UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation Animation.

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Presentation transcript:

UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation Animation

UFCEKT-20-33D Modelling and Animation Agenda Animation Types Keying Attributes Animation Editors Example Movies

UFCEKT-20-33D Modelling and Animation Animation in Maya Keyframe - set keys to change objects properties over time Path - objects follow a pre-drawn motion path Hierarchy - objects parented with other objects in a predetermined way Solid Body Dynamics - objects react with physics driven motion Blend Shapes - morph targets for keying changes in geometry Expressions - scripted animation in MEL (Maya Embedded Language) Motion Capture - data driven internal structures from real motion Intelligent Dynamic Motion Synthesis by Endorphin - Artificial Intelligence techniques give ‘smart’ animation based on individual characteristics of an animated sequence

UFCEKT-20-33D Modelling and Animation Key Attributes Objects attributes keyed over time position scale rotation Virtually any attribute can be keyed and animated All attributes keyed by default - Animate -Set Key better to only key the atttributes to animate via the Channel Box Editor

UFCEKT-20-33D Modelling and Animation Animation Editors Graph Editor Used to manipulate velocity gradients of keys over time Move keys in respect of time Trax Editor Compile animation clips - poses - cycles Scale and move clips and poses Import audio sequences in.WAV and.AIFF format Also drag audio clip to Timeline to import Dope Sheet Arrange clips and keyframes in relation to each other and audio sequences

UFCEKT-20-33D Modelling and Animation Animation: Graph Editor

UFCEKT-20-33D Modelling and Animation Animation: Trax Editor

UFCEKT-20-33D Modelling and Animation Animation: Dope Sheet

UFCEKT-20-33D Modelling and Animation Animation and Sound Sound can change nature and mood of animated scenario Maya supports sound imported to the timeline (Trax Editor) Sound can be added as a post-production activity in Adobe Premiere (PC) or Adobe After Effects (PC & MAC), Final Cut Pro (MAC)

UFCEKT-20-33D Modelling and Animation Setting up a Model to Animate Group, set and name the component hierarchy Scale model to appropriate size Set pivot points for components to be animated

UFCEKT-20-33D Modelling and Animation Importing Geometry into Maya (.3ds de-facto format)

UFCEKT-20-33D Modelling and Animation Grouping and naming components in the Hypergraph

UFCEKT-20-33D Modelling and Animation Grouping and naming components in the Hypergraph

UFCEKT-20-33D Modelling and Animation Scaled and Positioned

UFCEKT-20-33D Modelling and Animation Rotational pivots not set

UFCEKT-20-33D Modelling and Animation Move pivot mode - Insert (PC)

UFCEKT-20-33D Modelling and Animation Carefully position pivot on rotation axis in each viewport...

UFCEKT-20-33D Modelling and Animation Move pivot - Front View

UFCEKT-20-33D Modelling and Animation Move pivot - side view

UFCEKT-20-33D Modelling and Animation Move pivot - top view

UFCEKT-20-33D Modelling and Animation Pivot set - top view close-up

UFCEKT-20-33D Modelling and Animation Rotational pivot set

UFCEKT-20-33D Modelling and Animation Limiting animation axis

UFCEKT-20-33D Modelling and Animation Setting limits on rotational axis

UFCEKT-20-33D Modelling and Animation Limits Set and Indicated in Display

UFCEKT-20-33D Modelling and Animation Limits Set and Indicated in Display Apply some textures...

UFCEKT-20-33D Modelling and Animation Creating a rotational MEL expression to control the rotor rotor.rotateY = time * 1000 Selected objects appear as named in the Hypergraph attributes create / edit

UFCEKT-20-33D Modelling and Animation Apply some lighting and textures