Paper by Shi, Qin, Suo, & Xiao Presented by Alan Kelly November 16, 2011.

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Paper by Shi, Qin, Suo, & Xiao Presented by Alan Kelly November 16, 2011

Currently Distance Education Systems…  Can’t capture traditional classroom experience Focal point is dynamic as teachers move, gesture Desktop-centric model assumes fixed users  Aren't scalable Commercial videoconferencing systems used Client/server model: central node with fixed capacity  Assume uniformity of student systems Rigid network and device requirements defined Slow systems: Quality does not degrade gracefully Fast systems: Slowed to least common denominator 2

Smart Classroom Project Integrated system for next-generation distance learning Key Laboratory of Pervasive Computing, Tsinghua University 3

User Experience  Persons enter the classroom Identified through facial and voice recognition If identified as a lecturer, granted control over the classroom’s smart functions Lecturer takes a badge with an embedded location sensor to allow motion-tracking Everyone else identified as local students  Lecturer uses voice and gesture controls Start lecture (turns on smart functionalities) Load a particular courseware chapter, etc. 4

User Experience II  Course begins Smart Cameraman Agent is activated to focus on the lecturer's current location HTML-based multimedia courseware is projected on the Media Board Lecturer can use gestures to perform "mouse" functions like highlighting, scrolling, adding images to the screen, etc. 5

User Experience III  Remote students are integrated Lecturer can grant remote students the floor by gesture or voice command Remote students can request the floor, their icon on the student board will twinkle When the floor is granted to a specific remote student, his video and audio streams are synchronously played in the Classroom and to other remote students 6

Location Tracking  Objectives: Allow lecturer to roam freely, identify location of all potential speakers  Position tracked using lecturer’s badge transmitters and multiple receivers placed at known points around the room  Cicada Time Difference of Arrival (TDOA) between radiofrequency (RF) and ultrasound signals Position determined within 5cm 7

Direct Manipulation  Objective: Cursor control at a distance  CollabPointer Laser pointer to position cursor RF transmitter to register clicks  Multi-user support Each CollabPointer broadcasts a unique id Users are assigned levels of access priority 8

Speaker Tracking  Objectives: Avoid need for lecturer to carry or pass a microphone, provide focal point for cameras or other devices  Where is the speaker? Four microphone arrays on walls, TDOA provides location  Who’s speaking? All students given Cicada location badges so identity at that location can be determined 9

Context-Awareness  Situational contexts (e.g. instructor gestures or keywords) determine which feed(s) are shown to remote students  Ontology is developed using user, location, time, activity, service, environment, and platform variables to associate contexts with particular views 10

Scalability— Totally Ordered Reliable Multicast (TORM)  Hierarchical structure In contrast to typical tree model, multiple top-level sources exist Multicast within each tree is augmented by Unicast tunnels between top-level sources Bandwidth differences are addressed by splitting users into homogeneous groups  Serialization algorithms ensure ordered message delivery through all members  Network congestion control scheme uses real-time network data to adapt 11

My Conclusions  Despite their well-publicized success, most distance education systems don't come close to mimicking a real-world classroom  Recent (and not-so-recent) innovations in smart spaces offer a wide range of options to improve this experience  Study is needed to determine if these experience improvements actually improve the successfulness of distance education 12