © 2012 Pearson Education, Inc. Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall